Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


Peter Molyneux got hate mail for Fable 2's ending photo

One of the biggest problems with American audiences in particular is that they need a happy ending. The movie version of Little Shop of Horrors, for example, had to have its brilliant dark ending cut because audiences were angry that it wasn't a saccharine, mollycoddling, happy ending that they could feel good about. It seems gamers suffer from the same mental deficiency, with some going so far as to write hate mail to Peter Molyneux over the way Fable 2 concluded.

The annoying thing is that Molyneux crooked the knee to these sensitive, wishy-washy retards, admitting that the ending caused "such a furor," the game's first bit of DLC was changed so that the dog could come back. This of course allows audiences to have their cake and eat it, completely undermining the impact of the game's conclusion. Fable 2 pulled a Little Shop of Horrors, in essence. 

"Don’t expect us to be as merciful as that in the future," adds the talkative developer, promising that perhaps the next Fable installment will possess some actual balls and see its own narrative through to the bitter end.


Continue: More Xbox 360 stories





prev
next 50 comments

58 comments | showing # 1 to 50

EternalDeathSlayer's Avatar - Comment posted on 08/23/2009 11:06
EternalDeathSlayer
I just finally got around to beating Fable 2. I kept turning the console on and off to get all 3 achievements for the choice at the end, but when all was said and done I chose the worst one, the one that gets you 1 million dollars and makes the entire world hate you.

I felt bad about the dog and sort of missed him, but I stop playing shortly after anyway.

Still, I liked that you were forced to make that choice. I was happy with the way the game ended overall.
phantomile's Avatar - Comment posted on 08/23/2009 11:10
phantomile
Oh how I despise happy endings.
Magnalon's Avatar - Comment posted on 08/23/2009 11:13
Magnalon
Just about everyone who beat Fable II contemplated writing him something saying it was inadequate. In my opinion, it was literally the worst ending of all time.

@EDS
"Still, I liked that you were forced to make that choice"

What? A one button boss battle, with zero choices in a game billed as a "choice game"? Give me Mass Effect, or something good, please!

Every Bioware end-boss battle ever is a shining example of where Molyneux went wrong.
gatorsax2010's Avatar - Comment posted on 08/23/2009 11:15
gatorsax2010
While I generally prefer happy endings, sometimes a downer ending is appropriate, and if it's the logical conclusion, people shouldn't just complain because it makes them feel bad. (And the ending of the stage version of Little Shop is ten times better than the tidy movie ending.)
Aberrant Thought's Avatar - Comment posted on 08/23/2009 11:18
Aberrant Thought
Just read the wiki for the original little shop, yes that would've been much better.
KIHP's Avatar - Comment posted on 08/23/2009 11:18
KIHP
I like the Donnie dark mindfuck, they should gave had you go in the past so a plane engine falls on you and thus your sister never dies
EternalDeathSlayer's Avatar - Comment posted on 08/23/2009 11:23
EternalDeathSlayer
I didn't say the end fight was good Magnalon. I said I liked the choice at the end and the fact that taking the million gold so I could get the Real Estate king achievement fucked me over on a bunch of other achievements I needed the dog for.

It was almost like my selfish choice came back to bite me in the ass. Bad karma or something.

I thought the game was good, not great. It was entirely too simple and admittedly not very immersive.

But I only rented it, so it was worth my rental.
EternalDeathSlayer's Avatar - Comment posted on 08/23/2009 11:24
EternalDeathSlayer
I didn't say the end fight was good Magnalon. I said I liked the choice at the end and the fact that taking the million gold so I could get the Real Estate king achievement fucked me over on a bunch of other achievements I needed the dog for.

It was almost like my selfish choice came back to bite me in the ass. Bad karma or something.

I thought the game was good, not great. It was entirely too simple and admittedly not very immersive.

But I only rented it, so it was worth my rental.
CapnCrunk's Avatar - Comment posted on 08/23/2009 11:24
CapnCrunk
The happy ending of Brazil sucked hard. Director's cut all the way. I'm not a happy ending person.
ShadowKirby's Avatar - Comment posted on 08/23/2009 11:29
ShadowKirby
Yeah, that's also why they changed the ending in Fallout 3.
ajaxender's Avatar - Comment posted on 08/23/2009 11:29
ajaxender
I didnt really like the end, because it was so anti-climatical. I mean after whats-his-face killed the dog and all, that stuff was fine. The moral choice at the end was interesting, too. It just didnt really do much in-between. I think what was missing was some kind of final challenge to overcome, it doesnt need to be a boss battle at all (because EVERYTHING does that, and in most games you can see it coming from damn near the start. Such as Mass Effect, to use Magnalons example). It just kind of... ended. You didnt even get to kill the guy.
atastysammich's Avatar - Comment posted on 08/23/2009 11:34
atastysammich
You and 80s movies, man.
CocoJambo's Avatar - Comment posted on 08/23/2009 11:37
CocoJambo
I cried like a baby at the end of Mario Galaxy. :( All those little lumas... Baaaawwww!
Slique's Avatar - Comment posted on 08/23/2009 11:40
Slique
I honestly didn't mind the Fable 2 ending. In fact I daresay I even liked it. Having a secondary character just come out with a 'oh, whatever' and shoot dead the main antagonist was a nice change to the norm, and was completely in character to hiowthey would have usually reacted. The only slight mistake Lionhead made was by not elaborating on the ending twist a tad more. Well, that and barely having the in-game world change after select your final choice.
Tdiddy9182's Avatar - Comment posted on 08/23/2009 11:46
Tdiddy9182
I just thought it was a shit ending.
Dangsterr's Avatar - Comment posted on 08/23/2009 11:50
Dangsterr
It was a shit ending....
Los255's Avatar - Comment posted on 08/23/2009 11:50
Los255
It's the first game where I actually thouroughly THOUGHT of what kind of impact the world was going to go through and I had to resurrect the dog, it was a no-brainer. I actually liked the ending because of that.

What a bunch of pussies those people.
EternalDeathSlayer's Avatar - Comment posted on 08/23/2009 11:52
EternalDeathSlayer
Well, I can certainly say that I sympathize with those who did not like the ending. Honestly, it took me by surprise with how quick it was over all of a sudden.

But again, I still enjoyed the game and I liked the choice at the end.
John B's Avatar - Comment posted on 08/23/2009 11:56
John B
That photo is so spot-on brilliant!
LsTr Of SmG's Avatar - Comment posted on 08/23/2009 12:09
LsTr Of SmG
@ gatorsax2010

Which is actually the ending of the ORIGINAL movie, which in my opinion remains the best version (though I am partial to some of the music in the musical). The original movie is the darkest of the three iterations and, partially down to that, also the most blackly humorous (imo).

On topic: I can think of worse game endings. Fable IIs was just blah.
flabzilla's Avatar - Comment posted on 08/23/2009 12:12
flabzilla
See the ending should have been in a big arena, Lucien transforms into a giant monster, your hero is beaten to a pulp and your just about to die when the ghost of your sister and dog appears to you in a vision.
With this new found courage and strength you push Lucien off run to the wall, back flip off the wall (in slow motion of course).
Now you have to face off against the boss picking off his weak points and then delivering the final blow to head, cutting it off.
Then you turn around and look at the camera and say "See you in hell..." and Lucien explodes in a big bloody explosion saying "You haven't seen the last of meeeeeeeeee!, you walk out and everyone cheers.
Firestorm2117's Avatar - Comment posted on 08/23/2009 12:13
Firestorm2117
While I really liked the ending, I kinda agree with Magnalon saying that it was the only real choice you had in the entire game. Deciding who to kill and who to fart on isn't exactly the same as choosing your own path. I loved Fable II, but it failed miserably as a "make your own story" RPG.
Kaspar's Avatar - Comment posted on 08/23/2009 12:14
Kaspar
If the dog thing was a spoiler, I'll rage.
Kris S's Avatar - Comment posted on 08/23/2009 12:15
Kris S
Americans need happy endings in films and games? Yet box art has to be changed to something in your face preferably with explosions or something on them to sell more? That's more of that famed American intelligence right there
Uzzy's Avatar - Comment posted on 08/23/2009 12:16
Uzzy
My only problem with the ending was that, without the dog, a lot of the post game adventure becomes problematic. From a story perspective, the ending was very nice, I thought. Less so from a gaming perspective.

