One of the biggest problems with American audiences in particular is that they need a happy ending. The movie version of Little Shop of Horrors, for example, had to have its brilliant dark ending cut because audiences were angry that it wasn't a saccharine, mollycoddling, happy ending that they could feel good about. It seems gamers suffer from the same mental deficiency, with some going so far as to write hate mail to Peter Molyneux over the way Fable 2 concluded.
The annoying thing is that Molyneux crooked the knee to these sensitive, wishy-washy retards, admitting that the ending caused "such a furor," the game's first bit of DLC was changed so that the dog could come back. This of course allows audiences to have their cake and eat it, completely undermining the impact of the game's conclusion. Fable 2 pulled a Little Shop of Horrors, in essence.
"Don’t expect us to be as merciful as that in the future," adds the talkative developer, promising that perhaps the next Fable installment will possess some actual balls and see its own narrative through to the bitter end.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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I felt bad about the dog and sort of missed him, but I stop playing shortly after anyway.
Still, I liked that you were forced to make that choice. I was happy with the way the game ended overall.
@EDS
"Still, I liked that you were forced to make that choice"
What? A one button boss battle, with zero choices in a game billed as a "choice game"? Give me Mass Effect, or something good, please!
Every Bioware end-boss battle ever is a shining example of where Molyneux went wrong.
It was almost like my selfish choice came back to bite me in the ass. Bad karma or something.
I thought the game was good, not great. It was entirely too simple and admittedly not very immersive.
But I only rented it, so it was worth my rental.
It was almost like my selfish choice came back to bite me in the ass. Bad karma or something.
I thought the game was good, not great. It was entirely too simple and admittedly not very immersive.
But I only rented it, so it was worth my rental.
What a bunch of pussies those people.
But again, I still enjoyed the game and I liked the choice at the end.
Which is actually the ending of the ORIGINAL movie, which in my opinion remains the best version (though I am partial to some of the music in the musical). The original movie is the darkest of the three iterations and, partially down to that, also the most blackly humorous (imo).
On topic: I can think of worse game endings. Fable IIs was just blah.
With this new found courage and strength you push Lucien off run to the wall, back flip off the wall (in slow motion of course).
Now you have to face off against the boss picking off his weak points and then delivering the final blow to head, cutting it off.
Then you turn around and look at the camera and say "See you in hell..." and Lucien explodes in a big bloody explosion saying "You haven't seen the last of meeeeeeeeee!, you walk out and everyone cheers.
The 'final challenge' that ajaxender speaks of was the decision to leave the perfect world at the end, in favour of going back to the real one. But that was entirely story based, rather then a gaming challenge.
Which is why I felt no guilt in saving before so I could get the three ending achievments
I lol'd.
I dug that it wasn't a big boss fight at the end. That wasn't the point, in my opinion. The point was the completion of the story. What good story ends, really ends, with an uber-boss fight?
It's called Fable not Brawler, ya know?
Wait, the end boss of Mass Effect, where you fight a super powered dood for three distinct stages?
That ending sequence was completely awesome as a whole. One of the best I've ever played. But the boss fight itself... pretty straightforward. Villain gets all over-9000 and has three stages of deadly attacks. Boiler plate.
It wasn't necessarily the stereotypical triumphant over the top boss battle that flabzilla hilariously described, that I enjoyed from ME's ending: it was just so multi-faceted, and enjoyable to play.
Fable II's ending was just shit: through and through. Like someone mentioned above, it had nothing to do with emotion. It was an un-fun ending with an arbitrary choice at the end that you most likely will not experience post-game due to the disgust you'll feel from the horrible climax, and the lack of the dog to enjoy it with.
I also personally disliked it because I like my villains to be somewhat interesting. They don't have to turn into a giant dragon (Fable I, lawl), they just have to feel different than the stereotypical villain in some way shape or form. Lucien was just painfully underdeveloped, and that contributed to the feeling of apathy towards your "final choice". Maybe if the sister was better developed, or they made Lucien somewhat of a sympathetic character, it would have been better. As you can see, I have a myriad of reasons for disliking the ending.
At least with ME, even if you didn't enjoy it, your choices will carry on into ME II. But that's a whole 'nother rant about how much shittier of a game Fable II was than it's first iteration. KOTOR I would actually be a much better barometer for amazing endings in action-RPG games.
