Got news?   tips@destructoid.com  |  Never miss a story:   RSS + Twitter + YouTube
Hey! New here? Destructoid is a gaming discussion community, updated nearly every 20 minutes. Make a quick avatar to comment and enter our contests. Take the tour!

 


Home PC updates

Pew! Pew! Preview!: American McGee's Grimm: A Boy Learns What Fear Is

11:02 AM on 07.07.2008, Justin Villasenor 14 comments

Pew! Pew! Preview!: American McGee's Grimm: A Boy Learns What Fear Is photo
     PC

Have you ever found yourself thinking that fairy tales are just too damn happy nowadays? If so, then you may just find a kindred spirit in Spicy Horse Games, a developer that is creating a new franchise that focuses on giving these tales a much darker makeover.

American McGee’s Grimm: A Boy Learns What Fear Is serves as the introduction to a new episodic videogame series that will be exclusively distributed on GameTap. Taking a cue from the previous American McGee-branded game, Alice, Grimm takes the fairy tales we’ve all grown up hearing and puts a much darker spin on things.

These stories won’t start out grim, however: it will be up to the player -- and a horrid little bearded man named Grimm -- to gradually corrupt them, chapter-by-chapter. By properly utilizing Grimm’s foul aura, colorful landscapes will quickly be transformed into spooky, foreboding wastelands, full of lava, black skies, and barking hellhounds.

Hit the jump to get a detailed look at the corrupting revision process that American McGee’s Grimm employs.

As I said before, the game’s protagonist (antagonist?), Grimm, is one creepy little guy. Not only does he exude an odor so foul that it blackens the surrounding landscape, he also has the questionable habit of stalking young children just to give them a fright. This is where A Boy Learns What Fear Is’s story begins, presented similarly to a puppet show.

An unnamed Smith’s son has heard talk about a foreign emotion referred to as ‘fear,’ which he has never experienced due to the perpetually happy surroundings his peaceful village provides. Determined to find out exactly what fear is like, the boy first asks his father about it. Unfortunately, his father is likewise clueless about the ways of terror, and suggests he leave the confines of town to try and discover it somewhere out in the wider world. And even though the boy travels through such locations as execution grounds, graveyards, and haunted castles, he never does come to find what true fear is. Heck, he even ends up marrying a princess.

Grimm, of course, doesn’t plan to stand for any of this. Going back to the beginning of the tale, he tries his darndest to give the boy a true taste of fear -- with your help, of course. The story itself is made up of six scenes, each of which can be completed fairly quickly (around three to six minutes), which means the whole thing should only take about half an hour to complete. When Spicy Horse says episodic, they mean episodic.

In scene one, Grimm shows up in the smithy while the boy and his father are having their initial discussion about fear. Thinking that some less hospitable surroundings might give the boy some insight, he starts running around the small enclosure to begin corrupting everything within reach. The way Grimm darkens his surroundings is simple: all you need to do is move him around with the QWEAD keys or mouse (I preferred using the mouse), and his evil aura will do the rest.

Whenever you start a scene, Grimm’s aura will be “smelly,” its weakest state, meaning that he can only darken smaller objects. Moving around an area and corrupting the ground, walls, objects, and living creatures will slowly fill up a gauge -- referred to as the Dark-O-Meter -- at the top of the screen, increasing the aura’s potency once it reaches a certain amount. The stronger Grimm’s aura gets, the more stuff he can affect and the larger his range becomes. In order of weakest to strongest, the states his aura can reach are as follows: smelly, stinky, gross, foul, rotten, nasty, disgusting, repulsive, putrid, rancid, and vile. As an aside, the Dark-O-Meter never went above disgusting at any point of my playthrough of the episode, which would seem to suggest that future scenes will be longer and have more stuff to darken.

Of course, the inhabitants of these fairytale worlds won’t just let you corrupt their surroundings willy-nilly. Certain people such as guards or servants, and animals like field mice or dogs, will start cleaning up the objects you’ve darkened once they notice them. This means that you’ll need to keep moving, or the Dark-O-Meter will start to drop. Once your aura reaches a certain point, you can also darken the creatures themselves, thereby keeping them out of your way.

In the smithy, there are two assistants and a chicken that will start counteracting your corruption, but once you raise the Dark-O-Meter to ‘stinky,’ the game will allow you to open up another area by moving next to a gate and buttstomping. A buttstomp is performed by hitting the space bar or right mouse button to jump and then hitting it again while in midair. Aside from affecting certain objects, Grimm can also use the buttstomp to corrupt distant objects and momentarily stun cleaning creatures.

