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Podtoid 104 records tonight, tell/warn your loved ones photo

My favorite thing about Podtoid is the fan art, honestly. The ramblings of the four-to-five regular cast members and myself are essentially irrelevant, save for their ability to function as a gateway to truly mindblowing fan art like the above drawing from Grievetrain.

Tonight, we will discuss Rhianna Pratchett's statements about games writing, some stuff about Suda 51, and whether or not we are all "fags".

As is typically the case, we'll need your listener questions to fuel the last third of the show. If you ask one that we deem the most interesting, we'll send you a Dtoid swag bag. Hit the jump, if you wish, and start asking stuff.


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82 comments | showing # 51 to 82

Oncomouse's Avatar - Comment posted on 06/29/2009 16:27
Oncomouse
Here's a question for ya:

Do you guys feel that it's a bad idea for developers to plan trilogies from the get go? I can't help but wonder if Too Human, Indigo Prophecy, or Advent Rising would've turned out better if they had focused more effort on making a single good game, then moving forward. The only game I can think of in a planned trilogy that panned out was Mass Effect.

A developer planning a whole trilogy from the start reminds me of a garage band designing T-Shirts before they've written an album's worth of songs.
Schabracke's Avatar - Comment posted on 06/29/2009 16:28
Schabracke
Well, Iīm from Germany, so you know what awaits me in terms of gaming in the next years.

So my question is just what you think I should do when they decide to prohibit games in Germany!

Or is Chetīs power great enough now to tell those politicians to change their minds? Could he get Merkel into bed, with his muscles and change her mind?
Tascar's Avatar - Comment posted on 06/29/2009 16:30
Tascar
There is so much bitching and moaning about how cliche Japanese games (particularly JRPGs) are but I can't help but think that from the other side looking in (Japanese people looking at Western gamers), they are probably saying the same thing about us. For example, we make fun of games with the title "____ Chronicles," effeminite male characters, overwrought dialogue, etc. Yet trying to think as an outsider, how are we any less cliche when tons of our games, films, etc all seem to feature the same bleak apocalyptic environments (often with Marines of some sort), dialogue that is all too often series of smart-ass one-liners delivered in rapid fire, and tough-guy steroid-using main characters with little to no hair?

I'm just saying, isn't it possible that what we are seeing and calling cliches are simply cultural norms and expectations that are part of the Japanese culture and not ours? I just can't help but think that somewhere out there, the Japanese are on their podcasts bitching and moaning about all the cliches in Western gaming.
Sir playedallot's Avatar - Comment posted on 06/29/2009 16:34
Sir playedallot
@Kpax
How about that 4 player coop zombie game, Zombie Apocalypse(not zombie wranglers) wich is coming out next or the remake of Monkey island?
Kpax's Avatar - Comment posted on 06/29/2009 16:39
Kpax
@Sir playedallot

I JUST played through the original Monkey Island - it was great, I don't need the remake any time soon. I do love Zombies though. I'll have to check that one out.

@Podtoid
Here's another one for you guys:
Tell me about Half-Life 2's flaws for once. I've been having difficulty trying to come up with any, but I figure since you guys do this for a living, you'll probably have a better time of it that me.
theredpepperofdoom's Avatar - Comment posted on 06/29/2009 17:01
theredpepperofdoom
Will Podtoid be banned in Austrailia?
neofran's Avatar - Comment posted on 06/29/2009 17:01
neofran
hey guys just wondering me and my mate have been fighting over this for a while so i hope u can put it to rest for good which is better warcraft or a pan of bread? thanks
Vimto's Avatar - Comment posted on 06/29/2009 17:07
Vimto
I'm going to make a game about global warming, will you all play it?
KorJax's Avatar - Comment posted on 06/29/2009 17:09
KorJax
Damnnit! More than 50 comments, I know rev doens't read past page 2 :(

Oh well, I'll try asking anyways:

It seems like everyone wants a little slice of the game industry these days. Movie makers want games to be more like movies so they are "as good as them", and writers now want games to take more elements books. Screw those guys!

So what's the deal? How long until the music industry jumps on this bandwagon? Why not have books/movies be more like games? Or just should we all stfu and accept the fact that we're all different?

