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Pew! Pew! Preview!: Fallout 3
Pew! Pew! Preview!: Fallout 3 screenshot
Nick Chester
\\ 07.01.2007
62 comments

I certainly don't envy the folks at Bethesda Softworks. For sure, their award-winning RPG, Oblivion, is going to go down in history books as one of the first truly great titles of this high-definition generation; I wouldn't mind having a stake in that. And yeah, everyone who works there drives cars that are not only way nicer than mine, but get far better gas mileage. But taking on the pressure of crafting a next-generation Fallout? My cardiologist has advised me to sit that one out.

For some, the pseudo-1950s, post-apocalyptic world of the Fallout series is sacred. Some ten years after the release of the original game, the bar Black Isle Studios set has yet to be truly hurdled. Fans of the series are smart and they're rabid -- subsequent titles using the Fallout license that were released when the original team split (Fallout Tactics and Fallout: Brotherhood of Steel) were torn to shreds. One thing has been made very clear -- if you enjoy eating solid foods, do not f**k with the Fallout formula.

The good news? Bethesda Softworks knows this. There are some big shoes to fill, and they know that all eyes are on them. Any misstep will be become a feast for Fallout fans and Internet trolls, and for many people, conclusions have already been drawn. I had a chance to visit Bethesda's Maryland studios to get a preview of the game, which is set to hit the PC, PlayStation 3, and Xbox 360 in 2008. Hit the jump for the infos.

 It should come as no surprise that the team at Bethesda are fans of the original series. Back in 1997, while working on their own RPG, Elder Scrolls II: Daggerfall, they fell in love with Fallout. The wide-open world, the tone, the characters, and the fact that a player's actions really mattered all struck a chord with the Bethesda team. When the rights for the series were up in the air, the team joked internally that they should make Fallout 3. So it must have been freakin' hilarious when Todd Howard, the game's executive producer, found a post-it note on his desk in 2004 that simply read: "Fallout is yours."

The demo we were shown of the game reveals a few things. For one, Bethesda are very dedicated to keeping the spirit and the tone of the original Fallout game alive. The "wackier" over-the-top experience of Fallout 2 has been put to the side in favor of the gritter, more realistic tone of the first game (rest easy -- Brotherhood of Steel and Tactics have been ignored). It's set in a post-war Washington, D.C., now known as the Capital Wasteland, complete with bombed-out national monuments. And secondly: to those who are worried about the game being "Oblivion with guns," here's the deal: not so much, actually ... your Internet trolling license has been revoked. (Yes, there are a fair amount of guns in the game, including an awesome gun that can be used to suck up items in the environment and fire them at enemies.)

Sure, there's plenty here that reeks of Oblivion. Parallels can be made in areas like how you interact with NPCs, or the physical character creation system, which is a modified version of what was used in Oblivion. You can play it from a first-person perspective, much like your traditional shooter. Or, like Oblivion, you can switch between first-person and third-person with the click of a button; only this time, the camera is mounted over your character's shoulder, not unlike Resident Evil 4.


But unlike Oblivion's combat system (which was entirely real-time, and involved a lot of button mashing) or your average FPS (kill everything that moves as quickly as possible, OMG!), Fallout 3 offers you choices. Want to run and gun your way through a room full of Super Mutants in first person? Go right ahead, but it's certainly not encouraged. In fact, Bethesda has implemented an in-game turn-based mechanic known as V.A.T.S. -- the Vault-Tec Assisted Targeting System.

This slower, more methodical approach to combat is actually encouraged in the world of Fallout 3, as it's more accurate and certainly more rewarding for the player. When V.A.T.S. is utilized, time stops and a zoomed-in view of your enemy appears. Different areas are displayed -- a head, individual legs, arms, a weapons, and more -- and each are given its own health meter and a percentage which represents your chance to hit (which varies depending on your stats and weapon of choice). The action can be paused at any time -- assuming you have enough in-game action points -- and actions queued up, thus opening up a world of strategic-style gameplay.

In the demo shown, Todd Howard used V.A.T.S. to fire off a round at a Super Mutant, aiming right for the poor bastard's soon-to-be-exploded noggin. As the bullet left the rifle, the camera zoomed in on the target and spun around to get the best view of the impending carnage. As the round meets its mark, the Super Mutants head erupts into what seems like hundreds of chunks, and Howard pointed out an individual eyeball that made its way out of the Mutant's skull and into a pile of rubble. All of the death sequences in this game play out much like this, and will vary depending on the enemy, the part targeted, and the weapon. The easiest way to describe it, in Howard's own words, would be "crash mode from Burnout ... with body parts."


