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Pew! Pew! Preview!: Guitar Hero: World Tour (Part 2) photo

Guitar Hero has never been so much about personal expression as it’s been about pressing some buttons and having a pre-determined avatar rock along with some pre-recorded tracks. With Guitar Hero: World Tour, Neversoft aims to change that.

In addition to the full “We’re like that other game you really like, but we fixed everything you whined about” feature set, World Tour also includes a dizzying array of character, instrument, and song creation options. Put it this way: During an hour-and-a-half-long demonstration of the game, Neversoft’s Brian Bright and Alan Flores spent somewhere close to 60 minutes yapping about these new options. As one unnamed journalist whispered during the presentation, “I’m going to spend so much time just f**king with this stuff.” Indeed.

Hit the jump for details on World Tour's character and instrument creation, in addition to the game’s music creation tools and its YouTube-like sharing service, GH Tunes.

YOUR CHARACTER

All of the characters from Guitar Hero III will be returning this Fall, in addition to some older characters that went missing, including Eddie Knox, Clive Winston, and Pandora. We were also teased with the idea of “top-secret” celebrity musicians, but Activision and Neversoft weren’t ready to give details. But if you don’t feel comfortable stepping into someone else’s shoes, you’ve got plenty of options.

Neversoft are no strangers to character customization, having given people the option since its Tony Hawk games. With nearly a decade of player-controlled avatar creation under its belt, Neversoft felt that bringing it to the Guitar Hero franchise was a perfect fit. Enter World Tour's Rock Star Creator, a detailed create-a-character mode that borrows heavily from deep models such as Electronic Art’s Tiger Woods series of games and THQ’s WWE wrestling titles.

Everything you’d expect from a basic character creator is here -- you can pick its name, sex, height, body type, etc. You can slap on some clothing and pick a fancy rock star hairdo. There are a few options to pick your rocker's style as well (rock, punk, metal, goth, etc.), which will change how the character acts on stage. But it doesn’t end there, because getting deeper into the character creation you’ll find sliders to tweak just about everything. Nose width, chin length, eye shape, mouth position ... it’s slider city. It’s not an exaggeration to think that someone might spend an hour making their rocker’s face look just right.

Then there’s the color options you’re given with the game’s detailed color wheel. For your skin, there are plenty of natural tones to choose from, but if you want to make a purple Martian man guitar god, be Neversoft’s guest. Each individual piece of clothing or hairstyle could have multiple layers of colors depending on the style as well. There’s also the option to add hats, piercings, and other accessories to make your dream rocker as fierce as possible.

Neversoft has also included a system for making custom graphics, which includes roughly 20 different layers of primitive shapes, fronts, graphics, and symbols that can be manipulated by the artist. Think something like Forza Motorsport 2’s decal options and you get the idea. These graphics can be used for just about everything in the game -- tattoos, logos on t-shirts, pants ... whatever.

Like they gave players the option to customize their boards to the finest details in its Tony Hawk games, Neversoft are bringing something similar to World Tour in the form of the game’s instrument creator mode. Like the character creation, the list of things you can do is exhaustive. You’re able to choose the basics like body shape and color, and get more in-depth by changing everything from the type of fretboard, and the pick guard style. And the fretboard inlays. And the headstock finish. And the knobs. And -- wait for it -- the type of freakin’ Ernie Ball strings you’ll use on the guitar.

Vocalists, drummers, and bassists aren’t left out. Vocalists can choose and customize their own microphone and mic stand; drummers can pick different kits, ranging from a simple set to a Tommy Lee-like arena monstrosity; bassists have similar options to those that guitarists have. As the game’s lead designer, Alan Flores, put it, they want to give every type of player something to aspire to. With the cash you can make in the game by playing gigs and nailing Call of Duty 4-inspired milestones (a hot song start or finish, for example), it should keep players interesting in working towards upgrades to their look and instruments.

MUSIC STUDIO

In what seems like an effort to shut up the “play a real instrument” crowd, World Tour has a built-in, full-featured music studio. Inspired by programs like Apple’s GarageBand and deeper editors like ProTools, Neversoft are giving gamers (now musicians?) an unprecedented amount of control and tools to create their own music. Believe us when we tell you ... it’s ridiculous.

First, we should say that if you’re not musically inclined and just want to jump into the studio, World Tour offers plenty of options for you. We were first shown a song wizard, which will set you up with a series of pre-made drum loops and bass loops that you can piece together. At its core, this is the most basic way to use the Music Studio, and it should be great for people looking for a quick, quasi-creative fix.
But if you want to pull back some of the layers and get deeper, you most certainly can.

