the only reason Sega ported Bayonetta to ps3 was because the cost of the game run so friggin high and their advertisement campaign they've prepared was huge(plenty of TV ads, posters, promotions etc.). Sega planned to make Bayonetta into their BIG franchise like Capcom's Resident Evil, Dead Rising or Devil May Cry. they probably needed AT LEAST 2mln copies sold at full price just to break even.
as for "Nintendo must have paid them the most" crap. guess what, Nintendo repeatedly made this clear: THEY DON'T PAY FOR EXCLUSIVES.
they said to Square Enix "fuck off" when Sony moneyhatted them and Square gone to Big N asking for bigger check so N64 can get their games and they said no. Nintendo simply DON'T DO IT. it's Sony's and MS's practice to pay the publisher not to make new exclusive game, but so their game that they're already are making WON'T BE ON ANOTHER PLATFORM.
Don't get me wrong I'm very surprised that Nintendo was the only company who showed interest in this game, but at the end of the day if I do wanna play Bayonetta 2 it's gonna look the same as it would on the other 2 consoles that are out right now and I wouldn't have to shell out 300 bucks just for one game.
Because let's be honest other then ZombieU the WiiU pretty much only had games for their core fanbase. Most of the other games they announced were already on other consoles so most of us who weren't in the core fanbase weren't gonna buy one. But now this put's quite a few people in a bit of a pickle.
But I think what Tony's trying to get at is that we shouldn't be mad that the game is coming out on the WiiU, we should be mad that no one else wanted to help them make it and give Nintendo a pat on the back for helping a good IP continue. Hey maybe next time Sega will actually foot the bill and Bayonetta 3 will be multi-platform.
Right, because the second a woman acts sexy, that necessarily means she's being degraded and objectified. Seriously, it's people like you that make me think that you don't play the games you call sexist. And I'm getting tired of assholes like you calling games I like sexist despite the fact that one of the very reasons I like them (Bayonetta being one of them) is because of their strong female roles.
Bayonetta is smooth, smarmy, intelligent, and isn't afraid of being sexy. So what, you've decided that being sexy, and in Bayonetta's case, being sexually empowered, is sexist? Nah, you're being sexist.
Moviebob did an episode of the Game Overthinker called "I Heart Bayonetta" and Dick, you should check that out before you start calling things sexist without a frame of reference.
Women can be sexy without being degraded. It comes to the woman to determine when it is uncomfortable and everything Bayonetta does and how she acts shows us she does... well I'm just going to repeat what Bob said if I keep going. Just watch the video. You'll be better off for it.
I don't know why people still think Nintendo would try to impose censorship regulations on what is clearly an M-rated game. Nintendo hasn't done that since Mortal Kombat. It's not the early 90s anymore, guys. Remember how the Conker's Bad Fur Day port on the Xbox was MORE covered up versus the N64 original? Yeah, keep that in mind.
Notice the difference?
A deal to develop one game does not equal an opportunity to get your personal projects funded.
Well, obviously Nintendo threw more money at Platinum. The question is how much others were willing to offer, which I'm thinking is a number closer to ZERO.
We're already seeing a more varied spectrum of third-party support for Wii U just in its launch window than we've seen for most of the Wii's life. People are being willfully ignorant if they can't see that.
1).Nintendo.has been building ENORMOUS dev and published support all this last gen, without payouts. Monhun is what it is in the west because of their publishing and marketing deal. So is professor Layton and dq9. They make amicable deals with partner studios, rather than moneyhat for exclusive dlc or in game features.
2) given the financial climate, NO ONE ELSE COULD HAVE FUNDED THIS. Sony is hemorrhaging money, Microsoft and the big America 2 are to busy with their dlc and yearly. blockbusters to care and platinum is made up of former capcom employees... why would either party want to work together on this? And everyone else? Busy staying afloat with those own projects.
The only company with the funds want and staff is the biggest game company in the industry: Nintendo. And that is that.
I hope Nintendo will release something like a special edition Bayonetta 2,with Bayo 1 on the disc, that would be sexy !
Let´s dance boys !!!
I have little to no sympathy for the people complaining. If it is such a "big" deal they need to shut up and put their mouth where their wallet is and just buy the game. Just because you enjoyed the first game does not give you entitlement on how the second one will be developed and published.
There are many games out there that never got a sequel that were just as high or higher quality for their time as Bayonetta.
Why do people assume gaming is less of an experience on a Nintendo system than other systems? It is all a marketing scheme that was started by Sega in the 1990s.
Yes, Nintendo makes some games that kids play, but the quality of their games are usually much higher than any of their competition. The Genesis VS Super Nintendo is dealing with the same problems we have today. Even though the Genesis had more mature themed and cooler looking games in large quantity, The Super Nintendo had might tighter games that better game-play, controls, story and music in smaller quantity.
