Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Picking up houses and riding butterflies in SCALE

11:00 AM on 09.23.2013 // Darren Nakamura
  @Dexter345

Giving a new meaning to the phrase 'scale up a mountain'

Aside from the conversation that Jonathan had with developer Steve Swink, we haven't done much to cover SCALE. Fortunately, the Phoenix area indie game developer group Game CoLab put together an event at the Phoenix Art Museum this past weekend, and the ingenious first-person puzzle platformer was one of the highlights.

That description of Scale may invoke thoughts of Portal or Quantum Conundrum, and those comparisons wouldn't be completely off base, but after some time with the game, I couldn't shake the feeling that it is more like Super Mario 64 than anything else. At least, it's like Super Mario 64, except you have a gun that can grow and shrink objects in the environment at will.

The centerpiece of SCALE is its scale gun, which has the ability to manipulate nearby objects by increasing or decreasing their sizes. The brief tutorial of the demo takes place in a dingy stone building, and introduces the concept with a pressure plate and a handful of weights that need to be placed on top of it in order to continue. The weights themselves are too heavy to carry, so they must first be scaled down to a more manageable size. Once they are stacked on top of the pressure plate, they must then be scaled up in order to provide enough weight to activate it.

Once the basic idea of using the scale gun to grow and shrink things has been shown, the player enters a courtyard with a single flower in it. After standing on top of the flower and scaling it up to the size of a nearby wall, the rest of the area is revealed, more colorful and inviting than the tutorial dungeon. Objectives are also provided: find and collect the silver dodecahedra called particles hidden around the environment with only a few words as hints to where (and more importantly, how) a particle can be found and collected.

This is where SCALE starts to feel like Super Mario 64. Players are placed into an environment that can be explored freely, with all of the particles available to be found at once, but one is highlighted by the hint and starting position. For instance, one of the particles requires the player to stand on an angled column and scale it up quickly such that it launches him across a gap filled with spikes and onto a platform containing the desired particle. However, instead of doing that, the player could scale the spikes down to where they are not a threat, walk on the platform where they were, and find a different particle hidden down there.

Other particles would be much more difficult to find without the hint given at the start of each outing. One such hint said something to the effect of "Inside the treasure chest," and without it, I wouldn't have spent as much time wracking my brain trying to find a way to open it. After giving up and impaling myself on some spikes, I watched another player discover the solution: set the chest on its back, stand on top of it, scale it up to the size of a house, and then jump down through the keyhole into it.

Another delightful moment began with the hint "House-ception." The level starts with a toy house in front of the player and not much else. After scaling the house up to normal proportions and entering it, another toy house can be found inside of it. By taking that house outside and scaling it up, the player finally finds a chest locked by a pressure plate. With nothing else to weigh the plate down, the first house must be scaled back down and brought into the second, making the particle available for collection.

Even in the short amount of time I was able to spend with it, there were several more memorable moments in SCALE. The idea itself is unique, and if it continues to deliver new ways to play with the central mechanic throughout the experience, it could end up being a truly great puzzle platformer.



Darren Nakamura, Associate Editor
 Follow Blog + disclosure Dexter345 Tips
Darren is a scientist during the day. He has been a Destructoid community member since 2006, joining the front page as a contributor in 2011. While he enjoys shooters, RPGs, platformers, strateg... more   |   staff directory





 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.

destructoid's previous coverage:
Scale


  Nov 12

SCALE reaches its funding goal with days to spare

Funding still has room to grow for stretch goals


  Oct 17

SCALE hopes to grow funds through Kickstarter

Honey, I shrunk the personal videogame development cost


  Sep 30

Arizona indie game developers show off their stuff

Valley of the Sun? More like Valley of the Fun, right?


View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:



Please contact Crave Online, thanks!


Testing the new blog editor update

With The Sudden Outbreak of Resident Evil Remasters...

(Fire)Watch Out!: Moving past our sensitivity for spoilers

Shouldn't gaming be more than a digital tableau?

Avengers Academy is a diseased freemium abscess on the taint of mobile gaming

Persona 4 Golden and Positivity

Cblogs of 02/06/16 and 02/07/16 + Lane to Lane Combat within the Storm

What is Metroidvania?

Wanna Bet? Fall 2015 Finale

Conquest of Elysium 4 - Review

 Add your impressions

 Quickposts
Status updates from C-bloggers

Lawman avatarLawman
Totally game-related, I promise.
Nekrosys avatarNekrosys
Initial impressions on the new Digimon PS Vita game: Has Guilmon. I'll give it a Guilmon/10. Guilmon of the Year 2016. That means it's good.
Larxinostic avatarLarxinostic
Coming soon: the cat-waifu game of our steamy dreams. [img]http://i.imgur.com/UPjQCI4.png[/img]
Fuzunga avatarFuzunga
They should make a Lego version of LoL just so they can call it Lego Legends.
Parismio avatarParismio
Its time for:
Nekrosys avatarNekrosys
If I were to develop a mobile game, I think I'd call it Nekro Atsume.
Parismio avatarParismio
TheBlondeBass avatarTheBlondeBass
The ultimate waifu has been decided scientifically. There is no need to participate in the waifu wars any longer. (I won't tell you who it is until I make my own post of course)
ThePlotHoles avatarThePlotHoles
After being a Dtoid member for more than five years, finally wrote my first real blog post. Thoughts appreciated! http://www.destructoid.com/blogs/ThePlotHoles/-fire-watch-out-moving-past-our-sensitivity-for-spoilers-340096.phtml
Mike Martin avatarMike Martin
Spent all weekend sick. Missed this show. Ive been wanting to see some Death Magnetic live too. Oh well. Next time. Mainly this song.
Jinx 01 avatarJinx 01
Looks like Titanfall is getting a TV show... not sure why but okay I guess lol. Link in comments.
TysonOfTime avatarTysonOfTime
I'm starting to get really excited for the approach of the new FE games! I'm going to revisit Awakening. Are any of the DLCs worth it at all? (AKA what's the deal with the Future Past DLC?)
Niero Desu avatarNiero Desu
Gametrailers 2002-2016 :(
ikiryou avatarikiryou
When the waifu addiction gets out of control
Jed Whitaker avatarJed Whitaker
It is my father fuckin' birthday. I'm 29 today, now and forever. Everyone knows you stop ageing at 29.
JohnSmith123 avatarJohnSmith123
Street Fighter 5 is coming out soon umm Dibs
SeymourDuncan17 avatarSeymourDuncan17
Too lazy to put all my favorite Pokemon/Personas/Demons in one image, but Shadow Chie is yet another favorite of mine. DOMINATRIX BANANA HEEEEEEAD! :3
True Green Sphere avatarTrue Green Sphere
I like it when comments suddenly spark new blog ideas in your mind.
Larxinostic avatarLarxinostic
PSA to the collective Waifu / Pokemon / SMT War combatants. [img]http://i.imgur.com/b4nZwbQ.png[/img]
Nekrosys avatarNekrosys
Downloading Digimon Story: Cyber Sleuth. It feels a little weird to be installing a game on the Vita that isn't porn, if I'm being perfectly honest.
more quickposts


Contest!


Seriously

Invert site colors

  Dark Theme
  Light Theme


Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo



Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -