

[Editor's note: unangbangkay talks about how playing with others isn't always a good thing for his Monthly Musing piece. -- CTZ]
I'm really a single-player gamer, I have to admit. Left 4 Dead is one of my favorite multiplayer games because it plays a heck of a lot like a single-player game. To me, playing alone is something of a "purer" experience, allowing me to see the game the way I wish to see it, rather than conforming to another's notion of what a game "should" be like.
That's why it can be so jarring to play a single-player campaign with someone else. I'm not talking about a co-op mode, an MMORPG or the "campaigns" designed as practice matches for multiplayer. I'm talking about playing "Story Mode", "New Game", "The Journey", the stuff that was "meant" to be seen and played by me alone, only this time, with others. That additional presence can make for an entirely different game.
Even at its very simplest, having someone else in the room can change the way you enjoy a game. Playing Ar Tonelico in a public place might have you turning down the volume somewhat while you keep a young girl alive. Playing Saints Row 2 the way Anthony Burch played it might leave you with a little explaining to do if your 9-year-old nephew were hanging around.
Playing with an actual audience, people sitting and watching you play, can infuse an even more pervasive sense of self-consciousness. You start wondering whether the people are enjoying (or hating) Metal Gear Solid 4's cutscenes as much as you are. You feel the pressure as your constant failures to jump a gap in Mirror's Edge may well be boring the audience.
Were they as moved by the death of that Colossus as you were? Did they also notice that you've just passed a critical stage of The Fool's Journey? You want to ask them, enlighten them, help them enjoy or hate the game as much as you are, but are at the same time afraid of what they might think of you, especially if they're non-gamers. Yes, that stigma still exists.
The game can once again be changed completely when your audience comments. A wild shot that fails to dismember a Necromorph transforms "OH SHI- I'm boned," into "Dude, your aim sucks." Edge-of-your-seat fright can become roll-on-the-floor hilarity when a game is seen through more than one set of eyes.
If heckling can change a game that much, imagine what gang-playing a game can do. I've never been much for Silent Hill, in spite of the huge praise heaped upon (most of) the series. Is it because of my cowardice or general disinterest in "survival horror"? Perhaps. But I suspect it's because I played the first game with friends. We ran Silent Hill in a single summer day, always with one of us holding the controller, another holding a walkthrough (in case we got stuck). Playing Silent Hill this way had us attacking the darkness rather than casting our flashlight's beam into the fog.
Play that way, and we are all are the Master of Unlocking (I know that reference is misplaced), we are all an Italian plumber chasing down a cockteasing bitch, and most of all, we're playing solo, but never alone.

My ex used to enjoy watching me play Manhunt back in the day; she said it reminded her of watching a slasher flick. Sometimes having someone else around to cheer you on when you score big is severely enjoyable.
It's nice to play along with someone else once in a while, though; I like the recent trend of having AI-controlled teammates via a squad tactics option. I just picked up Clive Barker's Jericho the other day and am enjoying its squad-based tactics somewhat. I'm getting a nice buzz off of having virtual teammates to play alongside, the immersion's really only killed by the abrupt cut scenes and long loading times. The same goes for Persona 3 and Persona 4 though the AI's so intuitive in those two that it feels like I'm actually playing along with friends. I'm noticing a sensation of less immersion with P4 than with P3. Maybe I just need to progress more through the game :-/
In all seriousness though, it all depends on whether or not they can follow the game I'm playing. If its something fairly mindless like COD, I don't mind if anyone is watching since its a simple matter of shoot the enemy. If it's something with lots of story behind it, like an RPG, then I tend to not like it as mush since I have to preface everything I am doing by telling them the story behind it.
good post.
So sometimes its good to play a game by yourself before you go jumping into the co-op.
However, after seeing all the Aeris images in this post, I was reminded of her death scene. At the time, I was hanging out in my brother's room while he was playing. We both shouted out in alarm and then there was this stifling quiet as the cut scene kept playing. The only thing that broke the silence for several minutes afterward were sniffles. We couldn't even look at each other.
After 15 minutes of sniffling, the first thing he says is "I'm going to kill that fucker." I nodded my head in agreement.
It sounds silly; hell, it probably looked silly. However, looking back on it makes me appreciate the scene a lot more and my relationship with my brother. If you are watching something like that with someone who is on the same wavelength, I think it really amplifies the emotion and can give a scene a lot more impact than it would have, initially. It can be a great bonding moment, too.
I hate, hate, HATE playing my beloved RPGs with my friend Ryan in the room, he NEVER FAILS to say "Do this!" or "Do that!" or "You can do this too!", and then my most despised of all "Did you know?" YES I FUCKING KNOW! OBVIOUSLY I'M DOING THIS FOR A REASON, SHUT THE FUCK UP!
But other games, like Resident Evil, or Sonic, or some of the games mentioned above can be more fun with friends around.
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