Within the span of about 20 minutes, Neversoft’s Brian Bright created a rough song before our eyes. First, from a selection of pre-made bass lines, he chose a loop to play over. Then he fired up the game’s drum machine, which gave him a variety of kits and loops to choose from; we saw everything from a heavy acoustic rock kit to something called “Computight,” a bank of Commodore 64-esque samples.

Inspired by a lot of the unique guitar controller mods created in the community, what Bright showed us next was some more interesting uses of the game’s new guitar controller. By assigning different drum loops to each button, he was able to manipulate and change them in real time (over the looping bass line he chose) by using the guitar controller. After choosing an alternative-style drum loop set, Bright switched between loops on the fly by pressing different fret buttons, and was even able to change the beat or kill certain parts of the loop by tapping the guitar’s slider pad.

After Bright laid the beat down, he then moved to the guitar by first showing us the game’s built-in guitar effects. Neversoft has partnered with guitar effects manufacturer Line 6 to brings its POD technology -- which essentially can emulate different guitar sounds and cabinets digitally -- to World Tour. What that means to you is that you’ll have a variety of different-sounding guitars to choose from and play around with. Bright demonstrated by tweaking the on-screen POD effects unit and strumming the guitar, letting us hear everything from crunchy metal to more flanged-out sounds.

For those of you who don’t know what an arpeggiator does, you should, because it’s in the damned game. From Wikipedia: “It allows the player to automatically step through a sequence of notes based on the player's input, most often from a keyboard MIDI controller, thus creating an arpeggio.” The user can do a lot of manipulation with the arpeggiator in World Tour, everything from making it jump back and forth between two notes to syncopating the guitar sound with the beat. If you’re overwhelmed, the only thing it really means to you is that it’ll help create some cool sounds and funky rhythms even if you’re not the next Prince. Again, the guitar controller will allow you to manipulate all of this stuff in real time -- you tap the strip to tweak sustain or staccato of a note, hold down multiple buttons to make different sounds, or tilt the controller to change the octave.

Rhythm guitar sounds can be laid down as well, and the game features a pretty hardcore method of choosing route notes and scales to get the sound you want. Bright showed us ways to change assignments for each note, add power chords, blues scales, and more. It should be noted right here that you can’t add vocals to your tracks in the game’s studio; it appears there are just far too many legal issues involved with doing so. Considering some of the noises I’ve heard people make on the microphone playing other games, we should all be grateful. You can, however, lay down a “melody” track that acts as a vocal guide, so feel free to tap out the vocal line to Cannibal Corpse’s “Hammer Smashed Face” if you can. We dare you.

Let us get back to the drums for a second, because I’m sure all of you are wondering -- can you play the kit live like an electric drum set and record your own beats? The answer is, quite simply, yes. We didn’t see it in action, but World Tour will allow you to record any of your instruments “live,” including the drums. Different kit types can be assigned and played, which, as far as we're concerned, may be worth the price of admission alone. Drummers can also play live along with other players in the studio, creating tracks on the fly. While this will likely result in a lot of noise, it might be a good way for a group of players to “jam out” song ideas, or just blow off some steam.

The game also features a deep mixing program, which is essentially a “hardcore MIDI editor.” While Bright didn’t go too deeply into demonstrating what it could do, he did tell us that anything you could expect in a professional editor could be found here. That means looping sections, copying and/or pasting notes and whole sections, etc. We said it earlier, and we hope you believed us ... it’s ridiculous.

Once a song is completed and published, it can be played locally (you can store up to 100 original creations on one system) just like any other Guitar Hero track. The game has already generated the proper note charts and will tweak the difficulty accordingly. It’ll never make the note chart more difficult than you played it; how it was performed is going to be Expert, and the game will remove notes for easier difficulties. Flores and Bright played the song that had just been created live, and we have to admit, it was a bit of a mess. We’ll give them a free pass since it was created quickly and under pressure. But we get the idea -- users are going to have quite a bit of freedom with the studio, and it should be possible to create some clever gems with a little bit (or hours and days worth) of effort.

That effort may be rewarded by thousands of other World Tour players downloading your song from the game’s built-in song sharing service, GH Tunes. Once a song is created, it’s possible to upload and publish your song online. It’ll be possible to have quite a bit of freedom over how the song is published -- you can choose the song’s name; design “album art” to be attached to the song; and choose which parts are played back by the end user. To begin with, you’ll be able to upload up to five songs to the server (to upload more, you’ll have to delete one to “make room”).

