games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 



Before visiting Treyarch's studios a few weeks ago to check out their upcoming James Bond title, Quantum of Solace, I hadn't seen many Bond films. It's embarrassing to admit that I hadn't even seen Casino Royale, the series' recent cinematic reboot starring Daniel Craig. Perhaps I went into this preview less than a man.

So my first look at the upcoming first-person/third-person hybrid action title was a bit of a crash course, if you will. You see, Quantum of Solace's narrative covers both Casino Royale and the upcoming film that shares the game's name. Because the details of the new Bond adventure are under tight wraps to avoid potential spoilers, the levels we saw were all from the Casino Royale portions of the game ... which were spoilers for me, anyhow.

The action I saw looked cool, though, regardless of my ignorance of the subject matter. The game’s producer, Garrett Young, even pitied me and offered me a copy of Casino Royale on DVD (which I refused). So before I sat down to write this preview, I decided it was necessary to watch the film. Now that I’ve finally seen it, it makes sense: Treyarch are definitely on track to deliver a kick-ass interactive Bond experience, true to the source material.

Hit the jump for our first-look details.

The PR line that we heard over and over again during our presentation is that this “new” Bond was a more cunning, more physical, and more dangerous Bond. Daniel Craig’s interpretation of Bond -- which apparently follows more closely with Ian Fleming’s original novels -- is definitely a more vicious, in-your-face secret agent. As such, Treyarch wants to play up these aspects of the character in Quantum of Solace.

But early in development, focus tests concluded one thing: most gamers wanted to be Bond, to see through his eyes. Yes, big surprise -- they wanted a first-person shooter. But a few -- including Treyarch -- thought this Bond was a cool enough character that the player could benefit from seeing him in action. The result is a first-person/third-person hybrid that works in a way that’s not unlike Ubisoft’s Rainbow Six Vegas.

While the game’s engine -- Infinity Ward’s powerful Call of Duty 4: Modern Warfare tech -- was built for first-person action, Treyarch was able to make some additions and tweaks to fit their needs. Most of the game is played through the traditional first-person perspective, but when moving into cover, engaging in quick-time event melee combat sequences, or climbing objects, the camera pulls out to show Bond in action. This isn’t really groundbreaking game design -- we’ve seen it in the aforementioned Rainbow Six Vegas, as well as games like Chronicles of Riddick: Escape from Butcher Bay, and to a lesser extent, Retro Studios’ Metroid Prime. And it works rather well for Quantum of Solace, providing a more visceral and intimate Bond experience.



After Treyarch boots up a debug Xbox 360, the first level we’re shown is actually one of the final sequences in the Casino Royale film. For fans of the movie, you’ll remember a sequence that involves some bad dudes, Bond’s love interest, and a building collapsing into the waters of a Venice channel. I hesitate to give more information, because it’s a huge spoiler for anyone who hasn’t seen the movie (thanks for ruining it for me, Treyarch!), but it’s one of the film’s key action sequences, and is impressively brought to life in the game.

This gives us a good idea of how Treyarch is leveraging and tweaking the Call of Duty 4 engine for its own needs. Being one of the film’s major action scenes, Treyarch knew they’d have to nail it, and thus had to make some obvious major additions to the engine. Wood breaks as the house collapses and foamy liquid rushes in. The environment tilts and sways, and water quickly rises, leaving Bond no choice but to flee upwards. The visuals and audio are impressive, even at this early stage of development; the wood creaks and groans, and debris rolls across the floor as the house tilts. As Bond makes his way through new paths opened up as the house collapses, water splashes against walls and dust plays in rays of light pouring through cracks in the ceiling, creating impressive shadows across the environment.

Gameplay-wise, it looks like a mixture of Rainbow Six Vegas and Gears of War on secret agent streroids, with its quick action with momentary breaks to find cover and catch breath. When Bond snaps to the wall, the camera pulls out to show off the Daniel Craig in-game model, an eerie representation of the actor, complete with his piercing baby blues and rippling 007 man-muscles. (That’s just an observation, guys; no funny business.) A quick tap of “A” would make Bond quickly hop from cover to cover, and sneaking up quickly towards enemies gives Bond the opportunity for a quick takedown.



