A few recent examples...Bioshock, Oblivion, Half Life 2. Oh, did I forget to mention the God of War series?
Nuff' said.

Gamers don't want single player, gamers only want casual games, gamers want to punch hookers in the face.
Why don't they understand, that there are different types of gamers out there? (Some might even want to play casual multiplayer hooker punching games...)
What he means is "we as publishers don't want single player games, because multiplayer only stuff has fewer requirements and the added bonus of easily raping wallets with DLC".
Personally I'm with you Jim, I've got my share of online games, but I enjoy and even prefer to experience an immersive story or narrative-driven single player mode.
Until you can provide that in an online setting, without douchebaggery, you better keep releasing titles with a good single player to them.
Fucking moron.
I want to play multiplayer games where I'm stuck with
idiots who have fully understood the fact that I can't
sneak into their bedrooms at night and slit their throats if I'm pissed.
And I want these games to be made especially by Atari.
I think Phils comment smacks of him trying to head off any failure to sell in huge numbers by saying "we made an amazing single player game but people don't want that anymore".
Then again, God of War and Resident Evil 4 didn't exactly break records, nor did BioShock. Each was popular, but not like Halo 3, CoD 4, Gears or WoW.
And considering the cost of gaming these days, buying games with a considerably longer shelf life probably seems like a good idea to the average 18-24 year old male who just wants to press buttons and blow shit up.
So I think in terms of sales potential, he may be somewhat correct, but only time will tell.
[i]Halo 3, Gears of War, Call of Duty 4, WoW[/b].
The list goes on. Watch and see in the coming weeks how great single player games like Ninja Gaiden 2 and MGS4 sell well, but not nearly as well as the games above. And again, RE4 , BioShock God of War 1 and 2. 3 of the best singe-player games ever made. Did they sell as well as all of these multiplayer games? NO.
So in that respect, I think what he is saying is somewhat right, looking at sales potential overall. Not saying a single player game can't be a huge hit, but it seems more likely that most won't be.
What confuses me most is why is Atari apparently putting so little faith in AitD. I've seen the game, gone hands-on with the game - and this was months ago - and was pretty impressed. Granted, a short hands-on offers little indication of the final game's quality. But once the fairly complex controls are tackled and mastered, it seems like there's a pretty wide array of so-called "emergent gameplay" opportunities.
It's just confusing. With all the calls for innovation in the industry, here we have a top-tier title which is doing just that. It may not be perfect - hell, it most definitely WON'T be - but at least it's trying something new. However, instead of holding the game up and pushing its strongest qualities, Atari instead seems to preparing for the worst.
Forgive me, but if consumers "don't want" a single player only game, then why in the name of fuck are you making one?!?
Cliffy B made a comment a while ago that games should come with a solid single, multi-player and co-op mode. I am in complete agreement.
The thing is, he isn't one man though is he? He's representative of a publisher. If Atari (not that they have much worth bothering with) drop single-player games what's to say others in the industry won't follow suit?
It seems strange that if he simply meant leaderboards etc. He would say "... a beautifully crafted single-player adventure game. I don't think the industry is going to make many more of those"
Of more concern is the fact that he thinks more games should have DLC and stuff. Now, maybe I'm a cynic but I don't like the idea of publishers getting into the habit of releasing half-finished games so they can charge us in the future to see the rest of a story or get the most out of the game.
Imagine going to see a movie, only for it to finish 3/4 of the way through and someone popping up and saying "sowwy guyz, we need this bit for a sequel".
Single-player games are awesome.
But Shadowrun is also one of my favorite games all time, that shit rules, if you can find it in your local bargain bin pick it up.
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Gears Of War was in that effect the perfect solution to me... great SP and coop!
Better yet, why not make brilliant games with great SP AND MP?
Come on! You people own the DUNGEONS AND DRAGONS LICENSE! That's tailor-made for games that swing both ways at the same time! Just look at Neverwinter Nights!
Completely solo affairs aren't going anywhere, but he's right that more and more games are adding "network connectivity" and tacked on multiplayer, regardless of if it makes sense or not. When BioShock came out there were a bunch of people rumbling about the lack of multiplayer, even though there's obviously no need for it. I wouldn't put it past 2K to try and tack on some multiplayer in the sequel because of those folks, y'know?
Look at Metroid Prime 3's tacked on 'network connectivity,' which resulted in needing to exchange friend codes to unlock stuff you probably would've gotten before just for beating the game. Multiplayer is good if well implemented, but THIS is the crap that gets to me.
FUCK YOU PHIL.
also, fuck you microsoft for not having my NG2 demo up yet!!
The reality is, you're wasting your time with networked aspects unless they're going to really draw people in to buy the game, or you're working on a title likely to sell already. Single-player components however, rely on nothing external, and are just as relevant when the game released as they are a decade later. And Phil is an idiot.
Nice try with the self promotion. By the way, they made multi-player Pac Man on Gamecube. Cunt.
Also, 3000.
Publishers love including only Online multiplayer because that means they sale more copies per group of friends.
Not to mention in this age of technology is it quite easy to split screen or lan or many other possibilities for multiplayer.
So wrong and right.
If developers would continue to include options like split-screen, offline co-op and the like I'd likely play multiplayer games much more often. With people I know and enjoy being around, no less.
As it is, I MUCH prefer a quality single player game well before any multiplayer game ever.
For example, games like DMC and RE - those games ALREADY grade you. What if you had the option to upload your best scores/times onto the internets? In fact, what if you could do that for ANY game? Would that be so obtrusive in a game like 'Bioshock' (though I would include an opt out button, or a "by chapter" button)? The speed run guys who likely love that stuff.
If you really want to throw stuff out there, how about a recorded playthrough of an entire game that you could share with anyone?
I know it is easy to be cynical and expect the worst out of every company (hell, I do it all the time), and the guy is currently speaking hypothetically, but I think 'simple' additions like the ones I mentioned could add a lot of replay value for folks.
Just my $.02.
Obviously, single player games are extremely important. They always tend to be the ones making advancements and pushing games as art while providing the best immersive experience.
Although if Phil Harrison wants to start focusing on multiplayer only, good for him.
Somehow I don't think the games industry as a whole is going to be significantly affected by what Atari's doing.
Also, where in that quote did he say that we didn't want to play single-player games? He just said that we want some kind of network connectivity.
Seems like most people commenting just read the title.

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