One problem interviewing developers who don't speak the same language as you is that you tend to end up with very curt replies. I had asked Bayonetta producer Yusuke Hashimoto about DLC, since Bayonetta was said to have none, and motion control, since everybody loves hearing about that wacky fad. Since the responses I got were short, I've simply collected the quotes and put them together for your own amusement.
Hashimoto on DLC: "I’m not opposed to the recent push towards DLC. I fully endorse DLC which adds depth or attraction to a game. We have focused on making sure that Bayonetta has a huge amount of content so there’s plenty of replay value in the game, and we wanted to really augment the player’s feeling of satisfaction when they purchase the game and spend hours playing it."
Hashimoto on motion control: "I’m very interested in motion control because it has the potential to take video gaming to a whole new level. However making sure you actually engage the player is key, so it’s important to create motion controlled games that really innovate, and not just another carbon copy of a pre-existing motion control game. Natal does look really exciting, I want to play it as soon as possible."
As ever, I hope you enjoyed the stories regarding our chat with Platinum Games' Yusuke Hashimoto. Over the next few weeks, we'll be having even more original stories with developers and publishers, so keep reading Destructoid!
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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"Yea we are not using DLC but I like it"
"Yea we are not using motion control yet but I like it"
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I'm glad they're not using the DLC route. That was one good thing about DMC4 even if the game itself wasn't that good. But it was more disappointing seeing DMC4 was in development for so long. This on the other hand should be more fleshed in extras and replay value...or so I hope.
One interview, several articles. Like your Valve visit!
You know, I like this! But one small thing: is it possible to mark this wort of article series as an actual series? Getting chunks of news is a great idea, since we can focus on and discuss the juicy parts of the interview. But I think it would be nice to know,even partway through, that I need to watch this space for even more about this particular game/company/producer.
Bayonetta won't be doing that. That's what he's saying.