Pushing forward and up through the collapsing house, Bond fires shots at enemies through wooden boards which crack and fall. There’s some environmental interaction shown, when a lift is activated with the “A” button as Bond ascends to escape the encroaching water. Everything looks like it’s going to perfectly capture the intensity of the film’s original scene, taking creative license where necessary to benefit the gameplay.   

The second scene we’re shown is very different from the fast-paced action of the first, and takes place in the Hotel Splendide. This particular sequence expands on the narrative of the film, where Bond must protect Casino Royale’s big-bad, Le Chiffre, from some even bigger-bads. In Quantum of Solace, there are a few ways to make it through areas, with some obviously better than others. The first demo run-through ends in failure, as Bond tries to go in guns blazing, and is quickly taken out by patrolling guards.

The second walkthrough goes a bit smoother; Bond pulls up a map detailing enemy locations, and quietly makes his way through the hallways, engaging in hand-to-hand takedowns when necessary. Treyarch says there will be north of 30 takedowns, with some being context-sensitive -- in one area, Bond takes out an enemy from behind before violently tossing his body from the hotel’s balcony. At one point, Bond hops on a ledge and shimmies past a window -- the camera angle tilts to get a more dramatic view, and the screen splits so we can see the movement of the enemies in the room as Bond passes by.



After some more careful sneaking (including a Half-Life-esque sequence that involved Bond crawling through a vent), a firefight eventually erupts. It’s not long before the hotel is torn to bits, with large chunks of pillars crumbling to the ground, and lifeless bodies littered across the floor. At one point, Bond fires at a chandelier, which brings it crashing to the ground, toppling and scattering enemies. It’s clear that Bond’s “physical” and “dangerous” side plays just as an important role in Quantum of Solace as his “cunning.”

The final gameplay sequence we’re shown is actually one of the first you see in the Casino Royale film, with a Bond driving a bulldozer into a construction site that starts one of the craziest on-foot chases in cinematic history. In the game, Bond walks up and balances on the arm of a crane -- the camera switches to third-person perspective, and balance is provided with the analog sticks; Treyarch may implement SIXAXIS support in the PlayStation 3 version “if it feels really good.” This sequence is more about the chase than the shooting, with camera angle changes and split-screen action to better show off the action of the chase.

Treyarch also hints at “boss” battles, but they stop short of showing us any in action. I’m able to pull a few details from them when the public relations hounds aren't looking: the game will feature a number of third-person interactive boss fights, which feature quick-time events similar to God of War’s button-pressing mechanic. The dev team is currently working on tweaking some of the camera angles for these scenes to deliver the same, dramatic experiences from the film. The game will feature roughly four to five of these “big bosses” when it ships.

In the films, it’s said that Daniel Craig does a lot of his own stunts. In the Quantum of Solace game, that’s not entirely true -- motion capture was done by Ray Park, best known for his work as Darth Maul. But the character model for Craig is spot-on; Treyarch went through a pretty detailed and technical demonstration of how multiple photos and scans of the actor were taken to bring his digital likeness to life. Insert a bunch of technical mumbo-jumbo about texture passes and lighting here. The bottom line is that the Bond in the game looks like the Bond in the film. Period. The same can be said about the game's environments, which were painstakingly detailed after on-film sets and reference photos provided by the filmmakers.



One thing Treyarch was not showing off was the game’s multiplayer, but rest assured it’s in there. Saying that “it’s going to be cool” and that it will be playable online with multiple modes was about as deep as they were willing to talk. But if they can translate the intensity of the third-person/FPS hybrid into multiplayer, along with some slick multiplayer level design, they might have a winner.

It’s understandable if you’re hesitant about a new Bond game. Has there really been any Bond game since Rare’s Nintendo 64 classic, GoldenEye, that’s truly delivered the goods? During a one-on-one, I push Quantum of Solace: The Game’s Executive Producer Garrett Young to tell me why his game would be different, and why he thinks others failed. In good form, he's hesitant to speak bad about the work of others, only saying that he’d “played the games” and “seen the reviews.”

“I’ve been making games for 13 years, and that experience makes me think that maybe [developers of some other Bond titles] tried to do too much, and stretch themselves too thin,” he says.

