My internal clock got turned around somehow over the weekend, and I forgot today was a Monday. Hence the late post.
Still, though, we've got a great pretty good serviceable episode lined up for tonight, as the crew talks about last month's Musings theme, Jim's article on why gamers love familiarity, and assorted other junk.
As is usually the case, we need listener questions. The best question will net the person who asked it a Dtoid swag bag, which you can then show off to your friends while they look on in bored confusion.
Anyway, hit the jump and start asking stuff.
| BBcode help |
| [b]Bold text[/b] |
Bold text |
| [i]Italic text[/i] |
Italic text |
| [url]http://www.dtoid.com/[/url] |
http://www.dtoid.com |
| [url=http://www.dtoid.com/]Web link[/url] |
Web link |
| [img]http://www.example.com/robot.jpg[/img] |
 |
Post a comment! You can also post a photo below:
Comment with Facebook
Click connect and comment instantly!
|
Comment with Dtoid
New? SIGN UP - it takes 5 seconds
|
50 comments | showing # 1 to 50
|
Comment with Facebook
Click connect and comment instantly!
|
Comment with Dtoid
New? SIGN UP - it takes 5 seconds
|
Comments policy
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!
Is this the Scribblocalypse, or Scribblgeddon?
As a follow up, are there any developers who you personally wish would regain the creative glory of their heyday?
So why do you think that the boys that be (i.e Game Makers) don't skip the first one and move right onto the logical conclusion number two?
Oh and would you ever like to see a Braid two and how special would it have to be on a scale of one to what ever number you fancy.
Who was your favorite troll in your recent Prototype article?
All:
Will Ghostbusters The Game kickass?
What has made your life more miserable, The Ocarina of Time debacle or Bonerquest?
Also, is stitching together bits of story via 20 second cutscenes picked up randomly fucking brilliant, or REALLY fucking brilliant?
It seems like most of the stuff on the shelves is either a sandbox game or an FPS? and which one do you think will crash first and become a forgotten niche genre?
For some reason I believe sandbox is eventually gonna go away because at least in terms in storytelling a linear story often leads to better results than the open world but that's just my opinion.
Also, do you think game series benefit from being planned before the first game is even created or after it is released?
So I've got a legitimate question for Samit. I do not play sports games (or sports for that matter), but I know that people release sports games every year (football, baseball, basketball, etc). Other than a shinier coat of paint new players that reflect the current teams, I'm guessing that there are some gameplay additions too.
What I'm wondering is: how do sports people decide what gameplay to add in? Do they have a giant list of 100 things they could do, and then only say "We only have the technology for 20 of these, so let's put those in and try and work on the rest later." Or do they have several different projects going simultaneously and if one project happens to complete their goal, then it gets added into the next sequel? Is sports dynamic enough to keep warranting buying new games 10 or 20 years down the road, or will sports developers eventually run out of mechanics to keep adding in? I feel like you've talked to some sports games developers, so if you have any insight, I'm genuinely interested to hear it.
To appease the rest of you: limit his response to a minute. Then, you're more than welcome to shut Samit up however which way you want. I may be interested, but not interested enough to hear a dissertation.
SPOOOOOOOOOOOOOOOOOOOORTS
Right?
2.) Do you think developers should stop trying to make graphics more realistic and more artistic? I thought that Team Fortress 2 was one of the best looking shooters I have seen in a while.
3.) What genre of gaming do you think has the best potentil for story telling?
4.) Did you guys see the new pixar movie "Up" yet? It's one of the best movies I've seen in years!
2.) Do you think developers should stop trying to make graphics more realistic and more artistic? I thought that Team Fortress 2 was one of the best looking shooters I have seen in a while.
3.) What genre of gaming do you think has the best potentil for story telling?
4.) Did you guys see the new pixar movie "Up" yet? It's one of the best movies I've seen in years!
-Stafa
If so, how would they function?
If you summoned a Jim Sterling would it get 3/4ths done with the puzzle and then just write a review about it and leave?
Would including Chet essentially break the game, literally and figuratively?
