This is it for Monaco. Pocketwatch Games has already talked about its next project -- a real-time strategy game called Armada specifically built for gamepads -- and now that it has added a fourth, final chapter to the co-op heist game called Monaco: Fin, "it's time to move on."
Recapping the past several years, lead developer Andy Schatz wrote in a blog post that "EVERYTHING has changed" since development began in 2009. "My design philosophy, our lives, Pocketwatch, indie games as a movement, the internet as a whole." He also called Monaco "the culmination of lifelong dreams" for himself and producer/designer Andy Nguyen.
As for Fin, here's Schatz' description: "This campaign is brutally difficult (all eight levels are as hard as Identity) and it concludes the story of the Gentleman and his nefarious crew."
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destructoid's previous coverage: Monaco: What's Yours is Mine