After playing a song for the first time, other users will be forced to rate it, and if your song becomes particularly popular, you’ve proven you’re not a hack, and you’ll then become a “Super User.” You’re then given the ability to upload more tracks, bringing you one step closer to producing Kelly Clarkson’s next album. GH Tunes will also track song popularity using a similar system to Amazon.com or YouTube -- it’ll track weekly popularity, hot chart movers, etc. Up to 200 songs can be downloaded from the GH Tunes service and stored locally.

Let’s repeat it again -- ridiculous. There’s a lot going on here, for sure. There have been standalone games that have tried to do what the World Tour music studio does and have failed. Still, with the unique controller inputs and flexibility, there has been nothing on consoles that has taken it to this level. The studio looks to cater to both casual users who just want to press a bunch of buttons and make “crazy” sounds, and to the knob-tweakers and musicians who might want to spend a bit more time playing around. With that in mind, it’s possible we’re going to see some amazingly impressive stuff on GH Tunes -- let’s hope it’s actually fun to play, too. On the other end of the spectrum, they’re also opening Pandora’s Box by handing every 10-year-old on the planet these kinds of tools.

In case you missed it, check out the first part of our Guitar Hero: World Tour preview, where we covered the game’s new instruments, gameplay, and career modes. There’s a lot to this game -- don’t blink or you might miss it.


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37 comments | showing # 1 to 37

Cheeburga's Avatar - Comment posted on 06/20/2008 12:53
Cheeburga
Well, I'm excited. :]
Professor Pew's Avatar - Comment posted on 06/20/2008 12:56
Professor Pew
Great writeup Nick! It definitely has raised my interest now, especially since it doesn't look like they even want to release Rock Band over here in some of the Old Countries.

The music creator looks nice, hopefully some people will use the drums to recreate some drum&bass songs..

Can you use the new drums and guitar with Rock Band though? ;)
covah's Avatar - Comment posted on 06/20/2008 12:56
covah
god damn it they're making it really hard not to want to buy everything.

Question, do you know if you can choose your bandmates in solo tour rather than Rock Band assigning you 3 randoms each time?
Niero's Avatar - Comment posted on 06/20/2008 12:58
Niero
There's something a little off about the art direction in this one. I can't put my finger on it.
DaTgUy's Avatar - Comment posted on 06/20/2008 13:01
DaTgUy
Guitar hero 3 turned me off of any GH created by neversoft. Ill stick with my beloved Rock Band
Chaoticwolf's Avatar - Comment posted on 06/20/2008 13:11
Chaoticwolf
So wait, we can download 200 user-created songs, store 100 of our own creations, bringing that number to 300 plus the game's set list AND DLC?


That, is fucking crazy. I'm definitely hyped for this game. Now I just need to start saving up and start making room.
SteamyV's Avatar - Comment posted on 06/20/2008 13:13
SteamyV
I'm with Niero on that - GH's visual style has been just slightly repulsive since GH3.

Regardless, this is shaping up to be fantastic. I hope Harmonix is getting their guns ready.
GuitarAtomik's Avatar - Comment posted on 06/20/2008 13:13
GuitarAtomik
"If you’re overwhelmed, the only thing it really means to you is that it’ll help create some cool sounds and funky rhythms even if you’re not the next Prince."

Well it's a good thing I'm the next Prince (according to my Mom).

Also good to hear the note tracking is automatically done for the easier levels. I was worried I might have to painstakingly go through songs trying to determine what should constitute easy/medium/hard.
Slick Icarus's Avatar - Comment posted on 06/20/2008 13:17
Slick Icarus
Looks rad, although if GH5 ends up costing even more, people are just gonna start buying their own instruments. Also, where's my cowbell and keytar? The Final Countdown by Europe: You know you wanna.
king3vbo's Avatar - Comment posted on 06/20/2008 13:18
king3vbo
This art style is weirding me out
Cyberxion's Avatar - Comment posted on 06/20/2008 13:21
Cyberxion
So is making your own songs limited to ones you can turn out using the editor? That's not a big deal, and actually makes more sense from a legal standpoint than allowing people to upload songs into the game would, but damnit, I'm far from being a musician, so I doubt I'd get much mileage out of this.

Still, I'm looking forward to seeing what the talen out there produces. :)
falinter's Avatar - Comment posted on 06/20/2008 13:32
falinter
@Neiro

Yeah everythings all cloudy and plastic. Its messed up.
Stahlbrand's Avatar - Comment posted on 06/20/2008 13:35
Stahlbrand
On one hand I love in-depth character customization (see the billion Obliv mods I have to this effect).