After Grimm corrupts most of the town and raises his Dark-O-Meter to ‘nasty,’ he can buttstomp next to a large house and fountain. Doing so will transform the house into a much scarier residence, while the fountain will overflow with lava that quickly fills up the middle of town. Grimm will then need to jump across some roofs while avoiding jets of flame coming out of the aforementioned lava. Yeah, there is some platforming in Grimm, but it’s all pretty easy. Even so, Spicy Horse implemented an aiming system for people that have trouble jumping from object to object. Just let Grimm stand still for a few seconds and he’ll start issuing forth an endless stream of urine. Aim the yellow geyser where you want to go and hit the jump button; Grimm will then leap to that spot automatically.

After crossing the lava, Grimm will use one more buttstomp to darken the boy and his father. The now much rougher smith will punch his son in the face and (literally) throw him out of town. Ah, fond farewells.

As far as replayablility goes, there doesn’t look to be a whole lot. You can go back through scenes to try and beat your previous times, or try and darken everything in case you missed something the first time through. There are also hidden coins in every scene that Grimm can collect. If you find all ten in the episode, a gallery that shows the light and dark version of every object and creature in the game will be unlocked. More stuff could be added in future episodes, though.

You too can experience the unique joy of turning small young children into matchsticks so they can burn their teacher alive when American McGee’s Grimm: A Boy Learns What Fear Is releases on GameTap on July 31. The Grimm series currently has a season of 23 episodes planned for release, so if it turns out to be your cup of tea, there’ll be plenty more to look forward to.


LAUNCH GALLERY (8 IMAGES)
Photo Photo Photo Photo Photo Photo Photo Photo
 

Next page: More Previews stories




Professor Pew's Avatar
Professor Pew at 07/07/2008 11:15
", Grim, is one creepy little guy."

Looks sweet!
sbshootme's Avatar
sbshootme at 07/07/2008 11:36
Sweet!
The style is very neat.
Also, episodic gaming GO!
Wexx's Avatar
Wexx at 07/07/2008 11:38
baww, why won't it be on Steam :(

I remember reading about that game ages ago in PC Gamer or something, and I still really want it. Can't wait!
jpitner's Avatar
jpitner at 07/07/2008 11:58
GameTap not dead, check
king3vbo's Avatar
king3vbo at 07/07/2008 12:34
Looks pretty cool
Dexter345's Avatar
Dexter345 at 07/07/2008 12:50
Sounds like Katamari or Elebits, sort of.
Krahsh's Avatar
Krahsh at 07/07/2008 12:51
hmm.. the art style looks interesting but I seem to remember the screenshots I saw last having a bit more depth and polish to them.

I hope this doesn't turn out to be a cute idea with bad gameplay.
iwontusemyname's Avatar
iwontusemyname at 07/07/2008 13:14
cautious, considering bad day in LA was a pile of ignorant garbage.
RonBurgandy2010's Avatar
RonBurgandy2010 at 07/07/2008 14:49
It just seems like it could get boring just walking around. It should be based on certain acts an actions you do in the world.
Oak's Avatar
Oak at 07/07/2008 15:29
I'm going to check it out, I loved American Mcgee's Alice back in the days
Mxyzptlk's Avatar
Mxyzptlk at 07/07/2008 15:59
I really need to use GameTap more often, this gives me the perfect motivation.
repsode's Avatar
repsode at 07/08/2008 07:04
You had me until "exclusively distributed on GameTap". Nothing against the service (in fact it has intrigued me for some time) but Ted doesn't seem to want to let my country use it outside some of the free games it puts out.
prev next

Returning Dtoiders: login now to post a comment

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just Create an avatar now - it's fast and free: PLUS you also get your own gaming blog and begin posting stories and uploading videos in our open community area that may also appear on our home page. Sign up and we'll guide you through it, it's easy and 100% anonymous.




 Original Videos

 Reviews
Mad Dog McCree Gunslinger Pack
Overlord II
Yosumin Live!
Let's Tap
Ghostbusters: The Video Game (Wii)
View all Game Reviews

 Community blogs -   39715 Dtoiders!

This month's theme: Untapped Potential

New to Dtoid? Read the survival guide


 Originals

Retroforce Recap: so what about those dirty games, now?











more original Destructoid stories



 Popular now more













Destructoid is:
Nick Chester
Editor-in-Chief
Jim Sterling
Reviews Editor
Dale North
News Editor
Hamza Aziz
Community Manager
Anthony Burch
Features Editor
Rey Gutierrez
Video editor & director
Niero
Founder, publisher
Letters to the editors
tips@destructoid.com
Associate Editors
Ashley Davis Jonathan Holmes
Brad Nicholson Jonathan Ross
Brad Rice Jordan Devore
Chad Concelmo Matthew Razak
Colette Bennett Tom Fronczak
Conrad Zimmerman Topher Cantler
Dyson Samit Sarkar
Contributors
Adam Dork
Ben Perlee
Daniel Lingen
Joseph Leray
Joe Burling
Mikey
Will Maddock
Stella Wong




get involved

register or login
post a blog
post a forum
enter a contest
discuss a review
contribute a news tip
write a guest editorial
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meet-ups
seriously

about us
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006