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Permanent Death: exploring harsh consequence in Far Cry 2 photo

A little while ago, a conversation on Far Cry 2 creative director Clint Hocking's blog led to a small experiment amongst the die-hard fans of the game. Manveer Heir argued that ethical choices are meaningless unless those choices are irreversible and backed up by permanent consequence: Clint Hocking argued that such a philosophy is one more applicable for linear narrative, and doesn't take into account the game-specific mechanics of restarting and trying again.

Eventually, this snowballed into an experiment revolving around Hocking's game: how would the player-enforced concept of permanent death change the experience of playing Far Cry 2? What if instead of restarting from your last save file upon death, you simply deleted your savegame and had to accept that your death represented the end of your story?

Though Ben Abraham isn't the only blogger to chronicle his attempt at a permadeath Far Cry 2 run, he's certainly presented his story in a more polished and entertaining format than many others I've read. His story, "Permanent Consequence," is now available for download as a PDF (don't get scared by the pagecount: each slide only holds one or two sentences). Though it focuses more on the experience of creating a story and identifying with one's avatar than it does the actual strategies that a FC2 veteran would need to undertake in order to survive a permadeath playthrough (Abraham forces himself to pretend he doesn't know the endgame twist, for instance) it's still a remarkably interesting read.

And a surprisingly well-timed one, as well: I just completed my first successful no-death playthrough of FC2, and it may have been one of the most meaningful experiences I've ever had in a game. I highly recommend trying it out.








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41 comments | showing # 1 to 41
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Gyrael's Avatar - Comment posted on 12/04/2009 15:08
Gyrael
Will read.
rcabc's Avatar - Comment posted on 12/04/2009 15:11
rcabc
I would try this but probably die in five seconds and my story would be "I got malaria in an African Country, and then a South African shot me while I tried to steal his house from him."
Oncomouse's Avatar - Comment posted on 12/04/2009 15:12
Oncomouse
Anthony,

Do you think this relates at all to games like Heavy Rain where death is incorporated into the core of the game as a reasonable and possible story element?
kefkaesque's Avatar - Comment posted on 12/04/2009 15:13
kefkaesque
Your rant about this game inspired me to buy it (well it being only 20 on Steam for the full game and the DLC did too) and now I'm thinking of just doing a no death run right off the bat. Is that a terrible idea or do you think it would enhance the experience of the story and all that?
Script-br's Avatar - Comment posted on 12/04/2009 15:13
Script-br
If the game stops locking me in Mike's Bar, I might try this.
silvain's Avatar - Comment posted on 12/04/2009 15:14
silvain
It generally makes for some pretty shitty stories. Where's the Penny Arcade about playing the mighty king who fell in a creek and died?

Demon's Souls give the perfect solution for this style of design. Auto-save over your save file once you choose anything, and you only get to keep one save per character.

I'm not sure if I like this kind of design, but that's how to do it. Mind you, if you have any game breaking bugs, and players have no previous save to reload to, that would really suck.
LOLFONDU's Avatar - Comment posted on 12/04/2009 15:14
LOLFONDU
I fucking hated playing this game though, after I watched your stupid revrant about it. It sucks.

Gameplay = horrible. Thats the first thing that matters. What if passage didn't have a"go right" key? Fucking game would suck, thats what.

This game, sucks ass. The controls are fucking awful and the respawning guard towers and driving times are horrible. Bad game.
Michael Brown's Avatar - Comment posted on 12/04/2009 15:14
Michael Brown
I did a similar no death run in Bioshock. Got to the last level before I died.. it was painful..
AfroWalrus's Avatar - Comment posted on 12/04/2009 15:15
AfroWalrus
Half an hour to download. Hope it's good.
maxman14's Avatar - Comment posted on 12/04/2009 15:25
maxman14
@afrowalrus half an hour? what kind of internet connection do you have? also reading.
king kong five's Avatar - Comment posted on 12/04/2009 15:28
king kong five
I've been really wanting to do this since I saw your Rev Rant on it. I rented it back when it first came out and really enjoyed it. The only thing holding me back from putting the money down for it and trying out a permanent death playthrough is the respawn outposts... Jesus Christ, the respawning outposts. It didn't make the game that much harder for me, it just made everything so damn tedious.

