I really hope Mega64 makes a video about this "fiasco" in which gamers are crying about their lives being over, but I guess it's really just a matter of whether or not Dominic is one of the crybabies or if he already has a WiiU preordered.
There's nothing of substance there, and probably nothing more to say than "Nintento was the one to pick us up, so deal with it. You didn't buy the first game in the numbers we needed to convince anyone else a sequel was a good idea", or "Nintendo contacted us about doing a sequel there was no interest in elsewhere."
No need to overcomplicate shit.
So they want to get the games into the hands of more people and the answer is release the game on fewer consoles than the original? What the fuck?
Except those fans and other whiners WOULD spend all that money... if it WASN'T Nintendo.
Next gen is coming... and if you expect the others to be so far ahead of the wiiu power wise to be noticeable, expect to see A LOT of wiiu exclusives(or MP Games to be wiiu level) and new MS/SONY consoles upwards of 400-550$.
Remember: despite the PS3 power house, games were driven by Xbox. Why?
They were out first.
Sega didn't want to publish it for multiconsole release so Nintendo took it instead.
And it seems to be a new mentality for Nintendo. Having played the first Bayonetta, I was never expecting this (and a few other games) on a Nintendo console. The WiiU isn't just for kids now, unlike what a lot of people (even developers) thought about the Wii.
I'm actually buying the WiiU because of Platinum Games (and Nintendo'S franchises).
As for this game? Sega dropped the ball, Nintendo saw and picked up the fumble, and stole it for a touchdown. Do fans have a right to be upset over the fact that a sequel that was never on a Nintendo console before is now an "exclusive"? Yes, but it is misguided anger. Be mad at Sega, or other publishers. Maybe PlatinumGames did not try hard enough for a more beneficial publisher, or maybe they did and Nintendo was first (or only) to respond. I can understand the anger though. I get upset anytime I see the industry pulling such stupid moves on the consumer. Case and point "Valkyria Chronicles II" being a PlayStation Portable sequel with no console port, or the third being a Japanese only release. Both are horrible moves. Same way that a lot of people were upset over "Kingdom Hearts" being squandered to portable and side stories. These stupid decisions happen. What PlatinumGames should not do is act innocent of their choice(s). They had options, and could have tried for more, or better contracts with more freedom on priorities of selling units and ports? Damage done though, and best we consumers can hope for is that somehow there is a stint in how long it is an exclusive, or if that exclusive right has an expiration date at all. If not then you move on, and post your complaints. They are legitimate. The problem with the majority is that they are too willing to bend over for the industry and make excuses for them. Pfft.. Thos of you who blindly act like fools are worse then those you accuse of being "entitled" or "fanboys".
I was going to buy a Wii U anyway but this is an extra reason to do it.
I see where you are coming from, but I believe there is a very real chance that strengthening the franchise, means releasing a game at all, as the first title was not a commercial success and Sega is in no condition to take chances(Insert Nintendoes what Sega can't afford to do joke here).
As it's been pointed out, Bayonetta 2 was probably canceled back in April, and I would have to believe Platinum tried to find a new suitor for the title, and were not able to come to terms with anyone else. Platinum probably wouldn't use Nintendo unless it had to, as Mad World(another character action game, early in the life cycle of a Nintendo console), bombed.
I think the take away here is that we should be happy the game exists period. The fact that 2 exists in console form period gives the 3rd game a chance to be made at all, and be multi platform.
"Money"
All becomes clear.
It doesn't matter what the developers want to do, and how they want to please their fans. It comes down to money, and no one other than Nintendo would help, at the cost of Wii U exclusivity.
Deal with it, were in a greedy pathetic little world and things aren't made just because people want to make them.
Yeah but would they really go on and say that? No. As Alan said they have to say this.