On the other, waiting while one of my bandmates edits his tatoos in RB is bad enough, the streamlined options, while they may not allow one to do everything one might like, keep the game moving when it band time. I don't look forward to waiting for 3 other people to diddle all these options between sets. I think RB struck a nice compromise between limiting options and the benefits of speed and 'keeping everything not looking like shit' which based on the Tony Hawk games, the neversoft folk don't conern themselves with.

Graphics ain't looking so fresh, are these still in-production, or is this what its going to look like? Not my cup of tea.
Stahlbrand's Avatar - Comment posted on 06/20/2008 13:38
Stahlbrand
You know, it seems kinda BS-ful to me that people writing previews (here and elsewhere) seem to be bending over backward to avoid obvious comparrisons to Rockband. When two games are so similar, and in such direct competition, it smells funny to compare the decal editing to Forza but not RB, etc.

Just my opinion here.
Stahlbrand's Avatar - Comment posted on 06/20/2008 13:47
Stahlbrand
Heh, how many songs do you think will be user-uploaded before "In before Stairway" becomes a meme?

What is their plan on sound-alikes? Because thats what I see the song maker becoming, GH's answer to Frets on Fire (which is shittastic as a game, but you can't play Zepp or the Beatles anywhere else at the moment, so it has its purposes).

Triple post?
Nick Chester's Avatar - Comment posted on 06/20/2008 13:48
Nick Chester
That wasn't intentional. I may have likened Rock Band's editor to Forza as well. It's just what came to mind. As for not comparing World Tour to Rock Band, I reluctantly called it a "Rock Band clone" in part one of my preview. I think any similarities speak for themselves; you don't need me to draw them for you.
Stahlbrand's Avatar - Comment posted on 06/20/2008 13:55
Stahlbrand
Call me jaded, no offence was intended.

I read all the other sites coverage of the same press event and only commented here, so its kind of an aggregate opinion. It goes without saying that on average DToid has the least BS and most brutal truth of the gaming blog circuit, which is why I read it so frequently.

I take it from your piece that only staff got to handle the equipment right? You'd never guess from the way kotaku talks about the response of the silicone drum heads - are they just broadcasting advertising as editorial, or did they actually let some press folk touch the goods an not others?
adultswim810's Avatar - Comment posted on 06/20/2008 14:05
adultswim810
my god. i dont have rock band so i think im going to end up getting this or RB2
Nick Chester's Avatar - Comment posted on 06/20/2008 14:10
Nick Chester
I can't speak for McWhertor with Kotaku, but I didn't handle the equipment at all. It was made clear that the stuff was not done, and I didn't really push the issue. I do know some journos who have "banged on the set (not in gameplay) and they liked how it felt. I hope it's playable at Activisions not-E3 E3 event, but I have my doubts.

I'm a pretty big fan of Rock Band and the folks at Harmonix, so don't get me wrong. I tried to approach this carefully, because I never want to sound like an advertisement, but I'm more than willing to show some excitement. What I've seen definitely has my attention; Neversoft seem to be taking this pretty seriously -- I get the impression they're taking a "smash what the other guy's doing" approach in terms of features, etc. I hope HMX comes back as strong. Better games are good, right?
bmdubya's Avatar - Comment posted on 06/20/2008 14:14
bmdubya
I think I'll probably end up getting this. I passed on GH3 because of the insane increased difficulty, and there were some glitches. I like the direction they are taking the drums better than Rock Band. And IGN confirmed that "Everlong" by the Foo Fighters is in the game, which is my favorite Foo Fighters song of all time. Plus there will be more Muse in GH:WT. I'm definitely going to get this game.
Stahlbrand's Avatar - Comment posted on 06/20/2008 14:16
Stahlbrand
You know it, competition is what drives innovation - so I'm happy to see the bar raised.

If the gameplay is good in GH:WT, and the instrument periphials deliver, I'm totally willing to overlook my personal distaste for the route they've chosen visual-wise. It is the gameplay that is important of course -- IMO, GH3 failed at the gameplay portion, and that really underlined its artistic shortcomings, as the game wasn't captivating enough to let me ignore the ugly models, menus, and textures.

I like what I hear about the drum set, I hope GH:WT is a great game, I'm no blind fanboy for one against the other, I was just very disapointed with GH3, and hope they move away from what they did wrong there and grow the brand back to the side of awesomness.

GH 8 and RB 7 will be amazing, no doubt.
ZServ's Avatar - Comment posted on 06/20/2008 14:24
ZServ
Nick; You do seem sorta like an advertisement. All we've heard is upsides, as if to hype us up for it.

