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[Editor's note: blehman talks about the death of split-screen gaming for his Monthly Musing piece. --  CTZ]

Remember the good old days? The days where you'd roll over to your buddy's house, or vice-versa, and spend hours sitting around playing games? It may not even have to be the good old days though. It could be as recently as last week, or even last night. But time, time isn't what's important here. Enjoyment is what's important. The difference to me now is how much more enjoyable it used to be to play games with your buddies in the same room, over what it's turned into now.

I'm talking about the split-screen mechanic, and why I think it's now overshadowed and surpassed in most cases by online. I believe that due to the massive increase in technology and graphics, we're better off playing more online and less in person. Even though we lose some of that togetherness that arcades and couches gave us, I think that, in the end, we're even more connected now than ever.

But there are still a lot of games that I'd rather play one-on-one in the same house, on the same couch, on the same screen. Most of them are same screen multiplayer games however, games like Street Fighter II and Castle Crashers. It's just not the same hearing trash talked into your ear in a headset from an opponent miles and miles away compared to it being right there, two feet from each other screaming obscenities or silently, frantically, mashing buttons, tongue twisted outside the corner of your mouth, breath held until one goes down. It's definitely not the same with you not being able to see the agony, embarrassment, and shame in an opponent's eyes after beating him ten times in a row with a pink character.

You know which one you are.

Castle Crashers takes me back to the days at the arcade, standing around X-Men, TMNT, and Simpsons cabinets, silently enjoying the comradery of four strangers kicking the shit out of things together and the frantic application of quarters when you died so that you wouldn't be the one who didn't help. You had the face-to-face enjoyment, you didn't have anyone who played for a second only to drop out, and if they did it was probably because their parents were calling. Heck, Lightgun games were the greatest, even with a random newb helping you out on one side.

There are even some split-screen games that I'd rather play side-by-side than across the Internet. Racing games, while not particularly my strongest suite, are immensely more fun being played in the same room. Please note here that I have not played Burnout Paradise, so I can't say anything on that subject, but for a straight one-on-one you and your buddy match, split screen is the only way to go. Especially on games like Mario Kart and F-Zero, two of my favorite old SNES games. I remember the thrills of racing through the world of Diddy Kong, then switching over to the high tech streets of Gran Turismo 2, and being blown away by switch up to NFS: Most Wanted. Taking the lead, dropping your gaze, and seeing the back of your vehicle in your opponents screen as your seconds from the finish line is one of the sweetest feelings you'll ever get.

But alas, my love of split-screen ends here. For all the other games in the world, basically your third and first person shooters, gone is the day when it was acceptable to play more than one person to a screen. In fact, the only time I ever found it acceptable at all was with Goldeneye, and that was just the pure fun factor of not being able to see and trying to shoot polygonal versions of your favorite Bond character with the oddest damn control scheme ever. And for third person games, it's never been really OK, but it is easier than their first person brethren.

I understand the fact that maybe you don't have the Internet. I understand the fact that you have someone over who wants to play with you. What I don't understand is that you can actually have fun while playing it.

Cannot see.

For me, it's that you're taking out half of my field of vision, and besides just that, you're adding a distracting feature in the other half. Playing co-op with someone results in my gaze being drawn to the other screen to see where the baddies are that he's firing at, which can end up with disorientation when you look back at your screen. Their actions can also dictate my actions, especially when they run ahead, and with my limited view of things can't be seen, die, or need help. Without a full view of things, all I can do is base where they are by context clues on their screen, or there frantic yelling of "No, not that way, that way!", which means nothing to me. Just the simple equation of "Lots of baddies headed at you - half your field of vision + distracting movement on the same screen as yours = Not very much fun, pal.

When playing versus on the same screen, it's also too easy for most people to cheat by looking at the other part of the screen. Add in the fact that a two-player deathmatch is about as much fun as throwing rocks at each other and you can see why I dislike it so much. Hell, even with three people, most maps today are meant for upwards of sixteen, so you have a lot of ground to cover, a lot of cover to look behind, and a lot of wasted ammo. Can other people enjoy it? Probably. Can I? No.

I think that this is all probably due to the advancement of graphics on consoles now. Previously, on the SNES, N64, or PS1, the backgrounds would be largely empty, or blocks. Now, with the advent of "next-gen" technology, everything has to have more in it. More grit, more boxes and more moving things. As you squeeze what was designed to be a full screen game down to half or less of a screen, all these things need to be squeezed down too, resulting in a confusing blur of grit and boxes and bad guys all vying for the attention of your limited capacity to see everything at once.

In the simpler times, things stood out more, and blended less into a gigantic background of HD brown and grey. Meh, maybe I'm just getting older and need better glasses. The point is, I just don't find split-screen gaming suits my needs anymore.