Does anyone know if there's a mod for the PC version that makes an outpost stay empty once you've cleared it out? Or stay empty for a few minutes, at the very least?
Anthony Burch's Avatar - Comment posted on 12/04/2009 15:31
Anthony Burch
Oncomouse:
I can't really say, not knowing how Heavy Rain's player death situation will work: whether it'll be a punishment for shitty QTE performance or a result of ethical choices you make or something, I dunno. In Far Cry 2, your possible death comes about as a result of either getting sloppy, or because of how you manage your buddies. Without spoiling the whole game/my strategy for a successful run through, I'd argue that the more meticulously evil you are in a permadeath playthrough, the better your chances of survival.

kefkaesque:
I'd do a normal playthrough first so you can understand the mechanics and learn survival techniques (if you're on foot and you see a jeep, FUCKING SIDESTEP IT). Death sometimes, but not always comes suddenly, and you need to learn how to avoid such deaths before attempting an ironman runthrough.
TheTruth's Avatar - Comment posted on 12/04/2009 15:36
TheTruth
I didn't realize so many gamers were restarting their previous saves on multi-choice games. I mean, I knew SOME did. But not like a majority of them regularly. I never do that.

If you do, this article is a good point. If you stand by your choices instead of just running through each choice with saves and picking the best, I promise you'll have a much more interesting and rewarding experience in ANY gme with choices.

That light form of cheating is aways there, but it's only cheating yourself.
Hammersmith's Avatar - Comment posted on 12/04/2009 16:03
Hammersmith
I tried a couple times to get into Far Cry 2. For whatever reason I couldn't get into it and ended up selling it. I just didn't find it to be much fun.
Naim Master's Avatar - Comment posted on 12/04/2009 16:04
Naim Master
@kefkaesque
I'm doing this right now, it's pretty awesome as long as you don't suck, go for it!
MCChampaignMillionaire's Avatar - Comment posted on 12/04/2009 16:37
MCChampaignMillionaire
For real...like...permanent death in a game? If I want to die permanently I would just jump off the next freakin bridge
ProfessorFoo's Avatar - Comment posted on 12/04/2009 17:08
ProfessorFoo
@ MCChampaignMillionaire
I'm pretty sure you don't want to die. That's the entire point. The choices people make in games would be way different if they knew they couldn't load an old file when they die.
KingSigy's Avatar - Comment posted on 12/04/2009 17:09
KingSigy
I honestly don't see how playing a permanent death run through can make the game more meaningful. Yeah it would be a tremendous accomplishment, but I don't make choices in games and then reload to undo them. If I happen to get someone killed, I end up feeling bad about it all the way till the end.
Brendan Keogh's Avatar - Comment posted on 12/04/2009 17:42
Brendan Keogh
I tried doing a perma-death run through on Infamous difficulty (After completeing a normal run through on... whatever the 2nd hardest difficulty is).

I spent about 30mins (no joke) crouched behind a small wall, pinned down by a sniper during the first mission. It was certainly the most intense few hours of gaming I have ever played.

Few games of recent times seemt o divide people like Far Cry 2. Some people get so immersed in it and think it is one of the most incredible games of recent times (self included), while others with similar gaming tastes just can't stand it. I guess that is what happens when someone like Clint Hocking, who seems tohate narrative in games, makes narrative driven games.

I downloaded this pdf yesterday and read through it. I recommend sticking with it; the wring gets a lot better after a while, once he starts treating it like a narrative of a character and less like a diary of his playing through a game.
reindall's Avatar - Comment posted on 12/04/2009 18:07
reindall
Didn't Kojima say that he'd like the Metal Gear Solid disc to destroy itself when the player dies? That would be painful.
Tubatic's Avatar - Comment posted on 12/04/2009 18:09
Tubatic
I rented Far Cry 2 after that one RevRant, and I enjoyed it, despite some frustration. I nearly bought it, but ended up just sending it back. I might pick it back up and give it another whirl, once I play out some of these new games.

Its definitely a game about systems, and I really dig that.
Squishy3's Avatar - Comment posted on 12/04/2009 18:13
Squishy3
Steel Battalion experimented with permanent death, if you didn't eject in time your save was deleted, and if you ejected too many times you were retired to the back lines and your save was deleted.
Batthink's Avatar - Comment posted on 12/04/2009 18:29
Batthink
@ Brendan Keogh;

I believe that is 'Hardcore' difficulty you are talking about (which I am playing on currently).

@ Reindall;

He'd make a lot of money with those trap-doors opening in the floor, I tell you.

Yeah, I am playing through the game, but I'd only try a 'perma-death' play-through once I got through my backlog of other games.
PhazonYoshi's Avatar - Comment posted on 12/04/2009 19:02
PhazonYoshi
I did this in Oblivion (fairly modded). First time I got bitten by one of the rats at the start and caught a nasty illness (apparently it's like... 1 in 100 chance for that particular one. Nasty), and spent the next hour getting gradually weaker until I collapsed mere meters from the exit. It was awesome.

Second time I got quite far and was eventually killed at kvatch, but it was less meaningful to me.
bluemeep's Avatar - Comment posted on 12/04/2009 19:30
bluemeep
Hasn't anyone around here played NetHack recently?
Haizeus's Avatar - Comment posted on 12/04/2009 19:38
Haizeus
I've never even considered this! It's interesting enough to get me to go through FC2 for a third time. Quick question: What difficulty and platform did you play this on? Considering the shitty console controls and general difficulty on the higher levels I could see this being quite difficult.


