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Pew! Pew! Preview!: Guild Wars: Eye of the North
Yesterday, I had an opportunity that comes once, maybe twice in a lifetime -- the chance to rekindle an old flame. No, not Nick Chester, we're broken up for good, you hear me? You only have to leave this editor at the altar once before he wises up. Affairs of the heart notwithstanding, ArenaNet had yours truly and a slew of others down to their Bellevue offices to get a feel for the upcoming Guild Wars expansion, Eye of the North. My playtest wasn't just an opportunity to dig into ArenaNet's latest offering for the faithful; it was a chance to get reaquainted with one of the few online games that really hooked me. I'm out of college and unemployed, so now seems a perfect time to get back into the business of scouring Tyria for crafting materials, wandering knights and a bit of friendly boxing with a pack of angry giants. Hit the jump for my impressions.
Guild Wars is a bit of an anomaly for me. I'm not the sort that you typically find lurking around MMOs -- I play a fair bit of Counter-Strike and spend a good deal of time on Xbox Live, but mention World of Warcraft and my eyes glaze over, sink into the back of my head, and send me to a place deep inside myself where the words "uber" and "ftw" have been stricken from the public lexicon. That's not to say that some of the characteristics common among MMOs on the whole don't exist within Guild Wars, but the game had always struck me as walking that line between massive and... well, everything else. There's an emphasis on skill and timing that runs parallel to the common conventions of the genre; it's that very emphasis that got me hooked in the first place. In Eye of the North, the last expansion for Guild Wars prior to the move to its anticipated sequel, the core gameplay dynamics remain largely the same -- no unnecessary overhauls to speak of here, just more of what matters: stuff. That's the technical term, mind, so I'll dig a bit deeper: designed for characters who have already reached level 20, Eye of the North introduces 150 (!) new skills to collect, 18 dungeons, a slew of new weapons and armor, 10 new heroes and a wealth of story to bridge the original saga to the forthcoming Guild Wars 2. That part's particularly important, but we'll dig into that in a moment. Our playtest began in Oola's Lab, one of the new dungeons, in which we got to see some particularly nasty traps and boss monsters and get a feel for the navigation. Exploration is paramount in these adventures in the deep, evidenced perhaps most especially by the lack of any immediate map or navigation tools -- it's just you and the darkness that surrounds. As you proceed you'll pick up area maps that will reveal small parts of the map to you and show you the locations of puzzle solutions, treasures, mini-bosses and super-ultra-kill-your-face dungeon lords. Out of practice like I was, I died plenty of times and got a lot of use out of the developer debug commands to patch myself up more often than I believe the developers themselves do, but the experience was quite promising overall -- I suddenly felt very nostalgic for Phantasy Star Online's Caves and the sort of manic cooperative experiences I had with it.
Our brief introduction to the expansion's new storyline also acquainted us with GW:EN's new races: the Norn, massive warriors from the Shiverpeak Mountains; the Asura of the Maguuma Jungle, and the Sylvari. These races are set to be playable in Guild Wars 2, and appear in Eye of the North as heroes and quest elements. You can build up reputation with these races by completing particular tasks, and a higher reputation will give you access to better weapon and armor sets and other bonuses. The Norn, for example, will grant you street cred if you can, y'know, beat them to a bloody pulp. They give you lots of opportunities to do this -- namely, every time you talk to a new one. Being a culture that probably watches a lot of UFC and drinks their weight in protein shakes, the Norn won't even deal with you until you've won their respect by conquering them in mortal combat. Similarly, Eye of the North offers other opportunities to build rep in the form of new minigame-esque tasks; the Norn fighting championship, I think, is poised to be a big fan favorite. Once the proper quest has been accepted, your character is given a pair of brass knuckles and whisked away to an arena in which he or she must conquer a fleet of head-sledging Norn looking to rough you up good. Once you've equipped the knuckles, your character has access to a litany of skills appropriate to the fighting style -- block, uppercut, punch, kick, et cetera. These skills recharge so fast that the game becomes something not unlike a proper fighting game. To win, you've pretty much got to block at the right time, and pay attention to the animation frames of your foes to time your own attacks. Working your way up the ladder promises a slew of goodies and a good deal of respect from your hosts -- a hell of a diversion from the main game. The diminutive Asura offer something similar: to win their favor, you've got to succeed at Polymock, a game that will no doubt draw plenty of Pokemon comparisons, and not without good reason. The game goes like this: you choose three figurines representing different monsters and send them into combat, and your opponent does the same. These monsters are positioned on opposing platforms and, when combat begins, proceed to hurl all sorts of spells and nasty hexes upon each other. Each monster has a unique skillset and, therefore, must be chosen carefully as to counter whatever force they're up against. Winning will net you new Polymock pieces, a boost in your rep with the Asura, and will also unlock armor and items. There are 18 Polymock pieces all together, giving the player ample opportunity to mix and match his elite squad of ass-kicking hellspawn appropriately for any given situation.
