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Podtoid 106 discusses various things tonight photo

Header image by Phallus Knife Fight, to whom I say: if you turn the paper sideways, I don't have to crop half your work. Just throwing that out there.

Tonight, the Podtoid crew will discuss subjects including, but not limited to: Eidos review controversy, Wind Waker, gamers' sense of entitlement, and bald space marines.

As is usually the case when it comes to typical news episodes like this, we need questions from our listeners (i.e., you). If you hit the jump and end up asking the most interesting question of the week, we'll send you a Dtoid swag bag. That's how it works.

 








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70 comments | showing # 1 to 50
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eternalplayer2345's Avatar - Comment posted on 07/13/2009 13:46
eternalplayer2345
Was phantom hourglass a worthy sequel?

Do you have any thoughts on the whole nintendo saying there is not a zelda timeline ordeal.

Was anyone actually upset when they showed off wind waker's new style for the first time?

What is the best small detail about wind waker? The eyes looking at things, they way his feet stand on slopes or something else?
Daxelman's Avatar - Comment posted on 07/13/2009 13:49
Daxelman
How well do you think a Wind Waker type game would translate on the Wii, and if it was in production, what features would you like to see in said title?
's Avatar - Comment posted on 07/13/2009 13:50
Clint
In regards to your latest Rev Rant, how do you feel about that kind of backtracking esque exploration in genres other then Metroidvania? Specifically games like Zelda and some RPGs. Is your scorn limited to games of that specific design, or is it that they incorporate the most of that style of play, while titles like Zelda and Chrono Trigger have it in moderation. How does the rest of the cast weigh in on this issue?
Son of BaconSandwhich's Avatar - Comment posted on 07/13/2009 13:51
Son of BaconSandwhich
Despite Transformers stinking up the summer, there were still some great movies out these past few weeks.

Have you guys seen, or heard, about Moon, Anvil, or Public Enemies?

discuss if possible!
Nikotine's Avatar - Comment posted on 07/13/2009 13:51
Nikotine
Moral choice systems are over used and generally used incorrectly. I was wondering how you felt about systems like in silent hill 2 and 3 where your ending is decided by factors you aren't aware of, but how you play the whole game. I feel the only way for these kind of game systems can work is if you are completely unaware that decisions/choices are being made and it isn't presented to the player in an obvious binary way. Thoughts?
Havoc Fang's Avatar - Comment posted on 07/13/2009 13:52
Havoc Fang
Have you ever had a game where there are multiple ways to play it, but one is significantly more fun than the other (like I hear InFamous is, but not that)?

Other: Have you ever had a game which is expanded, improved or fixed by fanmade content? Recently I've seen a few people mentioning Vampire The Masquerade Bloodlines as a game which was horrifically buggy but awesome, which it was, but it had a very dedicated fanbase which releases large patchs for it (The official patchs went to 1.2, the fan patchs are still ongoing and are at 6.2).
rhk's Avatar - Comment posted on 07/13/2009 13:53
rhk
Which do you guys think is better: the Ocarina or the Wind Waker?

also what are your thoughts on the King of Red Lion(boat) sequences?
dapperdanG's Avatar - Comment posted on 07/13/2009 13:55
dapperdanG
I remember being a bit sad when I started playing phantom hourglass and discovered it depended on the stylus as as opposed to the d-pad, put after some play time, I really felt that it worked well.

That being said, you know if they make a proper sequel for the Wii there is going to be all types of waggle. oh the waggle... So, WHEN they put waggle in, what would be the best way to implement it? What should they NOT waggle?
Obviously Okami style stuff is welcomed, and Twilight Princess style (that's sad isn't it?) is less than desirable.

Oh and as a side, how many times did you go through the temple of the ocean king before you wanted to chuck your DS?
garison's Avatar - Comment posted on 07/13/2009 13:55
garison
Would it make you happy if Wind Waker was re released on the Wii?
PenKaizen's Avatar - Comment posted on 07/13/2009 13:55
PenKaizen
After watching Man Island I was wondering what the Podtoid cast's fatalities would be if they were in a Mortal Kombat game?
PwnanObrien's Avatar - Comment posted on 07/13/2009 13:56
PwnanObrien
I often hear podcasts talking about the issue of inverting the Y axis, which brings me back to my freshmen year of college when I bought my best friend an extra Xbox controller so we could splitscreen Splinter Cell and Halo 2 online. Unbeknown to me the greatest feature for my friend, who plays inverted, was a switch at the bottom of the controller that flips the Y-axis.No more having to pause games, go through menus and waste time. Why the fuck isn't this implemented more often?
Digital Sarcasm's Avatar - Comment posted on 07/13/2009 13:57
Digital Sarcasm
What is your opinion of link?