I'd say it's selling out about as much as saying that a person "sold out" to bank of america because they were the only bank willing to give you a loan to buy a house
I don't fault them for exclusivity, and I'd rather the game be nintendo exclusive than it not exist at all, but I just really hope this doesn't become a bait and switch tactic for nintendo, where they lure in hardcore gamers with bayonetta 2, then turn around and give us nothing but casual shit, and a dumbed down, hand holding, touch screen zelda game.
The problem with your argument is the fact that EVERYONE is doing that now, not just Nintendo.
It wouldn't surprise me to see Nintendo and xbox/PlayStation actually reverse roles this gen...
all of sudden nintendo has a hardcore platinum(no pun) title and people are soo butt hurt.
man imagine if Metal Gear Solid Ground Zero is on the Wii U!!!!!!
Conkers Bad Fur Day, Eternal Darkness, No More Heroes, Killer 7, Senran Kagura...what do these games have in common? Toss in that Resident Evil was Nintendo exclusive for years when Gamecube launched, they've had their Medal of Honor and Call of Duty games right there with everyone else. Even with the console power disparity between the Wii and the PS3/360 Nintendo still tended to get alternate games in popular franchises, Dead Space springs to mind.
The problem has always been that gamers tend to ignore the strong early showing of "hardcore" games on Nintendo systems, so those games do not sell, then they dwindle down leading to a drought several years later. Total case of the tail wagging the dog.
I love Bayonetta. I consider it to be the best game on the 360, period. I'm also not interested in Nintendo's first-party games or in any of the other stuff they've announced for the Wii U so far. This is a sequel to one of my favorite games of all time with a price tag of more than 400$. Considerably more, actually, since I live in Europe.
I can't afford that. Platinum has probably picked the best possible option and it's obviously better to have this instead of there being no sequel, and I'm not going to rage or whine or even worry too much about this, but they are alienating me as a customer. Isn't it understandable to feel a little cheated?
Nintendo fans could have bought a PAL Wii to play the Operation Rainfall games, but they didn't. It would be stupid to buy a console for one game. This situation isn't really that different.
A developer getting money from a publisher to make a game is the very definition of "selling out". Developers should not be taking money from publishers at all.
The first game sold nearly 2 million copies combined PS3/X360 sales. The sequel on WiiU Exclusive is going to be thankful to even sell HALF that number... The games on WiiU are the same as PS3/X360 games, so if out of $60 price tag, the publisher is making $15 each game, that's about 15 million USD lost in sales, which is the only logical business decision that Nintendo AT LEAST paid them that much to make it exclusive.
As for me... I'm going to buy the WiiU USED, AND the GAME USED, so PG/Nintendo don't get a CENT from me for Bayonetta 2 while I can play the game.
I hope everyone whose hurt should do this too ;x
http://bayonetta2boycott.wordpress.com/2012/09/14/bayonetta-2-a-nintendo-exclusive-here-is-what-you-can-do/
How can you not be alienating fans by moving your originally multi-platform title (that most gamers and consumers probably have) to a new system that no one owns yet, many are still very "suspect" if they're going to get one, and given the companies own reports does bad its first year before getting better. If Platinum so wanted this game to come out and could not get Sega to back it, why did they not go directly to the fans with kickstarter?
These are all things. There's nothing nefarious on anybody's part here. If Nintendo grabs some more like-themed non-traditional (for Nintendo) exclusive titles, the Wii-U may show up on my buying radar. Perhaps being a bit cynical, I'd like to see a little more in their basket before I buy this as more than a one-off image move for them. They Wii also had some cool little 'mature' titles here an there, and there was neither any greater push or sales traction. For good or ill, Nintendo has made their bed with first-party titles, I think (especially in this economy) it's going to be hard to convince gamers to pick up the Wii-U with wider expectations.
Seeing all the fucks given kinda makes me want to pick up the original. Is the ps3 version still botched?
Kickstarter is fine for little downloadable 15 dollar games, but I really doubt that you could get away with making a 60 dollar retail game through it. There is much more money at play there, and you would have a much harder time convincing people to donate 60 dollars to get the game as a reward, than Double Fine's 15 dollars to get your money's worth.
