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PlayStation Move, why aren't you moving?  photo

The PlayStation Move came to North America on September 17, 2010. In that time, I think I've used the peripheral maybe six times. This is said as a person whose job it is to own and use one of these things.

When the controller was first introduced, Sony made a big deal about how it could create richer, deeper experiences than we'd gotten on the Wii. Coupled with Sony's more "hardcore" focus, we seemed in line to receive the kind of motion-controlled games that had a real edge and innovation to them, rather than the waggling minigames the Wii has helped perpetuate so damn much.

So ... where are they? Where are these deep experiences? Why, over a year on from the peripheral's release, are we still getting proof-of-concept games instead of actual games?

With the PlayStation Move's being out for over a year, the grace period where Sony could get away with shallow waggle-based minigames and glorified tech demos ought to have expired. However, this week I was sent a tote bag of PS Move review copies by Sony, and looking inside I found ... waggle-based minigames and glorified tech demos.

Medieval Moves: Deadmund's Quest is one such game. It's an on-rails shooter/slasher that could have been legitimately brilliant had the developers not played it so damn safe. While its sword combat is decent and the bow-and-arrow controls surprisingly good, these ideas are barely developed from the launch title Sports Champions. What could have been a third-person action-adventure, one along the lines of, say, The Legend of Zelda, is just another on-rails demonstration of ideas in an industry that's become swollen with such things. The lack of bravery exhibited in the game is so obvious that it punches you in the face. 

Carnival Island was also in the bag, and I think the game's name says it all. It's yet another collection of vague funfair minigames, the kind that have been on the Wii since at least 2007. You can throw balls! You can steer things! You can throw other kinds of balls! How innovative, how amazing, how exactly like so many other fucking games we've seen on rival systems!

INNOVATION!

Rounding out the package was EyePet & Friends, a sequel to a PlayStation Eye game that was interminably vapid, and LittleBigPlanet 2: Special Edition, a re-release of a game that arrived earlier this year and includes a bunch of Move-focused DLC.

That is Sony's big holiday lineup this year -- another tech demo, a collection of carnival minigames, a sequel to a game nobody loved, and a repackaged special edition. Forgive me if I'm being hard to please, but it's hardly a handjob from Debra Messing.

Over the course of the year, the PlayStation Move's primary use was as an optional control method in games not designed with it predominantly in mind. Killzone 3, Resistance 3, and inFAMOUS 2 all had options for the Move, but they tended to change the way each game was played. In the case of first-person shooters, the garish new targeting reticule made aiming ridiculously easy and had a detrimental effect on the multiplayer, especially for those who didn't find the Move comfortable in an FPS and instead found themselves slaughtered by those who were having their hands held by a giant yellow circle that glowed bright red on the tiniest of targets.

Without these optional control schemes, however, players would have had ZERO use for the Navigation Controller, the analog-stick secondary peripheral that Sony had the nerve to sell separately for $39.99 and then did nothing with. The Navigation Controller could have made for some genuinely exciting "real" games that used motion as an enhancement, but I'm willing to bet that its status as a separately purchased add-on is what has stopped games like Deadmund's Quest from being anything other than an on-rails affair. I doubt developers want to further shrink their potential audience by requiring another controller that gamers aren't guaranteed to have.

Unfortunately, this becomes a vicious circle. No games want to use the Navigation Controller because so few gamers own one, but so few gamers own one because no games want to use the Navigation Controller. As with so many PlayStation-flavored problems, it's Sony's job to lead the way and work hard on producing enthralling games that exploit this forgotten peripheral. However, as with so many PlayStation-flavored problems, Sony won't fucking bother. 

The only PlayStation Move game that's ever looked worth a shit is Sorcery, and unsurprisingly, it's a game that we've seen bugger-all from since the Move first launched. In December, Sony is due to finally unveil a hands-on version of the game, and I am expecting good things. Even if it is good, however, it's a year too late and it's just one game. Right now, the Move is putting out games that exist only to make Move owners feel like they weren't ripped off in 2010, and that's not a good position for any consumer product to be in. A year removed from launch, the Move should be producing awesome new experiences, not desperately struggling to still validate its existence.

More importantly, a product more technologically advanced than the Wii, on a superior console, should not be pathetically retreading Nintendo's footsteps and regurgitating the kind of experiences that we've already been playing for years. The PlayStation Move could be a leader, but it's straggling as a follower. Sure, its controls may be a little more precise than those on the Wii, but that means jack shit when you're just reproducing the same kind of content.