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57 comments | showing # 51 to 57

silvain's Avatar - Comment posted on 01/11/2009 18:43
silvain
To me, online socializing feels like eating too much junk food. It fills you up, but it doesn't quite feel like real food. I therefore play local multiplayer every chance I get.

There's just too much of the best social metagame interaction lost when you can't see each other.
Nightrain117's Avatar - Comment posted on 01/11/2009 20:24
Nightrain117
I disagree completely, this article ignores the possibility that one's friends can't afford their own Xbox 360/PS3/etc. In fact, most of my friends don't have any consoles of their own so if we want to play videogames, we have to use mine and the games have to have splitscreen. The lack of splitscreen games lately has me wondering, "how hard is it to put in splitscreen?"
TwaiN's Avatar - Comment posted on 01/12/2009 02:20
TwaiN
First comment btw (I'm more a 'lurker'-type Dtoider, but since this is an active issue in my eyes, I'll give it a shot).
I truly love splitscreen options. I've a lot of fond memories from the 'good old days': GoldenEye, Timesplitters 2, Burnout Revenge, Unreal Tournament (PS2), ...
I never really encountered any of the problems mentioned by the OP. As long as you're not playing 'tactical shooters', you don't have a real advantage by knowing your friends' whereabouts (if you do happen to accidently gaze at their part of the screen). Most splitscreen-games have the option to add bots, which negates your argument considering 1on1-matches.
AKK touches an interesting point btw: it's not all about fov. I used to play Timesplitters 2 on a tiny TV-set (not much bigger than a notebook-screen today) with my friends and could navigate just fine. Today, most gamers have a TV that's over twice the size of the mentioned example, so technically split screen gives you a fov comparable to that of gamers 5-10 years ago. I personally don't see a problem.
A final argument comes in the aspect of replayability. If you purchase a great multiplayergame and want to replay it after a few years, you're sadly out of options. Most servers are completely devoid of life. Splitscreen allows for an infinite ammount of multiplayer for those who can't put the classics down. I still enjoy an ammount of games on my PS2 (and even PSX), but would be hard pressed to find any active online servers to satisfy my multiplayer needs. Splitscreen is eternal.
I always saw it more like this (multiplayer-wise): PC-gaming = online, console-gaming = get some friends to come over. I was really hoping this console-generation could nicely blend both gaming styles together, but sadly, this doesn't seem to be the case.
Why not allow 2 players on one console to go online and challenge the world? Why does it have to be one or the other? And why is 'bot' a dirty word these days (but that's maybe another issue)?

I for one still hope for a revival of splitscreen options. It may not be a carefree way to enjoy your games, but at least you're actually playing next to someone.
I've always enjoyed gaming with friends, be it multiplayer or even singleplayer (nothing like enjoying a story-driven game together and trying to figure out what'll happen next) and clearly, the consumer still agrees with me on a basic level (look at the success of the Wii, which is above all a multiplayer-console).

I'm keeping my fingers crossed...

@OP: great read, btw. Thanks.
Samit Sarkar's Avatar - Comment posted on 01/12/2009 03:38
Samit Sarkar
I agree with you 100%, blehman. There's nothing like playing certain games right next to your opponent -- sports games are just not as much fun online as when you're next to the guy whose ass you're kicking. But with shooters, split-screen is annoying (especially for deathmatch, because of cheaters!).
Wikzo's Avatar - Comment posted on 01/12/2009 13:53
Wikzo
Great blog. I agree with many of your points, although there is still some good co-op (FPS) games like Army of Two which is very fun to play with a friend in split-screen.
John Johnson's Avatar - Comment posted on 01/12/2009 13:54
John Johnson
Good read, just have one comment to add: alcohol.

The thing about split screen is that it lets you and your friends get drunk side by side, ratcheting up the amount of enjoyment to be had by all. This just isn't the same over headsets. Plus, you can play drinking games like when you beat a level or kill a boss, everybody drinks. And then there's the satisfaction of completing a level of L4D at 3 in the morning with one of your friends hammered out of your minds beer bottles strewn across the living room, and only vaguely remember the feat the next day. May not be as good as girls, but it's a pretty damn decent fallback.
Seventh Shin's Avatar - Comment posted on 01/25/2009 03:48
Seventh Shin
I have to disagree, yes it is easier to play say Halo over xbox live with all your friends on their own screen, but can you honestly say you'd prefer that over a good ol 4v4 LAN. People yelling at each other after every death, the shouts heard from the other team as they missed the snipe and you captured the flag. What about the post-game talk and stories while enjoying a crappy pizza.
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