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While I'm not keen on everything Microsoft is doing with the New Xbox Experience (NXE), I am really looking forward to the Netflix streaming video. Sadly, it's just become a little bit less awesome now that Shacknews is reporting that a planned movie sharing feature will not be implemented in the update which hits consoles on November 19th.
One of the main features Microsoft has been touting is a more community-based atmosphere, where players can meet up with each other in a virtual room and interact together in various ways. One of the activities planned was to allow up to eight users to all watch the same streaming movie simultaneously, like meeting up in someone's living room.
The other shared media aspect, photo sharing, will still be available when the dashboard update releases. And don't rule out the movie sharing entirely. Microsoft claims that they will still be delivering the feature at some point, suggesting that NXE is intended to be a more dynamic system of improvements instead of the biannual dump they've delivered in the past.
It's a little lame that I won't be able to watch the most recent episode of Heroes the night after it airs with friends who might not be able to hang out in person for it but this isn't really a major setback or anything. After all, we'll always have ShiMuNi.
Latest comment by el_chack |view all 1 comments I'm not feeling comfortable with NXE yet. Watching streaming video with friends online still is a nice feature, but it doesn't fill me up enough. Anyway, I'll have to install it in my Xbox though....
Well, it takes more than half of the damn video to get there, but there is actually footage of gameplay and fighting in this trailer from the upcoming Shining Force Feather DS, which our own Jim Sterling seemed to rather enjoy at Tokyo Game Show.
My knowledge of Shining games is unfortunately backwards -- I know the characters thanks to the multitude of figures made of them that we post over at Tomopop,but it wasn't until recently that I finally got my hands on Shining Tears. Considering that the DS is one of my favorite gaming devices, I'm sure that I will be giving this one large amounts of my free time soon enough.
A month and a half after release, The Behemoth has posted on their development blog that they've stomped out the last of the bugs which plagued Castle Crashers on release. The problems users had with connecting to each other in games as well as a nasty glitch that caused some players to lose all of the items accumulated in-game will be fixed in an update which they are about to send off to Microsoft for review.
Don't get too excited just yet. The certification process could take a bit of time, up to a few weeks, according to the designers. They also warn that, should there be some sort of problem with their patch that doesn't satisfy MS, Behemoth will have to fix the issue and start the certification process again from the beginning.
Being a person who has experienced the heartache (and blind rage) which follows losing all of their hard-won gear in the game, I'm glad to hear that the issues are being addressed at long last. It's a fantastic game in spite of the issues, but it's been quite some time and I have to wonder how many people have moved past Castle Crashers in light of all the other big titles dropping in our midst.
What say you? Are you looking forward to being able to play with people over Live without all the dropped connections? Is it too late?
Latest comment by ChunkyB |view all 5 comments This is absolutely not too late for me. Luckily I haven't lost all my save data yet, but it does worry me. I still play the game all the time.
I'd love to not have to worry about the glitches i......
While some of Gamecock's past antics have been fun, it looks like we may not see quite as many events such as E3 funerals in the future. News broke today that Gamecock have been acquired by SouthPeak Interactive. Yeah, Gamecock's Mike Wilson was the same guy you heard going on about how profit and pleasing investors were not the ways to succeed as a games company. Considering SouthPeak is a public company now, I'm not sure how much more of that talk you'll be hearing.
Melanie Mroz, SouthPeak's CEO, commented on the deal:
"Gamecock brings us a solid slate of upcoming titles, including Legendary, Mushroom Men and Velvet Assassin and supports our strategy of working with independent developers .... we are excited to give the Gamecock titles a bigger platform to succeed."
And what did Gamecock's Wilson have to say? Why, the usual pleasantries, of course:
"We are thrilled to be joining forces with SouthPeak to continue to bring great original titles from independent developers to market with a stronger sales and distribution reach ... we have followed each other's progress closely over the last two years, and combining our team with theirs results in a very strong and well-rounded force in the market."
With Call of Duty 4: Modern Warfare holding its own against the likes of multiplayer juggernaut Halo 3 since it was released almost a year ago, the question on everyone's mind is, undoubtedly, "How does Call of Duty: World at War stack up in comparison?"
Like many of you, I had my doubts about World at War from the start, but for good reason. Infinity Ward has proven itself time and time again; no one's arguing that. Treyarch, on the other hand, has developed a reputation, and let's just say it's not a very good one.
[Editor's note: For whatever reason, Grim's preview disappeared from the site at some point in the day. Anyway, here it is again for all to enjoy. Sorry for the inconvenience.]
Latest comment by Bionix_01 |view all 49 comments why compare it to domination when u can just compare it to what it is headquarters maybe log in one hour on COD4 trying out some of the game modes....
When I saw the ESRB listing for Marvel vs. Capcom 2, the first thing that popped into my head was that hopefully the Dreamcast version would finally go down in price.
Plenty of more TGS coverage is still coming out, Dale and Nick check out Japanese culture, Samit talks to the lead designer for Blitz II, and plenty more happened on 10/13/08.
Latest comment by Cowboy TTop |view all 6 comments Go Capcom, release the game and the soundtrack on Live, as well as the game. I'd so love to see more sales of game music on Live, over a lot of the other stuff we see on there but don't listen too....
Why not? It's probably because I'm bloody awful at it. I wasn't much good when it came to Call of Duty 4 but this is just depressing. I'm lucky if I can kill half as many times as I get to press the respawn button. If you want an opinion on the beta from somebody who can actually play long enough to have one, you might want to check out Grim's impressions (to be posted tomorrow). I will say one thing, though: Dogs are really cool.
Now for some news that we could not find time to post in the glut of post-TGS coverage that found its way on the site today. Enjoy.
Brash entertainment seems to be hemmorging executives these days, as a co-founder and the chief creative officer have now left. Maybe if they had made a better game than Space Chimps or Alvin and the Chipmunks...[GamesIndustry]
Sony's Kaz Hirai isn't worried about the games industry hurting in the face of the global economic crisis. Pachter doesn't seem all that concerned either. [Edge]
A fairly vague intellectual property bill has made it through Congress and now sits on George W Bush's desk. If signed, it could have some severe consequences for pirates [GamePolitics]
Barack Obama is advertising in videogames now, reaching out to the gamer demographic by paying for billboards in Burnout Paradise. [gigoam]
Latest comment by dronkmunk |view all 8 comments Wait, wait. You guys are complaining because there are consequences for stealing? Hahaha oh man you're stupid....