We don't need that. We don't need tech demos anymore, and we don't need proofs-of-concept. If you've been unable to prove your concept in over a year, then what the fuck were you doing for the past twelve months? The time when cute little demonstrations of ideas were acceptable has long since passed. It's high time that the Move got the kind of experiences that it is capable of. Otherwise, all you have is a shitty little Wii knock-off that's destined to be forgotten.

Apparently, Sony's okay with that.








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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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116 comments | showing # 1 to 50
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Arturoaquinojr's Avatar - Comment posted on 11/16/2011 12:04
Arturoaquinojr
*still waiting for the good games* ;_; .
Silent Echo's Avatar - Comment posted on 11/16/2011 12:07
Silent Echo
I am still confused why motion plus is so much cheaper than move, despite the fact they do pretty much the same thing.
RenegadePanda's Avatar - Comment posted on 11/16/2011 12:07
RenegadePanda
Kinect is in the same boat, but has the benefit of use outside of games. But both devices were pretty much released as a 'me too' thing. Sony and MS saw how well Nintendo did with motion control and wanted a piece of the pie. I'm pretty sure neither company released their respective devices with long term plans in mind.

Which is why Kinect still has a bunch of mini games and personal trainers, and why Sony seems content with shoving Move support into everything that otherwise wouldn't have it.

I'm still not sold on Sorcery either, the few videos I saw of it just showed some guy flicking his wrist 10,000 times in a row to complete a level. I have a Move (no navigator) and only bought a single game for it, Kung Fu Rider, and haven't touched it since the week I bought it.
DepressedOptimist's Avatar - Comment posted on 11/16/2011 12:08
DepressedOptimist
And "Project Milo" was a lie that convinced tons of people to buy an Eyetoy.
Sockninja66's Avatar - Comment posted on 11/16/2011 12:11
Sockninja66
Its the same reason my Wii hasnt felt my touch in... years, i dont want to wave my arms around like an idiot when the controller works just fine.
Rockefellow's Avatar - Comment posted on 11/16/2011 12:12
Rockefellow
I think enough downloadable games and retail titles support move to just barely make it worth my purchase. Barely. But then again, a lot of those titles I might not have bothered with if not for move...
pokota's Avatar - Comment posted on 11/16/2011 12:12
pokota
"a detrimental effect on the multiplayer, especially for those who didn't find the Move comfortable in an FPS and instead found themselves slaughtered"

u mad?
Pringao's Avatar - Comment posted on 11/16/2011 12:13
Pringao
This thing is bad and you should feel bad, Sony. (?)
mix's Avatar - Comment posted on 11/16/2011 12:13
mix
I bought it and loved the crap our of Sports Champions (bocce ball and disc golf FTW) but sadly nothing besides Time Crisis has made me use it again because I could not get into Killzone with it :(
Zaheer's Avatar - Comment posted on 11/16/2011 12:14
Zaheer
Boom Blox PS3. Why does it not exist?
tylerstravis's Avatar - Comment posted on 11/16/2011 12:15
tylerstravis
I would buy it of there was a valid reason to actually use it.
Arturoaquinojr's Avatar - Comment posted on 11/16/2011 12:16
Arturoaquinojr
i haven't touched my move controller since i bought it. it's sad so many people were expecting bigger things just like sony promised but were presented with wii games. i don't regret my purchase, because i play some when my friends are around, we get tired of it and get back to nab jam, at least the kinect presented a new gimmick in the same concept, people get tired of it, but have more fun for at least a few more minutes. still,meh.
llort het's Avatar - Comment posted on 11/16/2011 12:16
llort het
I just really hope we can mostly be done with all of this casualware crap by next console generation, then we will only have to bear it for another couple of years. However I'm guessing that the next consoles will also be compatible with Kinect/Move, and you better believe the WiiU is going to force people to play Ninja Gaiden 3 with little slide pads and a giant screen which won't be used, so I'm not too optimistic.

However, it only really took Nintendo about 5 years to create a hardcore, quality game that legitimately justifies motion controls (skyward sword) so maybe sony can still wow us!!!!!!
Ahoyhoy's Avatar - Comment posted on 11/16/2011 12:16
Ahoyhoy
@Sockninja66

Years? Are you exaggerating to be "cool" or is has it literally been years? If it's the latter, you have missed out on some GREAT video game experiences.
themizarkshow's Avatar - Comment posted on 11/16/2011 12:17
themizarkshow
I have a Move because of Tumble, echochrome ii, and the upcoming Sorcery. The first two made decent use of it and I wish more PSN games focusing on it were around... but, alas, it seems to be in the same boat as Kinect.
Sean Kennedy's Avatar - Comment posted on 11/16/2011 12:19
Sean Kennedy
"Coupled with Sony's more "hardcore" focus, we seemed in line to receive the kind of motion-controlled games that had a real edge and innovation to them," - This is your first mistake, Sony never Innovates, they regurgitate.