He’s quick to point out that he wasn't involved in the development, so he didn't want to speak on it too much, but he did offer some insight on Treyarch’s design philosophy, and how that would ensure that their final product met the strict standards of both Bond fans and gamers.

“We’re really focused on delivering on the core experience,” he explains. “And this new Bond is more realistic, more cunning, more physical, and more dangerous. That’s cool. That’s fun. Let’s not muddy it with a bunch of other stuff that forces users to play stuff that’s maybe not so great. Let’s not do a lot of stuff very thin and not [give it] enough time; let’s do a few things and try to get them very right. I just think that makes for a better experience.”

So far it’s looking like they’re on the right track. Treyarch is directly developing the Xbox 360 and PlayStation 3 versions of Quantum of Solace: The Game; Beenox is handling the Wii and PC ports; Eurocom the PlayStation 2; and handheld wizards Vicarious Visions will be developing a title for the DS. All of the games are set to ship this fall.


LAUNCH GALLERY (7 IMAGES)
Photo Photo Photo Photo Photo Photo Photo
 

Continue: More Activision stories





prev next

26 comments | showing # 1 to 26

Kryptinite's Avatar
Kryptinite at 07/02/2008 12:00
this looks sexy. I haven't played a Bond game in forever. Will you be the one who finally kills me?

wait what?
Cowzilla3's Avatar
Cowzilla3 at 07/02/2008 12:19
...

Never watched Bond films Nick. I don't know if we can talk anymore. Nice write up you lucky bastard.
Scrixx's Avatar
Scrixx at 07/02/2008 12:39
Treyarch making a good game? If you don't say!
Primo's Avatar
Primo at 07/02/2008 12:48
I'm excited. I wonder if it will have throwing knives and split-screen.
Druid 01's Avatar
Druid 01 at 07/02/2008 12:50
"which i refused" . . . whaaaaaaaaaaaaaaaaaaaaaaaaaaaat!
Professor Pew's Avatar
Professor Pew at 07/02/2008 12:58
You go Nick, you don't need that lame dvd anyway. Just for the love of Cthulhu, watch the Bluray of Casino Royale some time!!!
Demtor's Avatar
Demtor at 07/02/2008 13:08
Wow is it nice to see Mr. Craig in a new video game for Bond. Hopefully this game does for 007 games what Casino Royale managed to do for Bond film. Everything I just read and saw, makes me very excited for the release of the new game and the movie. Woohoo!
MechaMonkey's Avatar
MechaMonkey at 07/02/2008 13:26
Can i has James Bond: Return of the Klobb plz?
Danmartigan's Avatar
Danmartigan at 07/02/2008 13:27
hooray for the COD4 engine!
miketava's Avatar
miketava at 07/02/2008 13:30
But why does his head look so big in many of these pictures?
king3vbo's Avatar
king3vbo at 07/02/2008 14:03
Treyarch making a good game? WAT?

I hope it turns out good though, I loved Casino Royale
Clockwork's Avatar
Clockwork at 07/02/2008 14:31
Wow this game sounds really great. I can't wait.

...And I've been meaning to go to Blockbuster and grab Casino Royale cause I haven't seen it either :(
Zarathustra's Avatar
Zarathustra at 07/02/2008 15:24
I thought Everything or Nothing was a pretty good Bond game. Certainly the best one since GoldenEye. Hopefully QoS will supplant it.
kawitchate's Avatar
kawitchate at 07/02/2008 15:33
this looks GOOD!
(and Nick turned down the DVD hoping for the blu-ray)
RollingZeppelin's Avatar
RollingZeppelin at 07/02/2008 15:33
Does anyone else notice that he has the exact same facial expression in all of these screenshots. I find the one with him jumping is especially hilarious.
Samit Sarkar's Avatar
Samit Sarkar at 07/02/2008 15:36
This sounds awesome. I enjoyed EA's Bond games on the PS2, so I'm interested to see what Treyarch can do now that Activision has the license.

Also, I hoped you refused the DVD because you wanted to (and did) rent/buy the Blu-ray of Casino Royale. Awesome movie.
Gamechamp's Avatar
Gamechamp at 07/02/2008 16:17
Don't worry, you're not the worst. I've never seen ANY Bond movie.
Dukeman330's Avatar
Dukeman330 at 07/02/2008 16:47
Hey, will it have the free-running scene from Casino Royale? That'd be sweet, not to mention steal some of the wind from Mirror's Edge's sails.
Bob Arctor's Avatar
Bob Arctor at 07/02/2008 17:00
I just recently netflixed Casino Royale Blu-Ray and was amazed. It took me so long to see it caused the last few were so cheesy but Casino Royale kicked major arse.

Looking forward to the game!
B-Radicate's Avatar
B-Radicate at 07/02/2008 17:03
I was excited for this back when I blogged about it. Pssh.

Haha, jk. Nice write-up. I'm rather jealous you actually got some hands-on time with it. This is definitely on my radar.
BSherrod's Avatar
BSherrod at 07/02/2008 18:16
I'm interested in how this is going to turn out. The last gen Bond games were hit or miss, but with the COD4 engine and some a R6V2 styled cover system I won't be too hard to convince.
coffeesash's Avatar
coffeesash at 07/02/2008 19:29
Is this a Castlevania game? Hur hur hur
Batthink's Avatar
Batthink at 07/02/2008 23:24
They've got Daniel Craig's face just right.
hpv's Avatar
hpv at 07/03/2008 00:21
Is it just me or did they make Daniel Craig look a little bit more like a monkey than in real life?
Ocified-Xboxer's Avatar
Ocified-Xboxer at 07/03/2008 10:06
All I can say is AWESOME FUCKING WRITE UP! I'm a whore for Bond, and while no Bond will reach the greatness of Connerys Bond, Daniel Craig does a nice job. I though Casino Royale was one of the better recent Bond films, and am excited to see the new one. Now with the game coming out, I'm a happy camper.

Treyarch does some good stuff taking film icons and making the game work...(here's lookin at you Spidey) so I can't wait to see how they do it for Bond.

The split screen stuff sounds cool, I just hope that the going in and out of 1st person doesn't end up funky. That can kill a game for me...
Poopface Morty's Avatar
Poopface Morty at 08/20/2008 17:43
Wow, here's a game I'm actually going to be looking forward to. I LOVED Casino Royale. Get off your ass and watch it. It makes the other Bond movies look like shit...although those do that mostly on their own.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos




    Win this!
    Reminder: We're giving away six copies of Magnacarta 2!



    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Mahjongg Artifacts 2 review
    Dragon Age: Origins review
    Lost Winds: The Winter of the Melodias review
    Osmos review
    Space Invaders Extreme 2 review
    Half-Minute Hero review
    JU-ON: The Grudge review
    Kenka Bancho: Badass Rumble review
    Thexder Neo review
    Domino Rally review
    more reviews
    PS3's 256-player MAG
    Rooms The Main Building
    Skate 3
    Hudson's bringing back the Bonk
    James Cameron's Avatar
    Bomberman Battlefest
    Calling
    Bad Company 2's multiplayer
    Partying like it's 1959 in BioShock 2's multiplayer
    BioShock 2 through the eyes of Big Daddy
    more previews


    - The Dtoid Army is 49566 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jim Sterling: How to respond to a videogame review





















    More Destructoid Originals




     Popular now more
























    Destructoid's editorial lovefest is:
    Nick Chester
    Editor-in-Chief
    Jim Sterling
    Reviews Editor
    Dale North
    News Editor
    Hamza Aziz
    Community Manager
    Anthony Burch
    Features Editor
    Rey Gutierrez
    Video editor & director
    Niero
    Founder, publisher
    Letters to the editors
    tips@destructoid.com
    Associate Editors
    Ashley Davis Jonathan Holmes
    Brad Nicholson Jonathan Ross
    Brad Rice Jordan Devore
    Chad Concelmo Matthew Razak
    Colette Bennett Tom Fronczak
    Conrad Zimmerman Topher Cantler
    Dyson Samit Sarkar
    Contributors
    Adam Dork
    Ben Perlee
    Daniel Lingen
    Joseph Leray
    Joe Burling
    Mikey
    Will Maddock
    Stella Wong





     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006