Gameplay aside, the violence is glorious, and very much in line with what the people expect from the Fallout series. "Violence is f**king funny," Howard said more than once during the presentation, and it's hard to really argue with that. When a theater full of videogame journalists bursts into uncontrollable laughter at the sight of an exploding leg, the point is well taken. It goes without saying: it's time to put the kids to sleep -- Fallout 3 is most definitely not for the childrens.

The depth of character customization found in the Fallout series is very much still in place. The game starts you in Vault 101, where you're expected to live your entire life. The first hour of the game takes place entirely in Vault 101, where you'll learn the ins and outs of what it's like to be a vault dweller. In an extended and interactive character creation system and tutorial that spans from your birth to age 19, you'll create your character (male or female); choose your beginning stats through S.P.E.C.I.A.L. (Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck.); pick your basic skills and traits by taking the G.O.A.T. (Generalized Occupational Aptitude Test); and more.

As expected, the highly involved skills, traits, and aptitudes customization of the Fallout series also remains. Of the 14 skills available, three can be chosen to grow at a faster rate than the others. At every even-numbered level, you can choose a perk: a special skill or talent that will give you a small advantage in certain situations. With all of this said, it's not possible to create a maxed-out, monster of a character -- you're capped at level 20, so choose your perks and skills wisely. Speaking of which, now might be a good time to warn you -- unlike the enemies in Oblivion, enemy encounters are not scaled to your current level. This means that mindlessly wandering forth into the world, while is entirely possible, is not necessarily the wisest of choices.

 Bethesda is also heading into some unfamiliar territory with Fallout 3 -- a finite narrative. Unlike their previous offerings, Fallout 3 has a definite ending after its 20-or-so hour main quest. When you complete the game's main quest, finding your father and figuring out why he left Vault 101, the game ends. That's it. That doesn't mean there won't be plenty to do and see across the Capital Wasteland. Bethesda promises a yet-to-be-determined number of endings for Fallout 3 (the number 12 was thrown around, but that's still pending). Meeting NPCs and completing quests will alter how you play the game and what you'll encounter along the way.

One such quest can be picked up in Megaton, a city built on a gigantic crater, its entrance crafted from the remains of a downed airliner. Compared to the vast wasteland you might be used to seeing in a world devastated by nuclear holocaust, Megaton is thriving. You enter a bar in search of clues that might help you find your father, and it's bustling. A transistor radio is playing one of the game's 20 licensed songs from the 1940s, "Happy Times," by Bob Crosby, Bing's younger, less successful brother. You spot a mysterious man in the corner, who later introduces himself as Mr. Burke, and he asks you to help him with a small, but important mission -- help him wipe Megaton off of the map using a live warhead that sits in the center of the town.

Choices, sacrifice, and survival. These are key themes found throughout Fallout 3, and they can be seen in the story, in the quests you choose to undertake, and even in the core gameplay itself. Radiation, for instance, has seeped into every pore of the world. The game features a RAD meter which will measure how the radiation is affecting your character. Certain things, like water, are also contaminated with radiation. But water is also necessary for survival. Will you drink the water to raise your health at the cost of having the radiation seep into your blood?

As Howard played the demo, he decided to accept Mr. Burke's request to nuke Megaton. After setting a fusion pulse charge on the bomb and getting a safe distance away (through the Washington D.C.'s Metro, one of the game's "dungeon types"), he simply pressed a button at the request of the mysterious Burke. Off in the distance, you see Megaton being wiped off of the map, a mushroom cloud exploding from the ground in an awesome display of fireworks and smoke. The demo fades to black and we're reminded by Ron Perlman: "War. War never changes."


The game is on track for a Fall 2008 release, but from what I saw, it looked like it could be released next week. A lot of work has already gone into Fallout 3, which has been in production since 2004, from the fine graphical details to the compelling, well thought out gameplay. But ever the perfectionists, Bethesda still have their work to do, so let them do their thing.

In the meantime, ponder this: between areas, the loading screen will display various character stats and figures, like how many miles walked. One of the stats was simply "Corpses eaten." When asked about that fascinating statistic, Todd Howard smiled and hesitated before refusing to go into more detail. But I'll say this much: any game where you can eat a corpse is worthy of your attention, and Fallout 3 from Bethesda Softworks looks like it's definitely going to be worth the wait.


62 COMMENTS, LATEST BY kyes
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There are 60 comments about this post:
Nex's Avatar
Does it have radscorpions?