I personally still am NOT getting this, because neversoft hasnt done a game RIGHT since the original tony hawk.
TheDreadHawk's Avatar - Comment posted on 06/20/2008 14:24
TheDreadHawk
Hmm... Now I'm interested in this game. Still, I can still imagine the waves of douchebags saying "YEAH! WELL F*$* REAL INSTRUMENTS! I GOT GUITAR HERO!" I dunno, being a musician this sort of grinds my gears when people think GH is harder than being a real artist, because it's definitely not.

Regardless, this game seems like a lot of fun, (except the stupid looking graphics, which I hope are going to be fixed) and I'll probably be getting this, once I can acquire some f&@#ing income.
BenHaskett's Avatar - Comment posted on 06/20/2008 14:30
BenHaskett
omg, the pod? i remember that thing. not really my favorite when it came to playing guitar (you'd have to switch channels with your hands, which required you to take them off of the guitar), but a really neat peice of technology none the less.
Brahms's Avatar - Comment posted on 06/20/2008 14:55
Brahms
Is it just me, or is the guy in that last picture making his best "Blue Steel" face?
Samit Sarkar's Avatar - Comment posted on 06/20/2008 15:16
Samit Sarkar
@ZServ: Uh, what? The Tony Hawk series didn’t jump the shark until after THPS 4, when they introduced all that walking around crap. But THPS 2 remains the pinnacle of PS1 skating gaming, and the same goes for the PS2 and THPS 4, respectively.

Damn it, Nick, pending the tracklist and difficulty tweaking, I may have to ask for this game for Christmas.
ElfAngel7's Avatar - Comment posted on 06/20/2008 15:48
ElfAngel7
I'm not so bothered by the art style than I am at the fact that none of the instruments I have (RB based drums and guitar) will work with this game. Assuming that I HAD a GH3 guitar for my PS3, I would have to buy the $150 or so set to get the full game play experience. It's really sad too because this is looking to be quite good. I'm disappointed that what seems (and I put 'seems' b/c of not completely knowing the situation) to be the equivalent of a school-yard rivalry is making it difficult for me to decide to buy this game.
cleopatrudo's Avatar - Comment posted on 06/20/2008 16:09
cleopatrudo
I would like something like a music uploader and the game to tune up th e notes. (one can only dream) btw when is this game supposed to come out?
Necros's Avatar - Comment posted on 06/20/2008 16:11
Necros
Damn, I don't want to be excited for this, especially with Rock Band a mere five feet away from me, but I'm excited for this. Except for the art, of course, which still looks as bad as GHIII. The only thing that annoys me is that ignorant people will give GH the credit for the "band dynamic" gameplay instead of Rock Band, which rightfully deserves it. Still, I'm interested to see how Rock Band responds this fall.
WhiteSpyderZero's Avatar - Comment posted on 06/20/2008 17:11
WhiteSpyderZero
I didn't really give a crap about GH IV until this week - With the new drums and guitar, and now the POD effects (I am an avid Line 6 user, and use their Variax's and PODs here in my home studio) I am consdering trading Rock Band in

The deciding factor of course, are the songs that will feature. Although GHIII had a good all around mix of songs, Rock Band has more bands that I actually like :)

Can't wait to see what the next Rock Band will do to catch up
SWE3tMadness's Avatar - Comment posted on 06/20/2008 17:41
SWE3tMadness
Glee! They're bringing back the older characters that were left out of GH3! :D

The big question I have for the song creator is...is it detailed enough to replicate actual songs?
emo zema's Avatar - Comment posted on 06/20/2008 21:51
emo zema
This is going to be the best game ver seriously .

Though i'm with SWe3tMadness will we be able to replicate song entirely ?

If so i have a long list .
smurfee mcgee's Avatar - Comment posted on 06/20/2008 23:43
smurfee mcgee
with the "music studio" this is looking better & better.
BigKev's Avatar - Comment posted on 06/21/2008 01:09
BigKev
When taking into how Europeans/Australians and Wii owners were screwed over by Rock Band, if Neversoft put more effort into those markets they could some real success.

It remains to be seen what Rock Band 2 will bring.
mistic's Avatar - Comment posted on 06/21/2008 07:53
mistic
DO WANT DO WANT DO WANT!!!!

Rock band screwed us over so badly I just can't convince myself to get it... and since this is gonna be out by November, I'm even less motivated to get RB :p
Anus Mcphanus's Avatar - Comment posted on 06/22/2008 13:57
Anus Mcphanus
I wonder how many people will upload their versions of Stairway to Heaven once this comes out
rbrooks's Avatar - Comment posted on 07/15/2008 22:28
rbrooks
haha for some reason...it seems like they are making it too complicated....seems like they are isolating what made them so successful in the first place.
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