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Phosphor: PC gamers more willing to embrace new ideas
Phosphor Games' Project Awakened may, at one point, have been viable for the console market, but the studio is now looking to exclusively target the PC crowd. This seems true of a lot of gaming's best new projects lately, and there's a reason for it. According to Chip Sineni, PC games are easier to distribute, and cater to a more open-minded customer. "The PC market is very exciting to developers for many reasons," explained the Phosphor director. "The first one is distribution -- not only do you not have a box to worry about, you don’t have an overly complicated and expensive submission process. It can't be understated how expensive all of that is. "The other thing that I don’t think gets called out enough is the audience. The PC audience is just a lot more receptive to new, different ideas and is willing to pay for ideas they like. There really isn’t an audience like that on any other platform." PC Master Race, MOBILIZE! Sineni has the right of it there -- it just seems true that a certain failure on a console can be a major success on PC. The low costs certainly help, leading as they often do to lower prices, and thus a consumer more willing to pay. More than that, word of mouth just spreads so quickly among the PC gaming crowd, where news of a game's existence, and the means to buy that game, exist just a few clicks away from each other. Thanks, Internet! Are there any downsides to the PC market? Any worries Phosphor may have about digital distribution? Not many, apparently, and even those are negligible. "In terms of downsides, there is always piracy, but that is pretty much on every platform now regardless," explains Sineni. "I know some cost-conscience players miss that there is no used market for PC like there is on console, but PC games are usually priced so much lower than a big console game, so it's nearly a non-issue." Sounds fair to me! With console games seeming to piss off core gamers more and more, I'm not sure there's a better time to embrace the cold, calculating heart of a gaming PC. So cold ... so cold. [Check out our full exclusive on Phosphor's Awakened Kickstarter drive.] Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
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| 11:00 PM on 05.05.2013 Project Awakened on hold, backers receiving refunds |

Project Awakened failed to meet its Kickstarter goal, but that didn't stop the team from pursuing their dreams and opening up donations via PayPal or credit cards. Well now all those folks that continued to support the projec...more
| 10:30 AM on 03.08.2013 Project Awakened is down, but not out! |

Project Awakened unfortunately failed to meet its Kickstarter goal, despite an intensely promising concept. However, Phosphor Games is keeping its spirits high and is still determined to find a way to dedicate itself fully to...more
| 1:45 PM on 03.01.2013 Project Awakened shows off Unreal Engine 4 |

In an attempt to drum up more interest for the Project Awakened Kickstarter, Phosphor Games has released an Unreal Engine 4 tech demonstration. The campaign ends in four days and has managed to pull in over $200,000 which is...more
| 1:45 PM on 02.04.2013 Phosphor: Unreal Engine 4 'the best engine available' |

In our exclusive look at the reawakened Project Awakened, Phosphor Games revealed the Kickstarter-backed sandbox game will rock Unreal Engine 4 in its final build. It already looked promising in UE3, but the team hopes to be ...more
| 9:43 AM on 02.04.2013 Project Awakened REawakens courtesy of Kickstarter |

It's been a long time since Destructoid last got to speak with Phosphor Games about Awakened, the incredibly promising superhero sandbox game that caught our eye nearly two years ago. In that time, Phosphor's made a living wi...more
| 4:00 AM on 05.22.2013 The horrible secret behind EA Sports' Ignite Engine |
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| 4:00 PM on 05.21.2013 Comparing the Xbox One and PlayStation 4 reveals |
The highly anticipated reveal of the next Xbox, Xbox One, has just come to a close, and I find myself sitting here thinking back a few months to Sony's own reveal of the PlayStation 4. The two shows couldn't be more different...more


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