"More importantly, a product more technologically advanced than the Wii, on a superior console, should not be pathetically retreading Nintendo's footsteps and regurgitating the kind of experiences that we've already been playing for years."- This is your second mistake, Sony has been living off what Nintendo (and Microsoft more recently) has done for years.


See the problem isn't Sony, it's that you expected them to do something original. Now go apologize to them
Jim Sterling's Avatar - Comment posted on 11/16/2011 12:20
Jim Sterling
The reason why I choose to single out Move by the way (apart from the fact that I got that bundle of minigames) is the fact that Move has so much wasted potential.

I am not so bothered about Kinect because I never felt it *had* potential.
tomothy25's Avatar - Comment posted on 11/16/2011 12:21
tomothy25
It has indeed been a very disappointing year for the Move. I'm in the same boat as Jim - I thought Sorcery looked awesome when it was first announced, and the only Move game that looked fun, and yet it's been completely off the map this whole time. Hopefully it'll turn out well. Actually, hopefully Sony will start putting out some genuinely awesome Move games sometimes soon.

Also, Deadmund's Quest totally should have been a new Medievil game instead of some on-rails thingy.
OneRed's Avatar - Comment posted on 11/16/2011 12:21
OneRed
This is how Sony has been playing its cards for the last decade. They get on top of the world with a product, or line of products, then expect to retain their status with little more than hubris. The Walkman was ubiquitous with portable music players, the Trinitron was king of the TVs (just a side note, those damn Trinitrons are still the best goddamned CRT TVs you can buy, if you can find one), and the Playstation had a market share not seen since the NES.

We all know what happened in all of these situations, and it is the same thing that is happening with the Move. They expect to put a product on the market that offers nothing more than the competition, and get by with marketing hubris. Its the story of the PS3 end to end, and among the reasons why the Playstation lost so much market share this generation. Two of the major sales drivers this generation have been online capability and motion control. Sony was late to the game on both fronts, and they're suffering for it. Their hubris on full blast the whole way.

They had a genuine opportunity with the Move, but absolutely failed to market it correctly. My 52 year old mother knows what a Kinect is, and I think even I wold have a hard time picking the Move out of a bin of toy fairy wands.
pokota's Avatar - Comment posted on 11/16/2011 12:21
pokota
Don't forget that a lot of people bought it specifically for FPS titles, and shooter games like HotD. I know that's the complete reason I bought mine, though I got an insane deal on the a Sharpshooter bundle. I just wish Portal 2 had supported it, or that they could get 3rd party developers to support it.
leshrac55's Avatar - Comment posted on 11/16/2011 12:24
leshrac55
I bought a PS Eye for $12 off Amazon and then the Move and Navigator for $40 total from Gamestop when everything was half off. Played KZ3 a few times with it and it seems ok (though the "auto-targeting" does seem to sort of defeat the purpose of it) but otherwise I just got it because it was cheap and figured maybe SOMETHING would make the $52 investment worthwhile... Probably a mistake.
sheppy's Avatar - Comment posted on 11/16/2011 12:24
sheppy
"a sequel to a game nobody loved, "

This is the problem with being so self-centered as a general rule. YOU didn't like this game. YOU. My nephew absolutely adores it and asked for the sequel for christmas. The world is not Jim Sterling, thank fucking christ because I'm getting rather tired of the Joystick Molesting Hipster bullshit going on everytime I load up Destructoid.
superdeeduper51's Avatar - Comment posted on 11/16/2011 12:24
superdeeduper51
This is why you shouldn't develop tech without any sort of clue what you're going to do with it.
Jim Sterling's Avatar - Comment posted on 11/16/2011 12:29
Jim Sterling
sheppy:

Your nephew's lying to you.
Matt Edwards's Avatar - Comment posted on 11/16/2011 12:32
Matt Edwards
Jim: "Move has so much wasted potential."

Not much more than motion + imo and you've already ripped into Skyward Sword over the past week despite the fact that SS is a proper game and that the 1:1 precision was used to deepen the game's combat, making it harder...
Jim Sterling's Avatar - Comment posted on 11/16/2011 12:36
Jim Sterling
"Not much more than motion + imo"

True. But then, it's far cheaper.

"and you've already ripped into Skyward Sword over the past week despite the fact that SS is a proper game and that the 1:1 precision was used to deepen the game's combat, making it harder..."

If you think glorified games of "Simon Says" is deeper, then have at it.
Chris Carter's Avatar - Comment posted on 11/16/2011 12:39
Chris Carter
I bought it around release FOR RE5: Gold Edition, because it's my favorite game.