If they changed their name to murkskorpons or some shit like that I'm going to murder Bethesda.
Nex's Avatar
With my dick.
LostCrichton's Avatar
It all sounds great. I can't wait to see the final product. And to eat me some radiated corpses. Yummy!
AquaFox's Avatar
I hope it stays true to the first two games. I am playing the first Fallout now and it's GREAT.

What happened to isometric RPGs anyway.. I hope Bethseda actually makes it as free as the first two were :S.
dyslixec's Avatar
must...have...nowwwwww.
FiXXXer667's Avatar
I wish I had something smarter to say right now, but I'm too floored. GIEF PLIX!!!1!11!!eleven
Jim Sterling's Avatar
Corpse eating? I'm sold.
Reverend Anthony's Avatar
"The "wackier" over-the-top experience of Fallout 2 has been put to the side in favor of the gritter, more realistic tone of the first game."

I just came.
Mxyzptlk's Avatar
V.A.T.S. sounds awesome, as does the rest of this game. Great preview!
Rainbowblack's Avatar
Everything about this game sounds awesome

And it's coming out for PS3 to boot, thank god, 15 more months and I'll never have to play resistance again!!

BlackDove's Avatar
Thanks for the preview.

Awesome information.
kevvo's Avatar
Nex wants pokemon in the game.....
ConsFEARacy's Avatar
I am sorry to say that I have never played the first two games.

This game looks and sounds sooo good though! I am gonna have to go and buy 1 & 2 now!
MasterMS's Avatar
Me like
BuckF1tches's Avatar
How many corpses must be eaten?!?
Azereki's Avatar
Please tell me there will be a toolkit for the PC version!

... and if there is not an achievement for eating corpses I will be sorely disappointed.
Darkhart's Avatar
They better not fuck this up.
king3vbo's Avatar
Anyone who thinks Bethesda is gonna fuck this up is dead wrong... now I'll see you guys later I gotta clean the cum off the walls
Colette Bennett's Avatar
Nick Brutal rules.

Game looks good too.
Nick Chester's Avatar
I'm glad everyone liked the preview. There's SOOOO much more to talk about with this game, and not everything was fit into this preview.

I plan on doing a follow-up tomorrow with some random tidbits, so if you have any questions, I'll do my best to touch on them, for sure.
Rainbowblack's Avatar
Bethesda Can fuck this up. it's REEEEAL easy. If you've played the first two games then you understand the tightrope Bethesda treads on

If they nail it Bethesda is the darling of the gaming world.
Detry's Avatar
Awesome.

I finally got my drive working again yesterday morning and installed/played Fallout 2 all day yesterday. Spent too much time in the "Toxic cave" area and a day after getting out I got a message something like... ' The bunion on each foot have grown into new toes, but at least the chronic burning and itching sensation has gone away ' .

I lost my Fallout 1 disc. :(
BahamutZero's Avatar
I heard people whining on forums, with froth coming out of their posts, that this would be "Oblivion with guns" as if that meant something worse than an apocalypse where katie couric takes the presidency. personally, I think a fallout style "oblivion with guns" would be fucking kick ass.

three quarters perspective... that shit is ovah
BahamutZero's Avatar
and the screens? my pants are wet.
atomskSG0's Avatar
i only got to play a fall out game once and i thought i was going to vomit from shier excitement. I cant wait
Hwang's Avatar
Oh My God, I ams o excited I want this!!!
I think I might play the first one again.
Grim's Avatar
"crash mode from Burnout ... with body parts."

I'm speechless.
Agent Nixon's Avatar
@ N. Brutal
What is the inventory system like?
Can you customize your attire like in oblivion?
I heard on Game Informer that your weapon degrades and you can salvage parts (like bolts and triggers) and put them on newer weapons... Can you elaborate?
What do you mean by "drink water to replenish health"? Does that mean a puddle is basically a health pack now?
Phist's Avatar
I'm also itching to play the old Fallouts in anticipation for the madness that will be upon us next Fall. Fallout 3 looks faptastic indeed.

Great preview, Nick Brutal.
boltox's Avatar
I've heard that Ron Perlman can impregnate women just by speaking.
Skeeblar's Avatar
Looks great.
I really need to dig out Fallout one and two...
Jecrell's Avatar
@Nick: Groin shots; yes or no?
Ezruh's Avatar
where can i find 1 & 2?
GuitarAtomik's Avatar
gimmie gimmie gimmie
Faraday's Avatar
"including an awesome gun that can be used to suck up items in the environment and fire them at enemies."

a gravity gun?

this looks 'siting.
Jecrell's Avatar
http://www.bethsoft.com/bgsforums/index.php?showtopic=721305 <-- Destructoid preview thread on Fallout 3 forums
the GAMEGOBLIN's Avatar
OH GOD! This game gives me a chubby just thinking about it. I recently picked up the first and second installment to try it out. Both are amazing games. I can't wait for #3
MATTFOO's Avatar
Happy Times by Bob Crosby...bing crosbys lil bro...im sold.
invisible universe's Avatar
Wow, there's really a lot of ejaculating going on here.
Milhouse's Avatar
Lucky editor! I'm a big Fallout fan, and I hate the ones who would simply have Fallout 1 or 2 remade with the number 3. I understand their gripe, but seeing how Bethesda is handling this so far, I have nothing against.

