Too tired. PAX was exhausting, yet enjoyable. You get the basic idea. Podtoid's tonight, and it'll be about news stories that we'll choose five minutes before the show. We'll need listener questions, and so on and so forth.
Here's what really matters: KoKoO Psy made a game called Ikuzo! Cheto!, and it's good. Dead Movie Star allegedly made some sort of Chet game as well, but I refuse to download it because I've already been burned three times before.
But anyway, yeah. Ask questions about videogames.
Also, this.
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Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
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Also, if its possible bring back the music intro, starting with the awesome chet badass guitar mashup.
I just bought Breakdown...
http://www.gamerankings.com/ps2/367317-shadow-of-destiny/index.html
Games like Heavy Rain are starting to approach and examine this by using player death as a part of a developing story.
Fable 2 attempted to address the issue by making the player essentially invincible, but giving a visual consequence of a scar to the main character every time they died.
The mostly disappointing game Prey turned death into a short shooting gallery mini-game.
Even with all these attempts of addressing player death, many games seem to fall flat out of sheer tradition; "this is the way its been, this is what people are used too."
What are some examples of interesting approaches to player death in games that you have experienced, and what are some ideas that you feel might help break the "die, just try again" pattern that the entirety of video game history has been informed by?
Reader Question: If you had to choose one company's games (Capcom, Konami, etc.) to be published and played for all eternity, who would it be and why?
Do any of you think this has ANY chance of succeeding?
What's your opinion of Muramasa's normal mode being stupid easy and its hard mode being just hard enough to get a little challenge?
Isn't Muramasa gorgeous?
Also: If Chet would have been one of the first human beings in existence, would there be world peace and no world hunger in our current age?
How much of the slim's sales is because of the price and not because of the redesign.
what is your favorite title that got added to games through the generations? (super, 64, 3d, HD, Wii etc.)
What do you guys think of this? Is there a fun section of a game you'd like to revisit, but can't be bothered to put 10 hours into an old game to get to?
Also, Adam "60 McNugget" Dork needs to star in the next Quentin Tarantino film?
A story about one of Dillinger’s relatives suing EA doesn't need an image with four guys restraining a girl and pouring milk on her.
A story about Sony's less than stellar online support doesn't need an image of a monster trying to tear a girl's clothes off.
A story about the PS3 Slim selling huge amounts of units in a short amount of time doesn't need an up-skirt image of a girl's panties while she's playing pool.
Why do you guys do this? I can certainly appreciate a wide variety of sexual content, and I can see the humor in posting an image and a story that have nothing to do with each other, but it's lately become the norm as opposed to the exception. Is this still supposed to be funny, or are you just trying to pander to gamer stereotypes? After all, all of these stories are immediately followed by many comments of approval, but doesn't it just seem rather tasteless?
It would be one thing if this site sucked and all of the articles within were written by morons, but the vast majority of the content here is well-written, funny, and often thought-provoking. I've been coming to this site since its birth pretty much, and the headers used to be really funny or ironic all of the time. Now, there's an occasional gem, but it does really seem like they're much less of a priority; as if, when the article is finished, one might just do a google image search for the most bizarre thing they can find.
http://www.escapistmagazine.com/news/view/94524-Arkham-Asylum-Pirates-Get-a-Gimpy-Batman
See universal rule: people are lazy.
Hideo Kojima, Peter Molineux, Cliffy B, Will Wright or someone else?
Should the indusrty change the name videogames to something else, like interactive film. Similar to how comic books adopted the name graphic novel. Do you think it would help the industry gain more respect?
09/09/09 is the tenth anniversery of the SEGA Dreamcast. Discuss.
Will Destructoid be at PAX east?
Haven't seen it myself, but I don't have high hopes.
We didn't remember until we saw three trannies getting on a trolley.
Your thoughts?
I was wondering how you'd compare a piece of entertainment that has no offensive material made by a bigot to one that has an extensive amount made by people who are ostensibly joking around.
I ask because it seems so easy to say, "Fuck that bigot guy, he's so stupid and backwards!" and then turn around and bust on your friends for sucking tons o' dick (yeah, I do it on occasion myself... um, the busting on the friends part). For the record: I'm straight, liberal, and so tired of hearing the words "fag" and "nigger" on xbox live that I immediately mute everyone.
Also, who would wind in a fight: Chet, or a Dalek?
But, because serious, why does the media treat videogames as the new bitch? Is it just because it's the new 'Rock N Roll', because it acts as a spark to potentially murderous idiots or is there some deeper reason?