Was he a character that you loved because he masked your personality because of his lack of an opinion or did you wish he had his own voice and personality?

Also, what age did you want him to be? Did you want him to stay a kid like wind waker or did you wish that he was adult link like twilight princess?
Nic128's Avatar - Comment posted on 07/13/2009 13:57
Nic128
Has any of you finished Wind Waker's Nintendo Gallery?
stevenxonward's Avatar - Comment posted on 07/13/2009 13:58
stevenxonward
Have any of you ever worked as game testers? If so, any stories worth telling?
gatorsax2010's Avatar - Comment posted on 07/13/2009 13:58
gatorsax2010
Does anyone else want a Wind Waker re-release with the supposedly cut dungeons intact? And would this make the naysayers realize that it is the best game in the series?
stevenxonward's Avatar - Comment posted on 07/13/2009 13:59
stevenxonward
Also, should Link remain a silent character?
KorJax's Avatar - Comment posted on 07/13/2009 14:00
KorJax
You've been tasked with creating a new television cartoon series, based on a video game.

What video game will you choose it to be based on?

Optional bonus-kun: How will the pilot episode play out?
Isay Isay's Avatar - Comment posted on 07/13/2009 14:06
Isay Isay
Were you annoyed that in order to get absolutely everything in Wind Waker you pretty much had to have a guide?

Any opinions on the new commenting system over at all the Gawker sites? Do you think it's a viable solution to reduce trolling and/or support actual discussions? Are there any changes you would make to Destructoid's current system (e.g. Joystiq's comment lifebar, Yahoo and others thumbs up/thumbs down, etc.)?
dapperdanG's Avatar - Comment posted on 07/13/2009 14:08
dapperdanG
@Havoc Fang

I'm sure this isn't exactly what you were talking about, but this just reminded me of the Die Hard game on PS1. It had all 3 (at the time) movies represented in it. The first movie/game was a top down shooter with you having to save hostages. The second movie/game was a on-rails shooter, and the third and best was a racing type game in the same style as Driver or crazy taxi, where you had to get from point a to b in a certain amount of time and or destory other enemy cars along the way.
I think I played the first two parts maybe twice and spent the rest of my time playing the third car game.
none's Avatar - Comment posted on 07/13/2009 14:09
none
How do feel about almost every Zelda game being a reimagining of the same story? Would you rather they had multiple games spanning a deeper, connected storyline as opposed to putting the same characters in similar scenarios time and time again? Do you think Link could grow as a character this way? Do you want him to?

(I know Majora continues from Ocarina, and Wind Waker takes place much later in the same universe, but the stories are still quite seperate)
Major Mustard's Avatar - Comment posted on 07/13/2009 14:10
Major Mustard
Obviously if you're into gruff space-marines, there's a lot of choice out there and they're usually cookie-cutter characters. I was wondering, do any of you actually have a space-marine character you enjoyed playing as or you think stand out amongst the pile?
CocoJambo's Avatar - Comment posted on 07/13/2009 14:14
CocoJambo
What was your first impression when watching the first trailer of Wind Waker?
Guyver 0's Avatar - Comment posted on 07/13/2009 14:15
Guyver 0
I've been thinking about DLC quite a bit recently.
I think that the DLC for Burnout Paradise is the best on current consoles.
They put out a game that was the minimum content in the least amount of time. then released DLC that has completely changed the game, bike and night time, for free. This free DLC was clearly planned for the game but would've added a few extra months onto the release date.
However Prince of Persia sold the ending which clearly wasnt finished by the time they were nearing the release.
SO!
My question is what kind of DLC system would you like to see?
Free game changing DLC?
Paid Campaign missions?
What are you and aren't you willing to pay for and what do you expect from the DLC?
Also i want to comment on something you guys said about DLC coming only a few months after a game has come out. Say the game goes gold 2 months before the release date and the DLC comes out 2 months after the release date that means there's been a 4 month gap. So should DLC come out when the developers are ready or the customers are?

ps did anyone make a Bonerquest little big planet level?
cos if not i will
greeneggsnsam's Avatar - Comment posted on 07/13/2009 14:18
greeneggsnsam
With reference to gamers' sense of entitlement, do you think that it comes from the fact that a lot of the whiners are the PS2 generation? Obviously I have nothing to back this up, but it just seems likely to me that most of the fools were young when the PS2 was strong and were ensnared by it. Now they're old enough to use a computer but not old enough to be able to formulate full sentences or have any sort of logic in their brains.
Projectexodus's Avatar - Comment posted on 07/13/2009 14:18
Projectexodus
Bald space marines is not our only problem. The handsome, dark-haired and flawless 'Nathan Drake/Chris Redfield' characters of videogaming are also a big problem.

