5:20 PM on 08.05.2010 |
|
|
I think many of us will agree, most aspects of pre-order bonuses straight-up suck. We could get into how having multiple retailer-exclusive offerings is terrible, and how the entire system needs to go away, but for today, let's leave it at "generally speaking, the rewards themselves aren't good."
Can we at least come together there? Even Lionhead Studios' Peter Molyneux has had enough. The designer expressed his distaste in an interview with USA Today: "I'm kind of bored with pre-ordering stuff and getting a little bit more content that doesn't make any difference at all to anything. So what?"
"The industry takes an enormous indication behind pre-orders," says Molyneux. "I thought there must be a design thing we can do around that." Enter Fable III's Villager Maker.
He then went on to briefly mention Fable II Pub Games, and how Lionhead is "doing something equally, if not more innovational [for Fable III], before launch." There you have it, games industry. If you absolutely must do the whole pre-order thing, at least attempt to put some originality into it.
Peter Molyneux on creating 'Fable III' villagers and whither 'Milo' [USA Today via VG247]
Pretty big news for original Xbox fans has come today. Fable: The Lost Chapters will be getting the HD remake treatment this fall with Fable Anniversary. The original announcement comes by way of Lionhead's Tim Timmins and th...
Are you ready for another installment of Fable? Lionhead Studios has decided that the week before E3 is a good time to launch new Fable forums, which I'm sure it is. But the end result is speculation that this is a sign of an...
Following the completion of Fable: The Journey, Microsoft shaved somewhere under 10% of Lionhead Studios' workforce, the publisher told GI International this week.
"We are working closely with the affected employees dur...
It's no secret that game publishers hate using all that expensive paper and ink to make videogame manuals. Manuals lost their color, reduced the page count, and eventually started disappearing altogether, leaving only the hea...
The fatal flaw of Kinect games is that they are built on a foundation of lies.
You are the controller -- except most games control much of the action themselves to make up for the lack of input. It's more immersive -- except ...
I have a bit of a sordid history with the Fable franchise. Despite the now-infamous promises it never delivered on, I absolutely adored the first Fable, as what was delivered was a finely crafted game, and one of my favorite ...
With Fable: The Journey offering up hours of wagon riding, spell flinging, arm flailing, and regional British accents on October 9, Lionhead have put together a few developer diaries. In this first one the team talks ab...
One of the hardest things for me to understand is whenever someone belittles a "casual" game (whatever that may be to them) by claiming it's either unoriginal or lacks any sort of cutting-edge quality. I find this funny, beca...
Lionhead Studios is no stranger to making spin-offs for Fable. The first was an Xbox Live Arcade tie-in with Fable II called Pub Games, which was a collection of mini-games that appeared in the game and would allow you to car...
At Microsoft's E3 press conference, it was revealed that Kinect's TOTALLY NOT ON-RAILS GUYS Fable spin-off, Fable: The Journey will be available for the holiday season of 2012. One can reasonably expect to see it at some poin...