The 'final challenge' that ajaxender speaks of was the decision to leave the perfect world at the end, in favour of going back to the real one. But that was entirely story based, rather then a gaming challenge.
Chin35char's Avatar - Comment posted on 08/23/2009 12:27
Chin35char
i really enjoyed the ending
brainderailment's Avatar - Comment posted on 08/23/2009 12:28
brainderailment
What a dumb cat, he didn't even take the stickers off of his controller.
DV2FOX's Avatar - Comment posted on 08/23/2009 12:48
DV2FOX
i would like people to spam hate mail @ Moly' for NOT BRINGING FABLE 2 TO THE PC ><
jamie dickerson's Avatar - Comment posted on 08/23/2009 12:53
jamie dickerson
I personally hated the ending to Fable 2 because it felt unsatisfying, like the whole game. Fuck the dog, give me a final boss or at something challenging at the end!
xDimMaK's Avatar - Comment posted on 08/23/2009 13:21
xDimMaK
The suck of Fable 2's ending has nothing to do with it being "happy" or not.
MasterBalls's Avatar - Comment posted on 08/23/2009 13:24
MasterBalls
I couldn't give a crap about the dog. It was more that I had gone through six hours of traversing Albion and gone through a rigorous torture as a Spine guard (that was a great part btw) just to come to a total anti climax.

Which is why I felt no guilt in saving before so I could get the three ending achievments
Tubatic's Avatar - Comment posted on 08/23/2009 13:30
Tubatic
@flabzilla

I lol'd.

I dug that it wasn't a big boss fight at the end. That wasn't the point, in my opinion. The point was the completion of the story. What good story ends, really ends, with an uber-boss fight?

It's called Fable not Brawler, ya know?
Tubatic's Avatar - Comment posted on 08/23/2009 13:46
Tubatic
@Magnalon

Wait, the end boss of Mass Effect, where you fight a super powered dood for three distinct stages?

That ending sequence was completely awesome as a whole. One of the best I've ever played. But the boss fight itself... pretty straightforward. Villain gets all over-9000 and has three stages of deadly attacks. Boiler plate.
ViewFinder's Avatar - Comment posted on 08/23/2009 13:47
ViewFinder
Most of time I don't care is the ending good or bad as long as it suits rest of the game. Say prototype, you are the most horrible thing that could happen to the city and yet you are, in the end, some kind of saint, it doesn't make sense.
Magnalon's Avatar - Comment posted on 08/23/2009 14:04
Magnalon
@Tubatic
It wasn't necessarily the stereotypical triumphant over the top boss battle that flabzilla hilariously described, that I enjoyed from ME's ending: it was just so multi-faceted, and enjoyable to play.

Fable II's ending was just shit: through and through. Like someone mentioned above, it had nothing to do with emotion. It was an un-fun ending with an arbitrary choice at the end that you most likely will not experience post-game due to the disgust you'll feel from the horrible climax, and the lack of the dog to enjoy it with.

I also personally disliked it because I like my villains to be somewhat interesting. They don't have to turn into a giant dragon (Fable I, lawl), they just have to feel different than the stereotypical villain in some way shape or form. Lucien was just painfully underdeveloped, and that contributed to the feeling of apathy towards your "final choice". Maybe if the sister was better developed, or they made Lucien somewhat of a sympathetic character, it would have been better. As you can see, I have a myriad of reasons for disliking the ending.

At least with ME, even if you didn't enjoy it, your choices will carry on into ME II. But that's a whole 'nother rant about how much shittier of a game Fable II was than it's first iteration. KOTOR I would actually be a much better barometer for amazing endings in action-RPG games.
Korinthian's Avatar - Comment posted on 08/23/2009 14:10
Korinthian
I don't like it, and I don't agree with it, but it seems like that if you want to play a game which contains game-altering choices, then you will have to settle for slides with a voice-over as an ending.
super2j's Avatar - Comment posted on 08/23/2009 14:20
super2j
Man, with sad/dark endings overall dont sit well with me, because usually i would have made my emotional connection to the story by that time. So seeing a sad ending does not make me happy.
Tubatic's Avatar - Comment posted on 08/23/2009 14:29
Tubatic
@Magnalon

Its almost like we played two different games, which in itself is really fascinating...

Lucien isn't the pinnacle of villian-dom, but I think he was well developed considering the POV of Fable II's story. You meet him at the beginning and he's a dick. You find the guy's diary, and you can hear the progression of this guy down a really bad path, for an arguably worthwhile cause: The ressurrection of his family. He's heartless, and pretty unwaivering in his cruelty by the time you catch up to him in the Spire mid-way, and all the way through to the end.