Tune in next week for the exciting conclusion because Rev mostly likely only reads the first 50 comments (save us sammit!)!
Dreamsower's Avatar - Comment posted on 06/29/2009 17:15
Dreamsower
@dexter Brad/Chet is a hot Swoll-erina

Suda51 has a unique style loved by some, hated by others. I almost think of him as the David Lynch of videogame makers. If you could have a story from a game retold through Suda51's style which would you want to see the most.

Also are any of you into the Hot Shots games or any arcade golf title, which release would you suggest over others?

Totally random but did any of you play the fantastic game that is Robot Alchemic Drive?
blurryphoenix's Avatar - Comment posted on 06/29/2009 17:15
blurryphoenix
So, I regard No More Heroes as one of the best Wii games ever made. Considering it's self-aware, it constantly makes fun of itself, and not once did it take itself seriously.

I'm wondering if you guys are as excited for No More Heroes 2: Desperate Struggle as I am, and what you're expecting from it?
KorJax's Avatar - Comment posted on 06/29/2009 17:15
KorJax
Oh damn, you're already discussing that. Okay new question:

How necessary are difficulty curves in games? Traditionally the purpose of a difficulty curve was only to prolong the life of a game and make it interesting to play after a few hours. But as budgets get bigger and the breadth of game design gets wider, do you think we will ever see a time where the difficulty curve of a game will be replaced in the mainstream with something "better"?

For example mulitiplayer games have no real difficulty curve to them as far as progression goes, because it is no longer needed when you have a group of people to play with and make things interesting (much in the same way board games work).
Vimto's Avatar - Comment posted on 06/29/2009 17:16
Vimto
Also you Iphone users, if "they" made a little controller to stick into the bottom of it would you

A/ buy one,
and
B/ buy more games for your phone.

Ps Thanks Aaron, Im now gay for Peggle.
KorJax's Avatar - Comment posted on 06/29/2009 17:17
KorJax
Oh, one more (short) one:

Do you think you will ever play a video game (or have already played) that never stops becoming uninteresting or manages to be continually fun for you? What would it be like do you think?
Jack Maverick's Avatar - Comment posted on 06/29/2009 17:17
Jack Maverick
Do you think Mountain Dew is a cheap cash-in when it comes to make those Game Fuel drinks? Also, which do you prefer, that Horde red one or the Alliance blue one?
Junpei Ace Defective's Avatar - Comment posted on 06/29/2009 17:28
Junpei Ace Defective
When is Podtoid going to get an intro song, like all the other Dtoid podcasts (including Failcast)?
Major Mustard's Avatar - Comment posted on 06/29/2009 17:45
Major Mustard
@Dexter345 A Theabilitytodestroytheplanetwithoneflexfag?

A million zombies or a million Michael Jackson clones? Which would be easier to fight through?
mario actually's Avatar - Comment posted on 06/29/2009 17:45
mario actually
Don't get a song! I love the "open starts".

BUT if you need an intro: I'll fucking do it!
Toucan Gourmand's Avatar - Comment posted on 06/29/2009 17:45
Toucan Gourmand
Who would win Chet's (aka Brad) pinky finger, Jim's monocle or Topher Cantler's Bees?

Twitter will it die out or am I going to have to start shacking my fist at passersby and yelling for them to get off my lawn!?

Cya later

Turkish- Quick Tommy before ze Germans get here.
Puppy Licks's Avatar - Comment posted on 06/29/2009 17:50
Puppy Licks
What is Samit's opinion on motorsports?
SPOOOOOAAAAARRRRRRRRRTSSSSSSSS!!!
Eagle 88's Avatar - Comment posted on 06/29/2009 17:53
Eagle 88
I've been recently thinking about sex and sexuality in gaming. What's your guys' thoughts on the matter? Do you think that modern games do an adequate job of portraying sex and sexual orientation? If so, why? If not, how could the depiction of sex/sexuality in games be improved?
tigerfangred91's Avatar - Comment posted on 06/29/2009 18:40
tigerfangred91
Why is comedy in games not as popular as it should be? (such as in games like Psychonauts). I guess what I'm really getting at is, how come games (Psychonauts again) that have excellent writing not get as much attention as something like Halo which has terrible dialogue?

