Which is why Kinect still has a bunch of mini games and personal trainers, and why Sony seems content with shoving Move support into everything that otherwise wouldn't have it.
I'm still not sold on Sorcery either, the few videos I saw of it just showed some guy flicking his wrist 10,000 times in a row to complete a level. I have a Move (no navigator) and only bought a single game for it, Kung Fu Rider, and haven't touched it since the week I bought it.
u mad?
However, it only really took Nintendo about 5 years to create a hardcore, quality game that legitimately justifies motion controls (skyward sword) so maybe sony can still wow us!!!!!!
Years? Are you exaggerating to be "cool" or is has it literally been years? If it's the latter, you have missed out on some GREAT video game experiences.
"More importantly, a product more technologically advanced than the Wii, on a superior console, should not be pathetically retreading Nintendo's footsteps and regurgitating the kind of experiences that we've already been playing for years."- This is your second mistake, Sony has been living off what Nintendo (and Microsoft more recently) has done for years.
See the problem isn't Sony, it's that you expected them to do something original. Now go apologize to them
I am not so bothered about Kinect because I never felt it *had* potential.
Also, Deadmund's Quest totally should have been a new Medievil game instead of some on-rails thingy.
We all know what happened in all of these situations, and it is the same thing that is happening with the Move. They expect to put a product on the market that offers nothing more than the competition, and get by with marketing hubris. Its the story of the PS3 end to end, and among the reasons why the Playstation lost so much market share this generation. Two of the major sales drivers this generation have been online capability and motion control. Sony was late to the game on both fronts, and they're suffering for it. Their hubris on full blast the whole way.
They had a genuine opportunity with the Move, but absolutely failed to market it correctly. My 52 year old mother knows what a Kinect is, and I think even I wold have a hard time picking the Move out of a bin of toy fairy wands.
This is the problem with being so self-centered as a general rule. YOU didn't like this game. YOU. My nephew absolutely adores it and asked for the sequel for christmas. The world is not Jim Sterling, thank fucking christ because I'm getting rather tired of the Joystick Molesting Hipster bullshit going on everytime I load up Destructoid.
Not much more than motion + imo and you've already ripped into Skyward Sword over the past week despite the fact that SS is a proper game and that the 1:1 precision was used to deepen the game's combat, making it harder...
True. But then, it's far cheaper.
"and you've already ripped into Skyward Sword over the past week despite the fact that SS is a proper game and that the 1:1 precision was used to deepen the game's combat, making it harder..."
If you think glorified games of "Simon Says" is deeper, then have at it.
I've played some sort of puzzle game on PSN I bought the first week, besides RE...that's about it.
The PS4 will be out by the time this actually gains traction. I hope it supports it! Meanwhile Microsoft is announcing Kinect integration after Kinect integration after blowing Sony's doors off with one of the most highly sucessful electronic product launches in history.
Pah! Perhaps the same could be said of all combat systems, especially anything based around monitoring for tells.
So what would move based game do you wish they'd made bro...? ;)
I still want move to play tumble and echochrome but sony own so many fucking studios we should be further along.
I think once Sony realized that the Wii's life cycle was coming to an end, they had no business to capture from there.
It's almost like Sony half want to go "fuck it, it didn't work, it didn't grab the audience we wanted it to, let's pretend it didn't happen" while still trying to reassure people who bought it that they still care about it. Which is kind of a shame, the whole concept of Wiimote controls might have had legs on a more powerful system, but they were far too late to the party and only brought one can of cheap beer with them.
I did convince a guy to buy a PS3, but it wasn't the Move bundle, which is what my boss wants me to sell. Everyone I talk to in store about it always asks "what makes it different than the Wii", to which I usually respond "it's in HD". And that makes me sad.
Why does Playstation Move Ape Escape have to be an on rails thing? Why they couldn't they make an new Ape Escape platformer that uses 1:1 Move control in place of the dual analog controls the series is know for?
Again and again, it's just minigames and on rails shooters. I expect that from Kinect because it's erroneously trying to make a single input system do the job of everything. The Move however has multiple inputs, so you can have actual fully thought out games where you freely control a character.
Zack and Wiki, Metroid Prime 3 and Skyward Sword are maybe the game(s) you mean?
Well, I guess not.
No More Heroes: Heroes Paradise(despite some people not finding it as enjoyable as the wii mote)
Resident Evil 5
Resdient Evil Chronicle HD Collection(Darkside, Umbrella Chronicles)
Child of Eden
List of games that are supported by move that interests me but may not buy the game(due to huge backlog of games)
Resistance 3
Sly Collection
Dead Space Extraction(though if it's included in Dead Space 2 guess that's a plus)
also i read back then Dead Space 2(main game) was to support Move which i think would be the best for all. can't believe they didn't include it :(
but the ONE game that will definitely push people to buy Move
METAL GEAR SOLID RISING
imagine cutting people in half in precision :P
we do know they might add t=Move Support on MGS Rising which i'll fucking buy day 1 :P
I know the nunchuck is sold separately from the wiimote, but at least a nunchuck is included when you buy a wii.
And I don't think Sony ever really wanted to do something revolutionary with Move. They just wanted a piece of the Blue Ocean cake.
But it seems Sterling and Holmes have some really different views on Skyward Sword, that's a topic for another place, but I'd like to see some sort of a written discussion editorial. Could be interesting.
When you really think about it, as far as motion controllers go, Move will never have a game that is even as good as the Wiis best games like Red Steel II and Zelda: SS..... Yeah, yeah, I've seen sorcery, but even that won't be nearly enought to save this fledgling peripheral. Everything else that it's been developed for has been "tacked-on"... and with the next generation of systems on the horizon, I doubt we will see anything by the time PS4 and the next MS console drop.... oh, and the same goes for the Kinect... what a waste.
thank you for reminding me of Portal 2 :P
yeah that would be awesome(they can still patch it though come on Valve)
oh and Dark Souls was the other game besides MGS Rising that will make people buy the Move. i wonder why From Software didn't take notice.
always wanted to play Demons Souls on the Move(no flickering, aiming with the Bow would be awesome)
ah welll it's still stands that MGS Rising is the game for Move :P

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