If you could design a protagonist with faults, what would they be?


Having replayed Wind Waker recently, there is no question that it will age better than most other games released (next gen or not) so far. But I did notice that the "draw distance blur effect" that appears on distant objects (that may only be a couple of feets away from you even), looks rather hideous on a widescreen television.

Is there something about Wind Waker that you think has become outdated?
wardrox's Avatar - Comment posted on 07/13/2009 14:20
wardrox
TORCHWOOD!
ParaParaKing's Avatar - Comment posted on 07/13/2009 14:23
ParaParaKing
I would love to hear Aaron talk about his hate for the term retro. What is so wrong with calling games retro?
eYak's Avatar - Comment posted on 07/13/2009 14:24
eYak
Bald space marines were a product of hardware limitations. The dilemma really is whether BSMs should be done away with in favor of an army of super-pectoral bloom-lit gents with flowing manes. With the exception of a virtual Chet, I'll take the former.
Death by Yeti's Avatar - Comment posted on 07/13/2009 14:33
Death by Yeti
Did any of you catch the episode of Penn & Teller Bullsh!t about video games?
If so what did you think about it
Tubatic's Avatar - Comment posted on 07/13/2009 14:33
Tubatic
Do you think No More Heroes will *only* benefit from going to HD consoles? Do you think its possible for the series to lose its charm by no longer having iterations on the Wii?
KoKoO Psy's Avatar - Comment posted on 07/13/2009 14:37
KoKoO Psy
Am I the only person who thinks that the preowned C:SotN at my local game shop is far to expensive? The price tag is just bellow 190USD.

How much is too much when it comes to buying classics?
Analoge's Avatar - Comment posted on 07/13/2009 14:39
Analoge
As we get older, we sometimes come to regret things about our past that we would never dream of regretting at the time.

Do you think there will ever come a time when you will look back at your time on Destructoid and facepalm?
randombullseye's Avatar - Comment posted on 07/13/2009 14:44
randombullseye
I want to hear Topher do his Nick Chester talking about Batman Arkham Asylum. Just read off his twitter account and do the voice. I'll be happy.

Oh and why not just "leak" a copy of Mortal Kombat and Street Fighter with the audio on it. I'm sure you've all seen Dark Side on The Moon wizard of Oz, right?
Necro BABS's Avatar - Comment posted on 07/13/2009 14:44
Necro BABS
How come Rpg's still after all this time relegate themselves to having save points in very poor places. All i am asking is the ability to save anywhere thats all
chris24680's Avatar - Comment posted on 07/13/2009 14:45
chris24680
Is it wrong to feel entitled to a game based on the life and times of chet should be made by every game studio at least 2-3 times a year each with a budget of at least 37 bajillion dollars?
MrFwankie's Avatar - Comment posted on 07/13/2009 14:49
MrFwankie
Which bald space marine have you felt the most connected to, if any?

How would you feel about a shift from the bald space marine archetype to a more Chet-inspired model?

Which do you find more annoying: 1) the giant-eyed, spikey-haired, and whining protagonist or 2) a character whose vocabulary consists of grunts and swear words when they aren't ingesting an amount of steroids that would kill a horse?
Jesus H Christ's Avatar - Comment posted on 07/13/2009 14:50
Jesus H Christ
What is it about videogames, or gamers, that leads to things like the L4D2/ FF13 boycotts? Correct me if I'm wrong, but I don't know of any other industry that garners such retardation.
Xhumation's Avatar - Comment posted on 07/13/2009 14:52
Xhumation
Should the Zelda series evolve? Nintendo is frequently accused of releasing the same game over and over again and in a recent interview Miyamoto mentioned the new Zelda would be "more of the same"-

Do you want more of the same or would you like to see something new and different.