And I want a dog sidekick.
Im OK's Avatar
This has potential to be so awesome. I hope it lives up to the hype.

Though based on the description of the violence up there, I bet this is going to be on the anti-gaming Nazi ban-list before too long.
Im OK's Avatar
And, wow, reading that bethsoft forum thread to which Jecrell posted a link has reminded me why I generally don't bother delving into the puke-stained hives which are gaming forums anymore, aside from Destructoid itself.
Zanch's Avatar
Thank you for the preview, Destructoid. My tent is officially pitched.
bleep's Avatar
awesome sauce...all over the place
TrevorCory's Avatar
I liked Fallout 2 better than 1. Gritty is cool, but a sick sense of humor is great. plus it was longer and more difficult and full of crazy easter eggs, like a whole village full of dudes hooked on magic cards, or monty python references.
BahamutZero's Avatar
A++++ for trailer park boys icon & SN
invisible universe's Avatar
@Im OK:

You know it's funny because that's the exact same feeling I got at that forum thread. Between the rampant complaining over the raping of a franchise and the incessant whining about how horrible the game is despite having never played it, I was pretty awestruck.

Lucky for us, we've got the D.
alexkorova's Avatar
"The "wackier" over-the-top experience of Fallout 2 has been put to the side in favor of the gritter, more realistic tone of the first game (rest easy -- Brotherhood of Steel and Tactics have been ignored)."
Ah great, I liked Fallout 1 more than Fallout 2, mainly because of the too wacky experience in F2. I don't diss wacky, but IMO it was too much in F2. Damn, I might need to get a new computer to play this, its seems quite awesome.
Darkhart's Avatar
The thing is I think they may have already compromised the Fallout formula with this "detonate the nuke" quest. Sure its pretty dark and ironic that a warhead that's been stable since the end of the war gets blown up by some foreign interloper, but a nuke? Maybe the nuances of the dialogue will make it feel less cheap and more fitting with the overall storyline... any chance of more specifics on this Nick?

They still have to make up for that utterly ridiculous "hand-held portable nuclear warhead launcher" (as seen in the GI article). Whacky weapons are one thing, but that in particular just seems to go against the spirit of the series. Nukes, even mini-nukes, as personal armament is just batshit insane.
Nyteshade's Avatar
@ Darkhart Our army has already developed backpack nukes that a trooper could carry on his back to a location and either set a timer or remotely detonate it later. It only packs a 10 to 100 ton TNT blast.

I think your interchanging the way we've used nuked before, large-yield weapons of mass destruction, and all the ways nuclear power can be released. By using different yield amounts you can change the size of the explosion just like a normal explosive. Radiation shouldn't be an issue seeing as Fallout 1 & 2 both used radiation as a main vice in the game.

Now imagine we've been at war for generations and the only technology being researched is war related. You don't think we could miniaturize a small-yield nuke into an RPG style rocket or even an explosive bullet.

Anyway, the game looks great, I didn't even expect the Fallout franchise to be back, and now it's in the hands of Bethesda, I can't complain.
Zoex's Avatar
U.S. goverment has allready been there, done that.

http://en.wikipedia.org/wiki/Davy_Crockett_%28nuclear_device%29

TheRob91's Avatar
Thank god for Bethesda.
Oninusar's Avatar
Its a beautiful thing...

Eating Corpses, that makes me happy, blowing the brains out of anything because... well i can also makes me happy....

blowing the brains out of a monster then eating its eyes makes me a walking ball of ecstas...

in the words of the Riddler "Joygasm!"
Ocelot's Avatar
Lemme get this straight... You can eat a corpse, choose to blow off body parts and destroy an entire city at the push of a button? Hmmmm. I'm in.

Excellent article, Nick. Dugg.
dorock's Avatar
So how long until the ESRB gives it an AO rating?
Skeeblar's Avatar
When politicians notice it.
Darkhart's Avatar
Just because its been done doesn't make any less BATSHIT INSANE.
danse11's Avatar
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Fading_Star's Avatar
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kyes's Avatar
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