Do you think the attitude towards jokey racism is different in the US? Because i often feel very uncomfortable with the jokes you lot pretty much pile upon Samit, who i`m sure feels sometimes like it goes too far? Maybe my dumb-ass, uptight british sensibilites are clouding my judgement. But, sometimes, the whole browntown thing is purely leaning on his skin colour as a means of finding something to dig at him with, and just seems a little.....i dunno, lame, and seemingly a touch racist. Dont get me wrong, I know you lot are not obviously actually racist! And i dont know what you guys are like with each other - but your last podcast reminded me that some of you only met samit for the first time, in person, at the E3. So, yea, Jim - if this was a british podcast, do you not think you would have to know Samit a lot better, and definitely of met him in person, to be piling on the pseudo-racism for giggles? Ive got mates i can hit with that now and again, but to keep using it is asking for actual offense to eventually be caused, albeit just fatigue from unimaginative abuse. I used to call a 'tinted' friend of mine Chocolate Tree, much to his eventual irritation, but that was when i was 13. It`s like you all repeatedly calling Anthony a fake-chink, or something, like constantly. How would that feel ant? You`d expect them to be more imaginative right?
Just a question. Maybe you dont realise, but from the outside listening in, there is a disproportionate amount of time spent dissing Samit. Just call him Sports-dick or something, dont bring the race thing into it maybe? Samit, I think, should have the second opinion on this question, and can put me in my place if im talking arse. Which i suspect i am.
Loooooove podtoid by the way
Do you think the slow revelation of a character's past and relationship with the world through findings like recordings (Bioshock), dreams (Lost Odyssey), etc, is an effective form of empathy or storytelling or is it an excuse for the game to not tell you in direct or creative ways? Like a Half Life and possibly Splinter Cell Conviction.
Also, is Kombatoid still on track for ep. 105?
"For I beheld Raiden/
As he fell from heaven!/
LIKE LIGHTNING!!!"
In Ocarina, Link is a personality devoid, irritatingly voiced little slipper limpet, the game is all gaudy and dull, the world so expansive as to be like one big ghost town, the dungeons vexatiously hard. It lost the cosy charm of A Link To The Past. The revelations about the vast map and, er, sun-rising couldnt eventually hide the big, soulless void at the centre of the game, for me. Sorry rest of the world, Aaron, jump in.
Seems like gamers these days are at times jaded, no matter what the industry throws at them. Cinematics are met not with excitement but with complaints like "fuck that CG, that's not the game" and in-game footage is met with scorn and disdain by some people weepy over what isn't yet finished.
Surely you've had to deal with seeing this among gamers, or even having these feelings at times. What are the things these days that you find that best genuinely generate anticipation and excitement for a title, and stave off this sort of over-fucking-done "Epic Fail" syndrome?
My last name is Nakamura. Give me a break.
Discuss.
A) A fighting game with women who's breasts are twice the size of their heads and gyrate upon impact to the point of sheer ludicrousy?
or
B)Androgynous characters who you are strangely attracted to, but aren't sure if they are even the opposite gender, thus making you extremely uncomfortable?
o any of you play table top rpgs? If so, which ones, and what aspects of these table top games do you think could improve gaming experience if applied to video games? For me the concept of a dungeon master could work really well in an online setting since a person can provide more human reactions than current AI. Apparently The Matrix Online did something like this, where characters like Morpheus were played by paid actors and acted as key leaders and directors of the game's story.
Keep fighting the good fight Samit. Sports gamers are people, too!
im sorry for the pun im pretty sure it was horrible,
but i have a question also 1 of the 3 new special infected has been
revealed my question is what do you wish the 2 other new infected will do?
Question:
Think about this: We are at the end of a decade, one in which in games gained a "coolness" momentum, that continually grew, and became more and more mainstreamed. Now, at the close of the decade, we have gross overexposure and cynical market exploitation with TV shows like "The Ultimate Gamer", and the upcoming the movie "Gamer". The completely predictable counter-culture "decade pattern" seems to be coming to a close, reaching its fever pitch before collapsing under its own over-exploited excesses.
Will videogames continue to gain cultural momentum, or will they eventually become niche again, becoming another victim of the predictable pattern?
examples: skateboarding--->XTREME sports
indy/emo music scene--->Hipster Cliche
people who like games----> GAM3RZ!