Ten to one he thinks he can do everything he does now, but indie. Lionhead's goals if I remember were the same thing, yet he buckled into going bigger. Given his back peddling I'm sure we'll see the same from this ridiculously named 22 Cans.
Only thing I really care about from this is what this does for Black and White?
Subsequently, I don't know if its real or not, but I looked up 22 Cans and they already have a basic website with just a quote, apparently from Peter, if it is real, and an email address that I guess is to send resumes to.
Doubtful. The man seems very much lost in his own vision of what he thinks is the future, when, like another commenter said, its antiquated.
Microsoft didn't have much to do with his choices at Lionhead, specially before he decided to focus on Fable so heavily, and the games he made before Fable weren't everything he played them up to be.
Take a personal favorite: Black and White. Both Black and White games were meant to be very much like Fable was supposed to be, but maybe on a grander scale: You were a God (in Black and White) who was shaping the world how you wanted it(the promise he made in both). He had implied (or flat out said) that you could do just about anything, when the end result was far from it in both games: which turned out to be a quirky strategy game.
Sure, Black and White 2 was far superior to the first one, and much more enjoyable, but in a lot of ways it was also much more restrictive (which seems to be the way his sequels tend to steer after his initial promise is gone).
So, yeah, either way, he promised big on those two well before he really got into the Fable train, and I don't believe one bit that Microsoft was the bulk of the cause behind the direction he had taken, and the problem was really mostly just him thinking too big. If anything, this new venture is probably so he's forced into thinking smaller.

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