And then, at the end, you pretty much steal his wish! How awesome are you if all you want to do is bring your family (heh families) and dog back? Are you any better than that guy, or are you truly just as cruel?

We never get to see him brooding and twirling his curleh mustache, sure. But he serves his role, which I think should matter even less than most villians by the time you get to the end of Fable II. I personally had stronger feelings about The Hero of Skill by the end than I did for Lucien, considering the connection I felt for Fable I's Oakvale. There's a lot of grey in Fable's story, as a series, that doesn't pronounce itself in the main arch. While that arguably diminishes the main storyline, I think the world is more robust for it.

Separately, giving points to ME for having an effect on ME II? That's a parlor trick for ME II: Does that really make the first game itself any better?
Trevor McGee's Avatar - Comment posted on 08/23/2009 14:40
Trevor McGee
It has nothing to do with it being a happy ending or not, the game has a happy ending for people to choose from. If they didn't pick it, then that's their problem. What sucks about the ending, as was said, is that it was so anti-climatic. There isn't a unique boss battle in the entire game, every boss is just a regular enemy with his costume slightly varied. At the end of Fable II you don't even get a final boss, unless you count that stupid giant floating triangle, which I don't think should even be acknowledge it was so shitty. Aside from the customization they give you everything in the first Fable was far superior. Better enemies, better enemy variety, REAL bosses, better designed albeit more linear world, better storyline, etc.
FxckNelson's Avatar - Comment posted on 08/23/2009 15:09
FxckNelson
It was a bad ending to a bad game. I still don't understand why this game was so popular. If it was just an action adventure, it would have bombed. Shitty, boring, repetitive action, the menu and item systems blow. It's got the worst rpg elements of any game with rpg elements, and the whole marriage, buying furniture, participating in society is just a complete waste of time. The most depressing moment in recent gaming was suffered when I realized I had been farting and dancing for a crowd of people for 5 minutes hoping one would like me enough to give me a gift. If that's your idea of fun you are a lonely, depressed person. Fable II fucking blows.
Zulu's Avatar - Comment posted on 08/23/2009 15:22
Zulu
I only wish the game was a FABLE? Get it? That was an incredibly funny joke there, that you porbably missed, ha ha ha. Seriously though, Fable sucked IMHO. If I wanted to follow a guiding light I would have become a fucking sailor.
Batthink's Avatar - Comment posted on 08/23/2009 15:48
Batthink
"Don’t expect us to be as merciful as that in the future"

AMEN, brother.
J03yyz's Avatar - Comment posted on 08/23/2009 16:19
J03yyz
the ending didn't suck because the dog died.

the ending sucked because there was no final battle and the asshole i was trying to kill the whole game took 1 shot to the head to kill.

sure if this was real life or a movie, that guy could have taken a single bullet to the brain - but this is a video game - set in a world with magic... he should have had some sort of shield magic or SOMETHING to make that last confrontation interesting.

get over yourself Molyneux.
Shadowiii's Avatar - Comment posted on 08/23/2009 16:37
Shadowiii
J03yyz has it right. There was no final boss. It was stupid.
Also the 1mil gold was the dumbest incentive ever. Any hardcore player would have had so much real-estate money by that point they'd be swimming in it. Hell, last time I played I gave a random hooker 1mil to get enough good points to learn laugh (the last expression I needed). I earned it back in a good 2-3 hours of play.
Picking to not save the dog was awful. The dog is essential for like a good 50% of the game, if not more. It was stupid to leave him dead (unless you give Peter some of your money for expansions, hur hur).
Ending was stupid, game was disappointing. It wasn't bad, it was just disappointing.
Korinthian's Avatar - Comment posted on 08/23/2009 16:47
Korinthian
I don't like it, and I don't agree with it, but it seems like that if you want to play a game which contains game-altering choices, then you will have to settle for slides with a voice-over as an ending.
EdgyDude's Avatar - Comment posted on 08/23/2009 17:04
EdgyDude
Though i haven't played Fable II after reading some comments it seems to me that perhaps the flaw of the game isn't if the ending was happy or not, but if it was suited to the very core of the game which was the moral choices that make you a hero or villain, in a weird way i find valid points in both Tubatic and Magnalon. Tubatic seems right to me here:

"And then, at the end, you pretty much steal his wish! How awesome are you if all you want to do is bring your family (heh families) and dog back? Are you any better than that guy, or are you truly just as cruel?"