Unrelated: I really wish I had a PC that could run FC2...
pl0x kthanxbai's Avatar - Comment posted on 12/04/2009 19:43
pl0x kthanxbai
huh...



it reminds me of heavy rain
Anthony Burch's Avatar - Comment posted on 12/04/2009 19:59
Anthony Burch
Haizeus:
The accepted permadeath constraints, generally speaking, are:

-Normal difficulty
-PC version, with draw distance set to maximum
-Fortune DLC pack included, but only for the purpose of using the new vehicles (the weapons are free and thus kind of fuck up the early part of the game where you're only meant to have a single pistol to your name)
supportchrisjackson's Avatar - Comment posted on 12/04/2009 20:35
supportchrisjackson
I just started playing this game last week and have to say I'm quite surprised at just how good it is. I had heard so many bad things and had just hesitated. Sure, it's got it's issues, but none of them are game breakers.

All it needs IMO is a leveling or skill system like Fallout 3.
Stephen Beirne's Avatar - Comment posted on 12/04/2009 21:01
Stephen Beirne
Received this game last August but it provided nothing new and was replaced within the week. After this semester, I may give this method a shot. It sounds unique as an approach to any game, and if theres one thing I love, it's originality.
Mr Squish's Avatar - Comment posted on 12/04/2009 21:13
Mr Squish
I found it to be one of the most immerse action games I've ever played. Never understood anyone's troubles or dislikes at all. Great game, off to read.
Mechman's Avatar - Comment posted on 12/04/2009 22:15
Mechman
Started my run a little while ago. Sure as hell makes it a lot more tense, especially early on where you're limited in weapons and monies.
Pengbros's Avatar - Comment posted on 12/04/2009 23:10
Pengbros
I never got far in FC2... I got to the point where I finished all the missions for... uh, the guys with a yellow emblem, sorry, it was a while ago, but anyway, then I had to start doing missions for the other faction.

I don't know what happened then but I stopped playing... maybe something new came out? I don't remember... time to try this once I finish inFamous

(shush, I bought it yesterday)
Haizeus's Avatar - Comment posted on 12/04/2009 23:15
Haizeus
Thanks for the info, Anthony. Finished reading about a half hour ago. I'm happy to learn that I'm not the only one who did totally asinine things in game for the purpose of role play. FC2 just sucked me in that way.
Mr Andy Dixon's Avatar - Comment posted on 12/04/2009 23:43
Mr Andy Dixon
Fucking fantastic, I can't wait to try this.

Gonna need a case of Red Bull.
Asmo's Avatar - Comment posted on 12/05/2009 00:41
Asmo
@mrandydixon

I don't think that's necessary. I believe you can save your game (to go and do other shit/sleep whatever); you just can't die. If you do, you delete your file.
woodPecker's Avatar - Comment posted on 12/05/2009 00:43
woodPecker
This game was actually recommended to me by Jason Rorher (I have his copy:)) and I can't wait to try this. Though I loved the game I couldn't quite grasp its major flaw, I think you just pointed me in the right direction. Thanks.
woodPecker's Avatar - Comment posted on 12/05/2009 00:45
woodPecker
Sorry Jason, I meant Rohrer.
kaocrat's Avatar - Comment posted on 12/09/2009 23:03
kaocrat
@ Reindall: Kojima definitely said something kind of like this, and I remember reading somewhere that he originally wanted to make MGS3 a "permadeath" game, but of course no publisher in their right mind is going to allow something like that.

I actually played through all of MGS3 with permadeath rules, and I have to say it improves the game immensely. It makes your decisions much more interesting. Normally when I play MGS, if I use too many bullets or trip an alarm, I'll just let the guards kill me and restart at a checkpoint rather than bother with hiding/evading them. When you're not allowed to do that, though, the game really opens up as you're forced to use every trick at your disposal (and MGS gives you a lot of them) to either avoid getting an alert, or to dispatch/evade the guards until an alert is cancelled.

And the battle with The End is even more epic, of course.
Datawire's Avatar - Comment posted on 12/10/2009 09:12
Datawire
Ffft, tried this, got a little further than my first playthrough, my vision got fucked from Malaria randomly showing up and I got run over by a truck because I couldn't see anything.

I. Was. Mortified.
mousafirian's Avatar - Comment posted on 11/02/2011 20:47
mousafirian
Never have I played Far Cry
From a steam sale many moons ago this game I did buy
Bereft of time am I
Much else approaches,
The third row of Saints
the very RIM of the SKY!
As in life day-to-day
so this game shall I "play"
Fight onwards till ye fall
and then having fallen
rest
and play... no longer
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