Planescape: Tormentis, for me, the pinnacle of videogame roleplaying experiences. It managed to make boring stats meaningful by putting them to use outside of combat constantly, its story and dialogue blow even Baldur's Gate out of the water, and it contains a wide array of colorful, intriguing characters who all bring something to the Nameless One's entourage.
So when inXile announced that it would be crafting a spiritual successor late last year, I was beside myself with excitement and anticipation. Later it was revealed that the developer would be partnering with Monte Cook, the veteran Dungeons & Dragons scribe who had previously worked on several Planescape projects for TSR. Cook was working on a brand new tabletop setting, Numenera, which recently had an extremely successful Kickstarter, and it would be that realm where the tentatively named Torment would take place.
The match is something of a perfect one, what with Numenera sharing many of the themes found in Planescape, particularly the trappings of a medieval era merged with magic and strange technology. Now inXile has finally revealed the full title for the project, Torment: Tides of Numenera, and set up a website. It's still a bit barren at the moment, merely establishing the premise and hinting at things to come. A crowdfunding push will start at some point in the near future, so keep your eyes peeled.
Get more destructoid: We're indie-run, blogging for the love of it, and our site will always be free. Optionally, you can support us and get: (1) Faster pages from our cloud server (3) Wide(r)screen (3) No big ads on Dtoid, Japanator, Tomopop, or Flixist (4) Auto contest entries, and (5) Dibs on betas & downloads. Try it out
Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.
destructoid's previous coverage: Torment: Tides of Numenera