So, if I was to say something along the lines of "this is one of the most beautiful games available today", you might be surprised. Guild Wars has been around for a couple of years, and while some small engine updates have been worked in -- shader technology and the like -- the graphics remain largely the same. DX10 might be the next big thing, but an engine won't have much of an impact if the art design isn't there to back it. Guild Wars has always looked fantastic, and ArenaNet owes that to the absolutely insane art team they've got. The walls at their offices are literally covered with concept art and character designs that really give you a sense of how much work goes into achieving just the right look and style for the environments, architecture, and characters. Many of the areas new to this expansion have that lush, green, rich look about them -- reminiscent of pre-Sear Ascalon, which we were told is a response to a great deal feedback from the community. Show us more of them pretty environments! There's plenty of beauty to go around, so much so that my eye-candy hunt was accommodated with a developer command that allowed me to run ridiculously fast and take more screenshots. I could go on and on about this, but rather I'll just direct you to the gallery where you can take a gander for yourself. If you're a fan of truly excellent art direction, GW:EN has it in spades. Like I mentioned earlier, ArenaNet has positioned Eye of the North as a bridge between the original series and its upcoming sequel, Guild Wars 2. The introduction of the new races is definitely key to that, allowing players to acquaint themselves with what will eventually become playable, and orient themselves to their place in the game's storyline. What's certain to please veteran players is the inclusion of the Hall of Monuments, a shrine to your character that lists his accomplishments and accolades, and essentially a place to show off just how badass you are. It's not limited to just bragging rights, however; your "descendant" in Guild Wars 2 will reap the benefits of your exploits in the days of yore, and your achievements as listed in Eye of the North will carry onward to the sequel. It's a great way for hardcore players to feel as though they're accomplishing something in the looming shadow of their next addiction. With 150 skills, 18 dungeons and a slew of new content, Guild Wars: Eye of the North looks to have something for everyone, including lame lapsed players like me. If it's been awhile since you've picked the game up, go load up your old character (it'll still be there) and get ready for the last new content before the big dance. Eye of the North launches at the end of this month. Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
Legacy Comments (will be imported soon)Damn I'm going to lose so much time when this come out, and it give me a good reason to bring my ranger out of retirement. Gah, I can't wait! The preview weekend is going to rock. Though, as much content is here, I think all our minds are really on Guild Wars 2. Building up the Hall of Monuments will definitely help make the wait bearable, though. I'm not sure if I want to get back into this game. I loved and thoroughly played it for over a year. I think I'm just afraid that if I get back into it it'll take over my life again. That and my roommate who I gave my account has probably pilfered all my good crap. The burning forest looks hella sexy though I love GW especially for the fact that it's free. The new expansion should really revitalize the game for all of us - and I cannot wait for GW2. I'm really looking forward to this. Pre-ordered it and everything. Equipped my Heroes with the bonus weapons. :-D 6:30 PM on 05.13.2013 ArenaNet is working on a Guild Wars 2 expansion (Update)[Update: Clarifying the comments made during the NCSoft earnings call, a representative reached out to confirm that ArenaNet is still "taking a wait-and-see stance" with regards to a possible Guild Wars 2 expansion. It is, as...
10:30 PM on 04.19.2013 Guild Wars 2 April Fools' Day gag becomes a real gameFor April Fools' Day, ArenaNet devised Guild Wars 2's Super Adventure Box update that went into the actual game as content folks could play. Part of the joke involved a commercial which briefly featured a kid p...
12:00 PM on 04.10.2013 A 'Looking for Group' tool is coming to Guild Wars 2If you were put off by having to manually locate a band of fellow adventurers in Guild Wars 2 without a third party add-on, it appears as if a late 2013 target has been set for an official "looking for group" tool. "As we&rsq...
2:30 PM on 03.05.2013 There are no Guild Wars 2 expansions in the worksSpeaking to IGN, Guild Wars 2 director Colin Johanson stated that there are no expansions planned for the game at the current moment. While they haven't completely ruled any out, don't expect any soon. Johanson states, "expan...
11:00 PM on 02.25.2013 Guild Wars 2 removing paid tournamentsWith the recent introduction of a ranked matching system, ArenaNet has decided to drop the current system in Guild Wars 2 of paying to participate in high-level player-versus-player matches. The earlier system -- ch...
11:45 AM on 02.25.2013 ArenaNet's sale for Guild Wars 2 ends todayIf you've been on the fence in regards to checking out Guild Wars 2, now is a good time to take the plunge, as the digital and collector's editions are on sale for $39.99 and $54.99 respectively. Buying the game will grant yo...
8:00 PM on 02.22.2013 Chicken races? Guild Wars 2 gets guild missions next weekArenaNet has shared a look at a new aspect of Guild Wars 2 called guild missions. "Our team’s primary goal was to create a solid foundation to support PvE guild play," writes content designer Leah Rivera. "We wanted t...
10:00 AM on 02.18.2013 Guild Wars 2 introduces the Spirit Watch PVP mapArenaNet has a new video out showcasing their new Norn-themed PVP map for Guild Wars 2, Spirit Watch. It promises huge idyllic vistas, crystal clear waters, and of course, deadly combat. The map will combine conquest g...
8:30 PM on 02.04.2013 Guild Wars 2 adjusting how dynamic levels workGuild Wars 2 has a system in place that allows higher-level characters to revisit low-level zones. The player's level is scaled down to match the zone, so they can still get the same challenge. This means they don't...
12:45 PM on 01.22.2013 Guild Wars 2 gets 'Flame and Frost: Prelude' this monthA new update for Guild Wars 2 dubbed "Flame and Frost: Prelude" will roll out on January 28, adding a variety of features and setting up what ArenaNet has called a "multi-stage narrative" planned for the MMO this year. Going ...
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