A few weeks ago, we talked about how Bayonetta was demoed on the PS3, and how that demo sucked a variety of balls. Platinum Games and Sega had both been quiet on the rather perplexing matter, but that silence has been broken today, with the developers addressing concerns that the PS3 version will be inferior. According to Platinum, this is all Sega's fault.
"With Bayonetta, we created the Xbox 360 version of the game first, and then handed off all the data and other assets to SEGA so they could begin the process of porting Bayonetta to the PS3, giving them advice regarding the porting process along the way and overseeing the progress to ensure that the PS3 version would be the best it could be," explains Platinum CEO Tatsuya Minami. "The goal was to release the Xbox 360 and PS3 versions to gamers day and date, and even though there have been trials and tribulations along the way, we are incredibly pleased to be able to present two playable versions of the game on the Tokyo Game Show floor.
"As the developers of Bayonetta, we have overseen both versions, and I would like to make one thing clear. The Xbox 360 and PS3, as hardware platforms, both have their own distinct differences and peculiarities, and these characteristics will naturally give birth to differences in the final product. However, all involved endeavored to exploit the specific traits of each console to create an enjoyable experience. We feel the best way to evaluate this is by actually playing the game for yourself and coming to your own conclusions.
"Bringing Bayonetta to users of both the PS3 and the Xbox 360 is something we feel to be very important, and I feel passionately that we have fulfilled our responsibility in that regard."
Still doesn't explain why Sega chose to demo the PS3 version in such a shabby state, nor does it definitely say that these problems won't appear in the final build. Still, it's nice to know they're aware that issues exist, so hopefully that means they're on the case and the two versions should both be running smoothly before it releases.
Provided the end result is the same on both platforms, or at least with negligable difference only some douche pixelcounter will notice, then there's no harm done really.
That is, if the end result is the same.
hopefully sega is as responcive to this issue as Platnum is with detail.
in any case, I really like it so I am buying it on PS3.
I must be the only one not interested about this game.
If you gave the job of porting to some junior engineer who is new at this sort of thing, then yeah, it's going to hit a rough spot. It doesn't matter if they work for Sega, Blizzard or Valve. Companies employ lots of people, and of the best talent at that company, they're not going to work on every game the company makes.
So it's not Sega who is sucking. It's whatever team who works for Sega on the project that is sucking.
Multi-platform purchases should always goto the XBOX.
iedge
<a href="http://placementargent.org">Placement financier</a>
Placement financier
Thanks for the review
<a href="http://www.paypal-bingo.co.uk/">bingo paypal</a>
Thanks for the review
<a href="http://www.paypal-bingo.co.uk">bingo paypal</a>
Thanks for the review
<br/><a href="http://www.paypal-bingo.co.uk">bingo paypal</a></div>
Thanks for the review
<a target="_blank" href="http://www.paypal-bingo.co.uk/">bingo paypal</a>