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Platinum Games talks DLC and motion control photo

One problem interviewing developers who don't speak the same language as you is that you tend to end up with very curt replies. I had asked Bayonetta producer Yusuke Hashimoto about DLC, since Bayonetta was said to have none, and motion control, since everybody loves hearing about that wacky fad. Since the responses I got were short, I've simply collected the quotes and put them together for your own amusement.

Hashimoto on DLC: "I’m not opposed to the recent push towards DLC. I fully endorse DLC which adds depth or attraction to a game. We have focused on making sure that Bayonetta has a huge amount of content so there’s plenty of replay value in the game, and we wanted to really augment the player’s feeling of satisfaction when they purchase the game and spend hours playing it."

Hashimoto on motion control: "I’m very interested in motion control because it has the potential to take video gaming to a whole new level. However making sure you actually engage the player is key, so it’s important to create motion controlled games that really innovate, and not just another carbon copy of a pre-existing motion control game. Natal does look really exciting, I want to play it as soon as possible."

As ever, I hope you enjoyed the stories regarding our chat with Platinum Games' Yusuke Hashimoto. Over the next few weeks, we'll be having even more original stories with developers and publishers, so keep reading Destructoid!








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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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10 comments | showing # 1 to 10
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Kraid's Avatar - Comment posted on 09/12/2009 11:09
Kraid
Jim your coverage is so thorough that by the time the game releases you're going to have a doctorate in the matter.
Chris Carter's Avatar - Comment posted on 09/12/2009 11:10
Chris Carter
Real interesting answers, Hashimoto-san.

"Yea we are not using DLC but I like it"

"Yea we are not using motion control yet but I like it"

...
Xzyliac's Avatar - Comment posted on 09/12/2009 11:13
Xzyliac
I like what he said about DLC a lot. It's easy to forget just how much gets served as DLC the could've or should've been on the disc. There are certainly titles out there that kind of sneak in DLC to "create replay value" and you don't think twice about it.
Shin Oni's Avatar - Comment posted on 09/12/2009 11:20
Shin Oni
Sterling has been fapping to a lot of Bayonetta the past few days....and i'm quite fine with that.

I'm glad they're not using the DLC route. That was one good thing about DMC4 even if the game itself wasn't that good. But it was more disappointing seeing DMC4 was in development for so long. This on the other hand should be more fleshed in extras and replay value...or so I hope.
Tubatic's Avatar - Comment posted on 09/12/2009 11:29
Tubatic
ooooh!

One interview, several articles. Like your Valve visit!

You know, I like this! But one small thing: is it possible to mark this wort of article series as an actual series? Getting chunks of news is a great idea, since we can focus on and discuss the juicy parts of the interview. But I think it would be nice to know,even partway through, that I need to watch this space for even more about this particular game/company/producer.
randombullseye's Avatar - Comment posted on 09/12/2009 11:31
randombullseye
I would have asked them about Ghouls & Ghosts and Demons Crest or making a 2D downloadable game. If anyone could prove that making a 2D game isn't bullshit, it's these guys.
Arttemis's Avatar - Comment posted on 09/12/2009 11:34
Arttemis
I spoke with Aaron Webber aka RubyEclipse, PR man from SEGA, at PAX, and this is not a case of the game not getting extras; it's a game being released as a complete whole from the beginning, unlike Ninja Gaiden 2 which released its mission modes for an additional $10 shortly after release. And like others have said, DMC4 released with the arena on disc.
ShuperShawn's Avatar - Comment posted on 09/12/2009 11:48
ShuperShawn
Is Platinum even making the game or just talking about it?
Dan CiTi's Avatar - Comment posted on 09/12/2009 12:00
Dan CiTi
What I think he's saying is: That stuff is cool, but Bayonetta isn't the game that we make that will take advantage of that.
Arttemis's Avatar - Comment posted on 09/12/2009 15:15
Arttemis
@Dan CiTi - It's more of a case of the action genre not utilizing DLC correctly in the first place. Instead of releasing a complete product and expanding to it with DLC (like the way DLC should be handled), companies such as Tecmo withhold content from the disc so that they can sell you a $60 game then charge $10 for the remainder.

Bayonetta won't be doing that. That's what he's saying.
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