What state of upheaval? and how is making the game exclusive to Nintendo getting it into the hands of more and more gamers? That seems very counter intuitive to what they wanna do?
I guess current fans aren't good enough to justify it coming to ps3/360 good to know
So the idiot fanboys say Nintendo is for kids and doesn't get good 'hardcore' third-party games and then get pissed when Nintendo tries to change that perception and try to get the games they criticize them for not getting. Face it, maybe Nintendo WAS paying attention to what people said about them over the past 5 years or so, and are making an effort to address those complaints. Dragon Quest, Monster Hunter, Bayonetta, Call of Duty, these ARE third-party titles aimed at the so-called 'hardcore player', but still people rage.
I'm not saying "buy a Wii U and shut up". Just that the haters need to get over their preconceived notions and their prejudices. If you really are a fan of Bayonetta, just be glad that someone was willing to pony up the cash to keep the franchise alive even if that company was Nintendo, because Sega sure as fuck wasn't.
This is corporation who (for the last three decades) have said that videogames should be made for the entire family. A corporation who refused to bring mature titles such as Fatal Frame IV and Disaster stateside because they didn't have faith in them selling due to their mature.
It took Nintendo two years to bring both Xenoblade and Last Story stateside. How are people supposed to believe that Nintendo cares about the hardcore when they don't even have faith in their own hardcore/mature 1st party titles?
I'm also not buying the excuse that Bayonetta didn't sell well enough for Sega to want to greenlight a sequel. Really? Bayonetta sold well over a million copies. It sold better than Alpha Protocol, Vanquish and Binary Domain (all of which are new Sega IPs) all combined. Not many Sega IPs have sold a million units for some time. Are we supposed to believe that Nintendo (in their current financial state) would take a gamble greenlighting a sequel to an IP which "presumably" didn't sell well?
This is basically a desperation attempt by Nintendo (whose on life support at the moment) to try to do anything to survive and to make make themselves look like hardcore gaming saints.
Nintendo is practically speaking out both sides of their mouth.
"What state of upheaval? and how is making the game exclusive to Nintendo getting it into the hands of more and more gamers? That seems very counter intuitive to what they wanna do?"
What's being alluded to is that Microsoft and Sony both have new consoles coming soon, as well as not exactly having a lot of extras in their respective corporate cash-flows at the moment. Platinum Games has a title with a lot of assets already developed on 'current gen' tech, and need a good amount of the green, papery stuff to see it complete. Nintendo is the major publisher with the means and the want at this moment; they desperately need a 'mature' title to tout to older audience as the Wii-U approaches. I doubt they care much if they make much money on Bayonetta or not; it an image-booster for them.
I don't think Platinum in any way, shape, or forms truly think (in a perfect world), that the Wii-U is the optimal console for B2. Sales for things like No More Heroes should leave little doubt. But right now Nintendo is the only player (apparently) willing to toss in the $'s. I can't in any way blame them (PG) for that.
You need to come back to reality man. Nintendohas enough solid capitol to buy any 3rd party dev they want... that is hardly on "Life support". Furthermore, with Microsoft focusing on Kinect and Sony on Minis and Wonderbooks, Nintendo's news these last few days are more "Hardcore" than ANYONE else seems to care to be.
Unless you are being sarcastic or ironic or something... otherwise, all of your stances are based on misguided and untrue fallacies and Horse crap....
@.@
You talk about gullibility, then spout off an entirely implausible scenario that doesn't make a lick of sense.
How about we simplify it down for a second here: It is clear Sega was not interested in doing a sequel. It is almost never ideal for an independent developer to slice it's potential market down to a fraction of what it was, which would imply no one wanted much of anything to do with a sequel. Nintendo comes in, sees a prime opportunity to pick up a franchise for dirt cheap, and makes the buy knowing it's very low risk, and possesses a very high upside.
But thanks for your insights into how Nintendo is desperate and doesn't care about gamers. I'm sure we're all very grateful for what you've brought to the table here.

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