Its almost like we played two different games, which in itself is really fascinating...
Lucien isn't the pinnacle of villian-dom, but I think he was well developed considering the POV of Fable II's story. You meet him at the beginning and he's a dick. You find the guy's diary, and you can hear the progression of this guy down a really bad path, for an arguably worthwhile cause: The ressurrection of his family. He's heartless, and pretty unwaivering in his cruelty by the time you catch up to him in the Spire mid-way, and all the way through to the end.
And then, at the end, you pretty much steal his wish! How awesome are you if all you want to do is bring your family (heh families) and dog back? Are you any better than that guy, or are you truly just as cruel?
We never get to see him brooding and twirling his curleh mustache, sure. But he serves his role, which I think should matter even less than most villians by the time you get to the end of Fable II. I personally had stronger feelings about The Hero of Skill by the end than I did for Lucien, considering the connection I felt for Fable I's Oakvale. There's a lot of grey in Fable's story, as a series, that doesn't pronounce itself in the main arch. While that arguably diminishes the main storyline, I think the world is more robust for it.
Separately, giving points to ME for having an effect on ME II? That's a parlor trick for ME II: Does that really make the first game itself any better?
AMEN, brother.
the ending sucked because there was no final battle and the asshole i was trying to kill the whole game took 1 shot to the head to kill.
sure if this was real life or a movie, that guy could have taken a single bullet to the brain - but this is a video game - set in a world with magic... he should have had some sort of shield magic or SOMETHING to make that last confrontation interesting.
get over yourself Molyneux.
Also the 1mil gold was the dumbest incentive ever. Any hardcore player would have had so much real-estate money by that point they'd be swimming in it. Hell, last time I played I gave a random hooker 1mil to get enough good points to learn laugh (the last expression I needed). I earned it back in a good 2-3 hours of play.
Picking to not save the dog was awful. The dog is essential for like a good 50% of the game, if not more. It was stupid to leave him dead (unless you give Peter some of your money for expansions, hur hur).
Ending was stupid, game was disappointing. It wasn't bad, it was just disappointing.
"And then, at the end, you pretty much steal his wish! How awesome are you if all you want to do is bring your family (heh families) and dog back? Are you any better than that guy, or are you truly just as cruel?"
sound like a valid way to interpret the outcome, and that may just be the problem, it was left to the player to infer that point. On the other hand Magnalon's point:
"What? A one button boss battle, with zero choices in a game billed as a 'choice game'? Give me Mass Effect, or something good, please! "
Which proves the old adage "it's not what you say but how you say it". In a game which main point was the options you take, being forced to take the same final choice no matter what does feel anticlimatic, even more when it's forced by another character is you don't make it. Besides that the choices feel somewhat empty if your previous actions have seemingly no effects on them (I.E. they are always the same 3 choices and consequent effects when could have been better if different options appeared according to your "alignement").
We could argue that a moral choice game should be different, but haven't we already heard how complex that is and how so very few games actually go beyond complete saint or absolute asshole (i think The Witcher is about the only one i can think of right now).
It all comes down to waiting for the next step in game evolution, where true moral choices are implemented, or rather implemented beyond the simplest way, specially when most attempts get so harshly criticized. It took a fair amount of fails before successfully getting to proper 3D jump from old 2D, but we got there, let's try to keep or minds open and criticize constructively instead of ranting wildly, at least that's my opinion.
We'll have to agree to disagree. I remember commenting in your "Fable II Dog was awesome" blog that I didn't feel any connection what so ever (in fact I thought it was a burden).
I'd love to have a full on conversation regarding the trials and triumphs of the Fable series one day. In fact, I flesh out my history with Project Ego (Fable I) in great detail on the latest podcast I recorded (found in my profile).
Additionally, I do agree that the ME1-->2 connectivity was simply made to create a need to buy the sequel, but I was mostly commenting on the fact that if you somehow didn't enjoy the ending, you can take solace in the fact that your choices (real choices), will effect the sequel in some way, as opposed to Fable II, which is just an un-fun endgame.
Agreed. The end of Mass Effect was, bar none, the most satisfyingly epic ending I've ever experienced in a videogame.