Today marks the last day you'll need to resort to witchcraft in order to get a few more frames per second in Crysis, because the game's first patch is finally here! Among the many items it addresses, here are the most noteworthy:
- • Improved multi-GPU performance for users with multiple video game
- cards
- • Improved full screen anti-aliasing performance
- • Improved general rendering performance
- • Integrated advanced graphics settings which gives players more
- options to tune graphics setting to their individual PC
- • General weapons balancing improvements in multiplayer
But that's only the tip of the iceberg -- all of the specific fixes and tweaks can be seen after the break. Seriously, there's a lot of 'em.
Let's hope y'all will see superior results with Crysis after applying the update, but if not, there's always the gameplay to fall back on, right? Right!?
Fixes
- • Fixed: Potential crash in D3D10
- • Fixed: Orange boxes apearing when hispec savegame loaded into lowspec game.
- • Fixed: Inconsistent damage dealt to vehicles when shot by LAW.
- • Fixed: Reflection resolution on D3D10, MultiGPU reflection update fix
- • Fixed: Memory leak with FSAA modes
- • Fixed: Infinite ammo hacks.
- • Fixed: Memory leak in D3D10 when switching screen modes
- • Fixed: Muti optimizations
- • Fixed: When player melees during gun raise animation, their gun will be in a permanantly raised position.
- • Fixed: Crash when loading savegame with level exported recently by editor
- • Fixed: Virtual keyboard does not function properly when a game pad is connected
- • Fixed: Users can lose the ability to look around with the Right Stick
- • Fixed: Setting screen resolution to "default" stops user from selecting last resolution
- • Fixed: Bug when changing resolution in D3D10
- • Fixed: Issues with Depth of field and water droplets in D3D10
- • Fixed: Crash on NaN warning
Updates
- • Added: Motion Blur UI and V.SYNC UI options
- • Optimized: Motion blur
- • Optimized: FSAA (Full Scene Anti-Aliasing)
- • Optimized sound id implementation
- • Enabled VSync functionality in D3D10
- • New benchmarking files for ice CPU benchmark.
- • http/xmlrpc password protected remote control session
- • Marked debug cvars as cheat
- • F12 (screenshot) now works in restricted mode as well
Tweaks
- • Reduced LAW splash damage vs. infantry in PowerStruggle mode
- • Slowed Rocket projectile speed down in MP slightly
- • Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit detection
- • Reduced grenade explosion radius in multiplayer
- • Clamped water tesselation to avoid cheating in MP
- • MultiGPU improvements with depth map updates
Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied:
"bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways.
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Maybe this patch will go out and buy PC's fast enough so that more than 0.05% of the population can play it. yes?
I run everything on med (except textures and water res = low) and it's decent. Hopefully this adds a few solid FPS to my game, high settings are out of the question.
It's a FPS game and that's about it. I don't find it mind numbing at all, it's mostly hype imo. Besides the MEGA great graphics that it has (and only .02% of people woth comps can even get) it's a generic shooter.
I like the destructable buildings and trees the best.
Uncharted was a more defined and delivered game.
Also, less crashes = happier universe.
but does a PC config exist that could run the game at the monitors default crazy-high resolution?
Yeah, too bad none of the current consoles support DirectX10 or ShaderModel 4.0
At least not to my knowledge.
The PS3 is still using SM 3.0 or 3.0+ which is high end DX9. (RSX GPU) This could have been modified, I don't know though, I haven't really been following the PS3 hardware since launch.
The same thing applies with OpenGL 3.0. None of the current consoles are up to par with GL3.0. True next gen graphics will be PC only for now.
This game looks really good on medium settings alone. I can't imagine what it would look like on the "Very High" settings...
Turn it up to 'Very High' and check out the individual frames as they slowly change in front of your eyes. Each frame should be rendered fully, it will just be a slideshow. Now, imagine that level of detail running at an acceptable framerate. Then, wipe the drool from your chin.
I'm running the game on 'medium' across the board. I'm annoyed at the amount of 'pop-in' there is. Bushes and rocks are popping in all over the freaking place, and want to know if that is normal for the medium setting. I find it unacceptable and very distracting.
I think I might just try that.
And about the pop-ins..that is one of the first things I noticed..I was using Maximum Speed along a beach and rocks would pop out of nowhere. That is really the only thing that bugged me graphically.
IT'S FUCKING GORGEOUS!
I really couldn't believe my eyes..it was just unreal..
hopefully, this patch will let me re-enable my precious rpom...please, I do love my bumpy beaches!
Are you sure you weren't playing Unreal Tournament 3? Your last sentence confused me.
Yea..I am damn sure I wasn't playing UT3.
And Skylance is right..it really isn't that bad to run Crysis at a bearable setting with everything on the highest setting possible.
My Machine-
AMD 64 Athlon X2 3600+
3 Gigs DDR2 RAM
EVGA 8800 GT 512 DDR3
250 Gig HD
19" LCD Widescreen
I've spent a total of $860 over the past 6 months for this machine. Not bad at all..I can run COD4, Bioshock, Lost Planet, Half-Life 2, TF2 (ect. ect.) with all high settings at an average framerate of 75-80. That is without OC'ing the card.