Personally I think there's something wrong since the best Zelda of the last few years is called "Okami"
goodgamer77's Avatar - Comment posted on 07/13/2009 15:25
goodgamer77
I've been playing a lot of older games that I missed out on (like Killer 7) or truly loved (like the X-men fighting game) but I'm discovering that though I love them, they are really, really bad games. My question is: in the case of a critically lauded game like Killer 7 or Metal Gear Solid, where the style or story pretty much redeems other aspects of the game, why do we accept its overlook its flaws instead of holding it to a higher standard?

I'm not condemning this habit, I'm legitimately interested in the phenomenon of a single exceptional element of a game overshadowing every other crappy element of a game to make a mediocre experience enjoyable.
Droll's Avatar - Comment posted on 07/13/2009 15:32
Droll
The latest Monthly Musing topic asks readers about the cool moments that they themselves have created in games. Inherent in this discussion is the idea that because we are making the experience happen for ourselves, that moment is somehow richer and more compelling than a scripted event that is out of the players hands.
First of all, do you really believe that we, as players, have ever, at any point in any game ever, been able to have genuine "authorship" over a game?
You used the example of Far Cry 2 as a game that presents the players with the opportunity to play the game they want to play it, providing the kind of "improvisational gameplay that will allow individuals to define themselves through their play sessions. But that simply isn't the reality of the situation. You may think that you have control over a series of events in Far Cry 2 because you can choose to snipe enemies or throw Molotov from the shadows or do that machete stab move that was lifted straight out of the terrible Dark Messiah of Might and Magic...but at the end of the day, you have still simply completed the mission, and you will still go back and receive another mission. That isn't authorship, is it? That's more like role playing. Role playing allows you to take part in events that are happening inside a given world. Authorship would (or, to me, should) involve the creation of a entirely new set of worlds and rulesets, and using that setting to tell an entirely new story. You can play Far Cry 2 as a driver or a grenadier or as a poacher who ignores the story line entirely and spends the whole game time putting sniper shots into the heads of Zebras, but that doesn't sound like authorship to me. Don't get me wrong, it's still fascinating, and it's still important(I'm totally going to play Far Cry 2 as a poacher now) but it isn't a new story line.
Should we look at role playing in games as a form of authorship? Does game authorship only apply to the creation of these tiny moments where we use the at hand game mechanics to play individual events in very different ways? Does this not mean that Halo, with it's smart enemy AI and well-designed battle layouts that allow players to approach the same fight in drastically different ways every time, be considered as authored events? Banjo-Kazooie:Nuts and Bolts has an identical structure to Far Cry 2; both games give you missions and where the only objective is to complete the mission, and the "how" of each mission never even enters into it. As long as you complete the mission, you've won. And in Nuts and Bolts, you can make a car that can DRIVE DIRECTLY UP WALLS, so it's already a better game than Far Cry 2(more charming and better written to boot). But are the varied and unique ways I chose to solve the game's objectives instances of Authorship? Or are they, like in Far Cry 2, missions with a great deal of choices that have very little impact on the specifics of the structure of each game?
To me, games like Far Cry 2 are really good at hiding their limitations. That's the point. Video games don't want you to realize all of the constraints that they put on players. Games are programmed with limitations, because if a player ever circumscribed these barriers, the game wouldn't know or understand how to interpret your action, and would stop working abruptly. Can we have authorship in any game that is designed to keep us from performing certain actions? in Far Cry 2, there is an artificial limit to the amount of fire that can be spawned or spread at any given time, because testers discovered that, without some kind of artificial check, the player could set a fire, leave their game running, and come back a few hours later to find that the entire game map had been BURNED TO THE GROUND.
Your game experience in Far Cry 2 was limited and controlled by factors, but the game is really good at hiding those barriers on your choices. By that logic, isn't the only way to truly assert authorship in a game to deliberately try and do things the game is programmed to allow you to do? Isn't the famous Smash Bros. Melee black hole bug - where the right combination of events combing together to form a black hole that sucks in all onscreen objects and subsequently crash the GameCube- isn't that a much more real, more potent example of game authorship, because it involves players IGNORING the rules of the game?
Don't you think the only way we can dominate our games is if we don't play by the developer's rules
(Hope this didn't seem too rude, I'm genuinely interested to hear what you guys think genuine Game Authorship entails.)
Los255's Avatar - Comment posted on 07/13/2009 15:39
Los255
What is the most difficult game you loved to hate?