Ultimately the Super Nintendo's games are more remembered because they are much easier to connect to.
This is quite a big deal, honestly for the developer of Mad World to come back to Nintendo after blaming them for poor sales. I do not think they would go back unless this is the real deal.
If you are worrying about authenticity of this game, please READ BEFORE YOU RAGE!!! But some people react way too quickly.
If had read the article:
"We create the basic framework of our games on the PC, so even though the hardware changes it doesn't influence the creation of our games."
This points out that the hardware is not gong to change the game, and in fact that probably all the development is finished and they are just getting the finishing touches to translate it to the Wii U controler.
"...cooperative partner that was willing to create and grow Bayonetta 2 together [with us]."
This also mean that there were other companies wanting to publish this game, but that they were wanting to alter the game away from the developer's envisioning of it.
Did Capcom care that Mega Man x4, x5 and x6 were not on other systems until they were culturally irrelevant? No
Did Enix care that FF7-10 were not on other systems? No
Did Konami care that Ninja Gaiden was Xbox only for an entire generation? No
Tough cookies kiddos
The irony being that it's exactly this mentality that causes third parties to perform poorly on Nintendo hardware. It's a circle jerk - even now that Nintendo is seemingly genuinely putting effort into it people are crying foul.
Seriously, you guys suck.

Nintendo has stressed repeatedly that "family-friendly" means that the WHOLE family is served, from kids to adults. That means software for the little ones as well as more violent or controversial fare for the grown-ups. Nintendo itself doesn't typically publish M-rated games because that's not its specialty, though the company doesn't stopped others from doing so.
On the Wii, we've seen Call of Duty, Manhunt, Resident Evil, Dead Space, MadWorld, Silent Hill, and other M-rated properties get represented without any toned-down content (save for Manhunt which, to be fair, would have gotten an AO otherwise, and no hardware manufacturer allows AO software on its machine).
With the Wii U, we already see games like Mass Effect 3, Assassin's Creed III, Darksiders II, Aliens: Colonial Marines, and even a revamped Ninja Gaiden 3, which Nintendo is personally publishing and which contains dismemberment that the original version lacked.
There is zero reason to be surprised by any of this when it has been CLEAR that Nintendo hasn't had a problem with hard-edged games on its consoles ever since Mortal Kombat 2 had full gore on the SNES.
Loosening what up? What game was censored due to Nintendo in the last 2 gens, on GCN and Wii? If anything, games were censored on other systems, like BMXXX, and released uncensored on Nintendo systems.
You probably haven't played Mad World, Platinum's Wii game, but there certainly weren't any signs of Nintendo trying to censor it.
We need to stop listening to the negative psychopaths that attack with no information and are rude to the developers of these games as if they have a say in the matter. Fuck all of you that took part in complaining about Bayonetta 2 being on Wii U exclusively.
It's not against the law to own more than one console. You CAN own all of them, play all of them, and ENJOY all of them. Try it, you might expand your horizons.
The mindset of these kind of people is frightening. They don't know how to switch gears in their mind and find pleasure in anything but a very narrow selection of dudebro approved games on hipster approved consoles.
I'm pretty sure anybody complaining about this game being exclusive has never worked retail or customer service. Go get a shit job in that field, and then realize how the world actually works(hint: it does not revolve around you).
*phew* sorry, that was pretty negative. ;)
Nintendo censored the English version of Paper Mario: The Thousand Year Door (i.e. Vivian was depicted as a female instead of a male). The non-Japanese versions of Fire Emblem: Radiant Dawn were also censored (e.g. the lesbian themes of some of Heather's dialogue).
Just the other day, a friend of mine came up with an all new reason I never expected to hear to justify the outrage. He was angry that Nintendo picked up the game and, get this, wouldn't just license the game out to the other systems and make more money off it that way. It wasn't just exclusivity that made him angry, but Nintendo not wanting to make more money and having bad business practices. I tried reminding him of the overall history of Nintendo and how this would go against everything they believe, but my rationale fell on deaf ears. I guess fans of the series who don't plan on getting a Wii U need SOME reason to be pissed off about it.
Those are Nintendo-owned IPs, and the games themselves are targeted towards a young to pre-teen audience. It makes sense that changes would have to be made when the target audience is taken into consideration. That's not a Nintendo-only thing. For example, UmJammer Lammy on the PS1 had the Hell level removed for the American version. It's a case-by-case basis.
All those other games I've listed were developed by outside studios and were always intended for mature audiences. They have not been sanitized because of their choice of platform.
So Nintendo censor themselves, you know, like everyone should be.