I've played some sort of puzzle game on PSN I bought the first week, besides RE...that's about it.

The PS4 will be out by the time this actually gains traction. I hope it supports it! Meanwhile Microsoft is announcing Kinect integration after Kinect integration after blowing Sony's doors off with one of the most highly sucessful electronic product launches in history.
killias2's Avatar - Comment posted on 11/16/2011 12:40
killias2
I bought some move stuff when those crazy half off sales were happening. Basically, I just wanted it for light gun games. With the sharpshooter, Time Crisis 4 actually works very well, and I'm planning on picking up House of the Dead once it's on sale. I also have a few of the games that are Move-optional, and I might get Sorcery if its any good. That's enough for me and my investment.
Gaidenrider's Avatar - Comment posted on 11/16/2011 12:40
Gaidenrider
Eyetoy sucks DICK!
Hugh G Rection's Avatar - Comment posted on 11/16/2011 12:44
Hugh G Rection
I rarely use mine anymore, but I like to use it with FPS games and I still need to pick up SOCOM 4, resistance 3, Golden Eye & Overkill. So it'll get use when I get some money.
Matt Edwards's Avatar - Comment posted on 11/16/2011 12:44
Matt Edwards
"If you think glorified games of "Simon Says" is deeper, then have at it."

Pah! Perhaps the same could be said of all combat systems, especially anything based around monitoring for tells.

So what would move based game do you wish they'd made bro...? ;)
Fr33Kye's Avatar - Comment posted on 11/16/2011 12:45
Fr33Kye
It is really a shame. When it comes to games, move has a RIDICULOUS amount of potential, but sony's all fuck it because and is just gonna make uncharted 4 and god of war 4.... :(
I still want move to play tumble and echochrome but sony own so many fucking studios we should be further along.
kidplus's Avatar - Comment posted on 11/16/2011 12:46
kidplus
If I want to play Wii games I'll buy a Wii. I don't get what Move is supposed to accomplish. It's an add-on that knocks off the Wii but came out years after everyone already owned Nintendo's console. Even if the games were good it probably wouldn't produce that unique an experience from the Wii. Kinect sucks just as much as Move, but at least its gimmick is slightly different.
Los255's Avatar - Comment posted on 11/16/2011 12:51
Los255
People still care for waggling?

I think once Sony realized that the Wii's life cycle was coming to an end, they had no business to capture from there.
KwikPwn's Avatar - Comment posted on 11/16/2011 12:53
KwikPwn
Sony's ball tracking technology is second to none!
Jon B's Avatar - Comment posted on 11/16/2011 12:55
Jon B
I stand by what I thought about it before it released, and that it was, like Kinect, a kneejerk reaction to the Wii's success with motion controls. The only difference is that Kinect actually did something NEW, as shallow as the games using it may be forced to be.

It's almost like Sony half want to go "fuck it, it didn't work, it didn't grab the audience we wanted it to, let's pretend it didn't happen" while still trying to reassure people who bought it that they still care about it. Which is kind of a shame, the whole concept of Wiimote controls might have had legs on a more powerful system, but they were far too late to the party and only brought one can of cheap beer with them.
GoofierBrute's Avatar - Comment posted on 11/16/2011 12:59
GoofierBrute
As part of my new job, I have to try and sell people on the PS3, specifically the Move, it's literally one of the toughest jobs I've ever had to do. Ignoring the fact that buying the Move controller, the camera, and a fucking game separately is expensive as hell, the fact that most games that use the Move are either games that don't need it or are just rehashes of dancing games like Just Dance or Wii Sports makes me very hard for me to convince people to buy one, especially when most people are trying to buy a Wii for a lot less.

I did convince a guy to buy a PS3, but it wasn't the Move bundle, which is what my boss wants me to sell. Everyone I talk to in store about it always asks "what makes it different than the Wii", to which I usually respond "it's in HD". And that makes me sad.
Advancedcaveman's Avatar - Comment posted on 11/16/2011 12:59
Advancedcaveman
I just don't understand why motion controls always have to be used marginalized minigame/on rails/proof of concept type projects. Why, for instance, does Medieval Moves have to be an on rails shooter? The game and it's skeleton protagonist makes me think of MediEvil; why couldn't they make a new MediEvil game with 1:1 controls instead?

Why does Playstation Move Ape Escape have to be an on rails thing? Why they couldn't they make an new Ape Escape platformer that uses 1:1 Move control in place of the dual analog controls the series is know for?