Mine was Shinobi(PS2), only because of the cool afterimages he creates in battle.
Kereth's Avatar - Comment posted on 07/13/2009 16:11
Kereth
So, I can admit that I used to be a nintendo fanboy. But now I feel as though I've matured somewhat, finally having gotten an Xbox360 and considering getting a psp and a ps3. Now that I'm not so biased I can't understand why other people hold these loyalties, all it really seems to do is keep people from playing great games and essentially criticizing anything for being different. So what does it? What really causes someone to be so loyal? What makes people so hard over a Halo game despite it's utter lack of originality? And is there a real way to stop people from being so closed minded?
mo0man's Avatar - Comment posted on 07/13/2009 16:26
mo0man
What are your opinions on Sequels? What kind of Sequel do you most prefer? I.e Spiritual sequels like System Shock to BioShock, to Episodic type sequels that add new content without changing gameplay, to ones that end up being completely different like say the Banjo-Kazooie ones
Insanity Warden's Avatar - Comment posted on 07/13/2009 16:35
Insanity Warden
Why is it that Wind Waker has only gotten 2 other games with the art style, both which are on DS, and can we expect another console release with Wind Waker art style? Wind Waker was a beautiful game, and it's style has been bastardized by Phantom Hourglass and Spirit Tracks. Phantom Hourglass took away what Wind Waker did right, and I expect Spirit Tracks do the same, especially with the train blasphemy.
mourning orange's Avatar - Comment posted on 07/13/2009 16:38
mourning orange
Is Blazblue blatantly better than Street Fighter 4?
wanderingpixel's Avatar - Comment posted on 07/13/2009 16:42
wanderingpixel
What kinds of bribes (if any) has the Destructoid crew been offered by companies for better review score

Do you think that the industry would gain more respect if it dropped the label "videogames?" Similar to how comics came to be called graphic novels.

Do you think that it is possible for graphics and sound to improve a game with bad gameplay? I ask because I was recently played Call Juarez and despite the shoddy gun play, I was still able to enjoy the game thanks to it's great music and story.
Guncannon's Avatar - Comment posted on 07/13/2009 16:49
Guncannon
Simple question:

Will Man Island be available as DLC for Aaron Linde's BonerQuest(tm)?
Brian Keljore's Avatar - Comment posted on 07/13/2009 16:49
Brian Keljore
I doubt this question will be asked even if it mentions Half-Life.

I recently got into a debate about how games present their narrative when a silent protagonist is involved. I feel that the success of engaging the player can sometimes depend on how the silent character is presented. For example, in games where a silent protagonist has moods and expressions of their own, I sometimes feel more interested in the story because despite being silent, the protagonist is a character that I can relate to through their apparent emotions and reactions. Examples of this would be Link in Zelda, Crono in Chrono Trigger, or the Persona protagonists (more so in P4 than P3, really). On the flip side, I feel less interested in the story when I am thrust into the roll of the player character and the character has no expression or "voice" of their own, which is a staple of first person games. Some examples could be any game Bethesda's made or Half-Life 2 (seriously, when I am in Gordon's shoes, I become an asshole who just likes to shoot first and ask questions NEVER). I guess the real question here is how do you guys feel about your silent protagonists? Which do you feel better moves a narrative along?

Take a shot anytime someone talks about Half-Life.
Brandnamecommercial's Avatar - Comment posted on 07/13/2009 16:57
Brandnamecommercial
Is there any game old or new which you think would have benefited from the inclusion of bald space marines, possibly even having them replace the main protagonist/antagonists?

I personally would have liked the new Prince of Persia more had it replaced Elika with a gruff space veteran whom had a coarse exterior but underneath, a heart of gold.
Kyle MacGregor's Avatar - Comment posted on 07/13/2009 16:57
Kyle MacGregor
Because of the conditions EIDOS put upon Arkham Asylum reviewers that both effect how well a publication may sell, the game will sell with free advertising in the way of covers, and how well the game will be scored critically; do you think that EIDOS' decision to let reviewers have the go ahead, given the conditions, with printing Batman Arkham Asylum has tainted both the game and any critical reception of the title? Or will the BS be seen through and the title and critical views of the game will be legitimized by the gaming community?

PS.
I would like to point out that the review does not need to fall within the 90+ score to be tainted. In order to appear to not be swayed and bribed by EIDOS, reviewers could drop the score or act in similar ways in order to keep their pride and appear to bending at the will of the shady British publisher's will.
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