The question was "when have they censored SOMEONE ELSE"?
"Remember how the Conker's Bad Fur Day port on the Xbox was MORE covered up versus the N64 original? Yeah, keep that in mind."
You're ignoring the fact that Conker's Bad Fur Day wasn't published by Nintendo but by Rare themselves. Nintendo didn't publish the game due to it's mature content. Nintendo only distributed the carts. Same case rings true for Perfect Dark.
A lot of people aren't aware that Rare was publishing some of their own releases while they were under Nintendo.
It isn't gamers being hostile to Nintendo, but rather Nintendo being hostile to gamers?
Unlike many gamers, I bought a Gamecube. It may have been my most played system, and I wasn't buying most 1st party Nintendo games. Eternal Darkness, PN03, Resident Evil 4, Viewtiful Joe, the GC WWE wrestling games, etc... How did those games do, though? The self-proclaimed hardcore gamers ignored the system. Resident Evil fans protested RE: Remake, ignored RE0, and threw a massive fit at RE4's proclaimed exclusive (which led to Capcom announcing a PS2 port a year in advance, before the GC version even hit shelves.) And developers were reluctant to support Nintendo because they felt the fans of their games weren't buying the system.
With the Gamecube, Nintendo tried, and the vocal majority of "hardcore gamers" rejected Nintendo. With the Wii, Nintendo went for a more general audience, and the vocal majority of "hardcore gamers" continued to reject Nintendo. (Look back to Tatsunoko vs Capcom related comments, for an example.)
"Sold very well" is relative to the money spent on a project, projected returns, and the possible returns of alternative projects.
If you spend 30 minutes drawing a picture, and someone offers $5 for your scribbles, you might think it is a good deal. But what if you realize you could have worked 30 minutes of overtime for $20? Or what if you spent $5 to buy special "scribble paper", because you planned to sell that picture?
You might think 2-3 million in sales would be a blockbuster success for any game, but consider that a title like Kingdom of Amalur needed 3-4 million sales to break even. A Call of Duty game would be considered a failure if it only sold half as many copies as its predecessor. A studio aiming for niche games might be ecstatic with 100k sales, while a larger publisher might already be shutting down a dev studio before the game shipped physical copies for numbers that low. (Even if the publisher didn't lose money, they'd probably figure they could make more profit elsewhere.)
Now add to this that Sega has a history of money and management troubles, has already become gun-shy about certain types of games (Sega was upset with MadWorld, and became reluctant to High Voltage's games as well), and is apparently having money troubles again...
Yes, it's the mentality, not the complete absence of marketing for every piece of non-Nintendo software that is put forth.
That doesn't really matter. The point was that Nintendo didn't censor them. Conker with all its filth was allowed on the N64. When they remade it for the 360, Microsoft had it censored.
I don't understand. Are you blaming Nintendo or the publishers?
If you think Nintendo is the problem, you need to look at monster hunter tri and professor Layton. Major franchises heavily marketed and published BY NINTENDO that would not be where they are today without them. Hell, Layton is so successful that level 5 doesn't even need Nintendo anymore; they publish the series themselves now. And monster hunter? Well there's a reason the Nintendo versions are coming over and the Sony ones aren't: Nintendo has done more for that franchise in the west than Sony would ever have considered doing.
It is the mentality that affects gamers, which affects sales, which affects devs and publishers that has hurt Nintendo these last several years. A mentality that has stunted the industry for a decade, and is finally starting to recede.
Final Fantasy had six games over two console generations for Nintendo. Even then talk of Square "betraying" Nintendo with FFVII was bullshit.
games sell systems, way it's always been.
Besides, Resident Evil 4 made it to PS2 eventually. Whether you buy a Wii U or not for this game depends entirely on whether you like Bayonetta enough to warrant buying a console for it. If you don't, you can always gamble on enough people supporting it to warrant a PS4/720 port.
The problem enters when the project is funded by Nintendo and Pusblished and also theres some Nintendo Devs involved... Bayo 2 has all that.
First Metal gear was a multi plat game then Metal gear Solid was a PS exclusive
That's not exactly what I'm saying, what I'm saying is that they feed one another - besides the not putting advertisement into third party games is a separate concern. The fault there lies with third party publishers as much as it does with Nintendo.
My point is that it does at least look as though Nintendo are trying to target 'core' gamers now (hate that term, but there we go). Therefore I cannot see a reasonable reason for the hatred over the Bayonetta 2 announcement. It's completely illogical and flies in the face of action that would promote a positive change for Nintendo. If people act like this Nintendo wont take the 'risk' on more mature titles as they'll feel that their original stance was justified.
Reacting like this just hurts those reacting. It results in their complaints becoming self fulfilling prophecies.

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