Also, cocks.
Kpax's Avatar - Comment posted on 06/29/2009 18:56
Kpax
Has there ever been a video game that you have attempted to carry over into real life? If so, what was it and how successful were your attempts? What aspects of the game did you need to change in its port to reality? If not, what games do you think would carry over well into the real world? For example, have you ever considered what it would be like to see the Fable II pub game Keystone being played in ACTUAL casinos?

For me, it was the 2002 Xbox full-contact futuristic ultimate frisbee game Deathrow (read "death throw") that my friends and I were recently introduced to. While we can't actually stomp on each others' faces in real life, the IRL analogue of this game has proven to be ridiculously entertaining despite the fact that I am terrible at sports.
Analoge's Avatar - Comment posted on 06/29/2009 19:01
Analoge
This question might be depressing, but as we get older we sometimes come to regret things about our past we would never dream of regretting at the time.

Do you think there will ever come a time when you will look back at your time on Destructoid and think, "What a fool I was."?

Sorry for the depression. Here's something cute.

Boom-Shakalaka's Avatar - Comment posted on 06/29/2009 19:42
Boom-Shakalaka
There was something I noticed at the end of Prototype it leads to the same ending as Grand Theft Auto 3 as in the same kind of rut you would be after wards (completing the main storyline only). In this way the best parts of the game would be inaccessible due to the game itself ramping up to such a difficulty that going back and re-playing to the original would only yield any enjoyment at a masochistic or completionist slant. My question is, is there any merit to this and is anyone else pissed of and angry that they put in characters that tend to more or less take up space (aka Dana Mercer). Also if I'm wrong within my question about difficulty feel free to crush the preceding question to dust.
Suff0cat's Avatar - Comment posted on 06/29/2009 20:20
Suff0cat
Happy Birthday Samit!
dapperdanG's Avatar - Comment posted on 06/29/2009 20:59
dapperdanG
The problem with Videogame writing is the same problems we see in movies. I work at a visual effects studio, and have seen the horror that is a movie put into production without a finalized screen play. I could go on at length about examples but that isn't the topic at hand here. Studio execs, as I'd imagine execs at game companies, get the idea of "wouldn't it be cool if..." and try to stretch that one idea into an entire two hour movie.
Movies that seem to be the strongest story wise these days come from strong source material, i.e. existing novels, plays, etc.
I'm not saying games should be based on Tennessee Williams plays or anything, but maybe writers need to come for sources outside of VG development and clearly earlier in the process. It seems to me that game designers come up with the game mechanic first, then write a story to justify that type of play. As opposed to having an idea for a story, and then developing the means to tell that story afterwards.
Being able to speak to industry folks and designers how do you feel about this. Do you think that better games have come out of inspired story tellers that just made a game as a way to tell their stories, or that being an interactive medium, we can't completely separate the way we tell the story from the story itself?
pi to the 42's Avatar - Comment posted on 06/29/2009 21:04
pi to the 42
What do you guys think of the level editor transfer system in Bangai-O Spirits? Nobody I know seems to be aware of it, but I feel like it's a really awesome system that could be easily applied to other content transfer systems.It may be just because I'm a geek, but the idea of encoding something as a sound or a picture makes me hard.

(If you're not aware, the game saves levels as sound files, which can then be shared by playing the sound in the mike of another DS, recording the sound to a computer and uploading the file, or through any audio playback system.)
Charey's Avatar - Comment posted on 06/29/2009 21:09
Charey
The PSP Go is getting a lot of press but how many store do you think will actually carry it? Retail stores make little to no money from console sales and being download only will make stores not get the profit from game sales. How will Gamestop react to a platform with no used game market?
Chronic Logic's Avatar - Comment posted on 06/29/2009 23:42
Chronic Logic
What's better? Prototype or Infamous?
TheToiletDuck's Avatar - Comment posted on 06/30/2009 08:03
TheToiletDuck
How many of you actually still play a portable system, if so, do you solely use it at home?
Grasshopper7's Avatar - Comment posted on 06/30/2009 08:43
Grasshopper7
Apologies in advance for the games/movies comparison again.
Given Rhianna Pratchett's lamentations about writing in the industry, do you think we will reach some enlightened future time when games writing accepts and embraces the differences inherent to this medium as oppose to film, or will games simply become inferior but interactive movies because nobody gets it?
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