Again and again, it's just minigames and on rails shooters. I expect that from Kinect because it's erroneously trying to make a single input system do the job of everything. The Move however has multiple inputs, so you can have actual fully thought out games where you freely control a character.
npa189's Avatar - Comment posted on 11/16/2011 13:00
npa189
Motion control is DOA, the move was a huge dud because there are no games where you need one, and brunswick pro bowling is not a hardware mover.
Adam Duffles Duffield's Avatar - Comment posted on 11/16/2011 13:03
Adam Duffles Duffield
you can replace the word Move with Kinect and youd have the same article
djratchet's Avatar - Comment posted on 11/16/2011 13:06
djratchet
At least Pixeljunk 4AM should be fun for a few hours.
Occams electric toothbrush's Avatar - Comment posted on 11/16/2011 13:08
Occams electric toothbrush
I keep waiting for that game. The game that will make motion controls in general viable and an engaging and rewarding experience with great feedback. I love the idea of this technology but so far, even with the Wii its felt clunky and awkward and a collection of wasted potential. Still though, I'm waiting for that game then I'm all over these peripherals.
Occams electric toothbrush's Avatar - Comment posted on 11/16/2011 13:08
Occams electric toothbrush
I keep waiting for that game. The game that will make motion controls in general viable and an engaging and rewarding experience with great feedback. I love the idea of this technology but so far, even with the Wii its felt clunky and awkward and a collection of wasted potential. Still though, I'm waiting for that game then I'm all over these peripherals.
Pringao's Avatar - Comment posted on 11/16/2011 13:15
Pringao
@Occams electric toothbrush

Zack and Wiki, Metroid Prime 3 and Skyward Sword are maybe the game(s) you mean?

Well, I guess not.
Red TheHaze Veron's Avatar - Comment posted on 11/16/2011 13:15
Red TheHaze Veron
Though I kinda wish that I bought Move instead of a Kinect. Dance Central is fun but there's nothing else good for it. I may pick up rise of Nightmares soon.
PrinceHeir's Avatar - Comment posted on 11/16/2011 13:19
PrinceHeir
the only games soo far that's tempting me to get a Move

No More Heroes: Heroes Paradise(despite some people not finding it as enjoyable as the wii mote)
Resident Evil 5
Resdient Evil Chronicle HD Collection(Darkside, Umbrella Chronicles)
Child of Eden

List of games that are supported by move that interests me but may not buy the game(due to huge backlog of games)

Resistance 3
Sly Collection
Dead Space Extraction(though if it's included in Dead Space 2 guess that's a plus)

also i read back then Dead Space 2(main game) was to support Move which i think would be the best for all. can't believe they didn't include it :(

but the ONE game that will definitely push people to buy Move

METAL GEAR SOLID RISING

imagine cutting people in half in precision :P

we do know they might add t=Move Support on MGS Rising which i'll fucking buy day 1 :P
PrinceHeir's Avatar - Comment posted on 11/16/2011 13:20
PrinceHeir
forgot to put House of the Dead Overkill Extended Edition on my tempting list ^^
arkane9's Avatar - Comment posted on 11/16/2011 13:22
arkane9
Ahahaha. The Navigation controller is sold separately? I didn't know that. That's kinda weird.
I know the nunchuck is sold separately from the wiimote, but at least a nunchuck is included when you buy a wii.

And I don't think Sony ever really wanted to do something revolutionary with Move. They just wanted a piece of the Blue Ocean cake.

But it seems Sterling and Holmes have some really different views on Skyward Sword, that's a topic for another place, but I'd like to see some sort of a written discussion editorial. Could be interesting.
JQM78's Avatar - Comment posted on 11/16/2011 13:23
JQM78
I totally agree, Jim. I sold my Move controllers about 5 months ago and I have'nt looked back....

When you really think about it, as far as motion controllers go, Move will never have a game that is even as good as the Wiis best games like Red Steel II and Zelda: SS..... Yeah, yeah, I've seen sorcery, but even that won't be nearly enought to save this fledgling peripheral. Everything else that it's been developed for has been "tacked-on"... and with the next generation of systems on the horizon, I doubt we will see anything by the time PS4 and the next MS console drop.... oh, and the same goes for the Kinect... what a waste.
PrinceHeir's Avatar - Comment posted on 11/16/2011 13:26
PrinceHeir
@pokota

thank you for reminding me of Portal 2 :P

yeah that would be awesome(they can still patch it though come on Valve)

oh and Dark Souls was the other game besides MGS Rising that will make people buy the Move. i wonder why From Software didn't take notice.

always wanted to play Demons Souls on the Move(no flickering, aiming with the Bow would be awesome)

ah welll it's still stands that MGS Rising is the game for Move :P
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