sound like a valid way to interpret the outcome, and that may just be the problem, it was left to the player to infer that point. On the other hand Magnalon's point:

"What? A one button boss battle, with zero choices in a game billed as a 'choice game'? Give me Mass Effect, or something good, please! "

Which proves the old adage "it's not what you say but how you say it". In a game which main point was the options you take, being forced to take the same final choice no matter what does feel anticlimatic, even more when it's forced by another character is you don't make it. Besides that the choices feel somewhat empty if your previous actions have seemingly no effects on them (I.E. they are always the same 3 choices and consequent effects when could have been better if different options appeared according to your "alignement").

We could argue that a moral choice game should be different, but haven't we already heard how complex that is and how so very few games actually go beyond complete saint or absolute asshole (i think The Witcher is about the only one i can think of right now).

It all comes down to waiting for the next step in game evolution, where true moral choices are implemented, or rather implemented beyond the simplest way, specially when most attempts get so harshly criticized. It took a fair amount of fails before successfully getting to proper 3D jump from old 2D, but we got there, let's try to keep or minds open and criticize constructively instead of ranting wildly, at least that's my opinion.
Magnalon's Avatar - Comment posted on 08/23/2009 18:24
Magnalon
@Tubatic
We'll have to agree to disagree. I remember commenting in your "Fable II Dog was awesome" blog that I didn't feel any connection what so ever (in fact I thought it was a burden).

I'd love to have a full on conversation regarding the trials and triumphs of the Fable series one day. In fact, I flesh out my history with Project Ego (Fable I) in great detail on the latest podcast I recorded (found in my profile).

Additionally, I do agree that the ME1-->2 connectivity was simply made to create a need to buy the sequel, but I was mostly commenting on the fact that if you somehow didn't enjoy the ending, you can take solace in the fact that your choices (real choices), will effect the sequel in some way, as opposed to Fable II, which is just an un-fun endgame.
timtheterrible's Avatar - Comment posted on 08/23/2009 18:41
timtheterrible
@Magnalon

Agreed. The end of Mass Effect was, bar none, the most satisfyingly epic ending I've ever experienced in a videogame.
Tron's Avatar - Comment posted on 08/23/2009 19:22
Tron
what i didn't like about Fable II was that there was no end boss. i couldn't care less if the ending was happy or not. fuck the dog.
snukastyle's Avatar - Comment posted on 08/23/2009 19:50
snukastyle
I had no problem with the ending, really. Only thing that bugged me is that no matter what choice you choose, Hammer puts you down and you don't have any chance to get vengeance on her talkative self. Honestly, each time I played the game I wish there was a way to make her shut up from the start...
prev next 50 comments

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 

   Got news?   tips@destructoid.com   |   Dtoid Twitter

New Videos

more videos


Reviews & Previews
BioShock 2 review
Dante's Inferno review
Chime review
Hustle Kings review
iPhone Review Round-up: January review
more reviews
Dawn of War II Chaos Rising
Metro 2033
A trip to the racetracks Days of Thunder Arcade
Double the pleasure, double the fun with Darwinia+
Wizarding world in plastic Lego Harry Potter Years 1-4
more previews


- The Dtoid Army is 56701 strong -

Showing Cblogs with 3+ faps   show all

Call for entries: the Areas of my Expertise

New to Dtoid? Read the survival guide


 Originals
Jonathan Holmes: Analyzing No More Heroes 2, part 2: The bosses, part 2





















More Destructoid Originals




We are Destructoid   tips@destructoid.com
Nick Chester
Editor-in-Chief
Niero
Founder, Big Boss
Jim Sterling
Reviews Editor
Hamza Aziz
Community Manager
Dale North
News Editor
Rey Gutierrez
Destructoid Video EIC
Anthony Burch
Features Editor
Brad Nicholson
Managing Editor
Tom Fronczak Colette Bennett
Ashley Davis Ben Perlee
Conrad
Zimmerman
Chad Concelmo
Jonathan Holmes Jonathan Ross
Brad Rice Jordan Devore
Will Maddock Matthew Razak
Josh Tolentino
Joseph Leray
Topher Cantler Samit Sarkar
     
  Adam Dork
Daniel Lingen
Hollie Bennett
Joe Burling
Mikey Turvey






 
 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006