|
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:
|
|
|
Podtoid 104 records tonight, tell/warn your loved ones
2:20 PM on 06.29.2009, Anthony Burch![]() Continue: More PODTOID stories ![]()
|
Save cash! See "Black Friday" video game deals
Dtoid Twitter Got news? tips@destructoid.com
| ||
|
|

| get involved register or login post a blog post a forum enter a contest contribute a news tip suggest a feature be a guest editor |
support new member's guide login assistance tech support report abuse email our editors read our dev blog nuclear crisis? |
keep in touch RSS feed Myspace Flickr Game nights Meetup+play online |
seriously about Destructoid advertising terms of use privacy policy jobs at MM buy our crap |
our network Tomopop Japanator Despingation? |
||
|
||||||
living the dream since March 16, 2006 |
||||||
Do you guys feel that it's a bad idea for developers to plan trilogies from the get go? I can't help but wonder if Too Human, Indigo Prophecy, or Advent Rising would've turned out better if they had focused more effort on making a single good game, then moving forward. The only game I can think of in a planned trilogy that panned out was Mass Effect.
A developer planning a whole trilogy from the start reminds me of a garage band designing T-Shirts before they've written an album's worth of songs.