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Pirates of the Burning Sea getting combat revision

3:42 PM on 10.16.2008, Brad Nicholson 8 comments

Pirates of the Burning Sea getting combat revision photo
     PC

Like most MMOs, Pirates of the Burning Sea is constantly being improved and built upon. The latest improvement comes in the way of one of the most important aspects of any modern MMO – the combat. In the case of the ale-swilling, cutlass-filled world of Pirates, this change in combat revolves around the swashbuckling mechanic.

Kevin Maginn, lead designer at the developer Flying Labs, wrote this in his latest development log:

... the animation team has been revising all the swordfighting animations; the UI team has been revising the UI and the particle effects; and the sound team has been iterating all the sounds of avatar combat ...

Maginn explains it as a “stripping” of the old mechanic down to its core value, taking out what isn’t interesting and reapplying what’s actually fun to do. Since I’m not spectacularly privy to what MMO people really desire in their combat, I asked Kevin to explain the change to me in the context of a fight between a blueberry pie and a crippled hamster.

Hit the break for his explanation.

Maginn told me that in the old system, “neither would win” because “the hamster couldn’t hit hard enough to keep the blueberry pie's balance down, and the pie had no way to build initiative.” Basically, Maginn told me that even a crippled hamster couldn’t take on the heat of an immobile, but fresh-smelling blueberry pie.

In the new system, this scenario will play out completely different. Maginn described the fight again with the changes: “the hamster eats the pie and five other nearby pies in one massive gulping attack.”

Thanks for clearing that up for me, Kevin. Although, I think delectable foods should win in any scenario. Even if the fight was against Heracles, Robocop, Mr. Potatohead, and Batman at the same time.


Next page: More MMO stories




Brad Nicholson's Avatar
Brad Nicholson at 10/16/2008 16:13
@eekabeep - I'll ask.
Koolaider's Avatar
Koolaider at 10/16/2008 16:15
Avatar combat was one of the only things that didn't sit well with me from the beginning. Really glad to hear that they're giving it a nice fix. I plan on trying it out and playing a lot more.
LoJo's Avatar
LoJo at 10/16/2008 16:29
I have to admit, this game has improved a ton since it came out, but avatar combat has been mostly over looked.

It's really cool to see them address this, I can't wait to see what the new system is like.
Holyetheline's Avatar
Holyetheline at 10/16/2008 16:30
That's a relief.
Swizzler121's Avatar
Swizzler121 at 10/16/2008 18:28
ok, now they just need to get rid of the "dueling zones" for land combat and just make it free roaming islands, because you can't do the one thing pirates love to do in this game...search for treasure!
Demtor's Avatar
Demtor at 10/17/2008 09:54
Roflmao @ that explanation. What the hell? Haha!
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