Perfect Dark is still slated to hit Xbox LIVE Arcade at some point this winter. Perhaps as a reminder of its eventual arrival or to show off the brilliant texture work by developer 4J Studios, Rare released one bit of art and two additional images of the game in motion. It still looks terrible, but at least it’s a smooth kind of terrible.
Released in the year 2000 on the Nintendo 64, Perfect Dark was the legendary follow-up to Rare’s other shooter, Goldeneye. This port was announced back at E3 2009 after being rumored for ages.
Perfect Dark XBLA is the full game. It will launch with HD visuals and online cooperative multiplayer. On top of that, 4J Studios is planning to have the game running at a blistering 60 frames-per-second. We'll see how that will work in the game's favor after it's released.
Still feeling this port, guys? Let us know what you think.
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I am also concerned about destroying my perfect memories of this, a month or so ago I dug out Goldeneye and time has not been a kind benefactor to that poor old chap.
You've both missed out on a fantastic (multiplayer) game.
Goldeneye>>>>>
It also didn't have an incredibly shitty frame rate, and a complete bland setting. Only a few of my friends in my group liked Perfect Dark more: the rest of us just kept playing Goldeneye for months on end.
I'm actually pretty excited for this, though having been playing Perfect Dark on Project64 in 1080p, will this be a significant step up?
Speaking of which: Project64 with a 360 controller is a goldmine. Finally i can play Goldeneye in glorious HD, with proper FPS controls! Unsurprisingly this makes it both very easy and very ugly. *shudder*
Also, will I need an Expansion Pak to play this?
Also, will I need an Expansion Pak to play this?
Don't give Microsoft any ideas, dude.
This smoothened-out port can only improve from there. I can't fucking wait. :D
a smooth running PD? :):):):):)
DOCTOR DOAK IS NOT AMUSED
I wouldn't bank on it. I think the best you could hope for is they don't charge for it as if it was made from scratch.
I guess I did. Why did I waste my time playing 32-player Quake1 TeamFortress when I could have been living it up playing 4-player splitscreen? A chicken hawk floats over, looking for home. I have wasted my life.
Picture the crappy TV's we had back then, how could we even see what was goin on in all the explosions 10 years ago!
Yes, like Megaman 9 holds a candle to most modern 2D sidescrollers. You can't criticize a game purely because you aren't deriving nostalgia from it. Most critics don't seem to understand this at all.
As far as critics go, it's 'ok' to like a game based purely on nostalgia as long as YOU are the one deriving that nostalgia (...hypothetically-speaking, I'm not referring to you specifically, Dexter). Obviously Megaman 9, or Perfect Dark, isn't going to be held in high-esteem by most modern gamers.
Just curious, but since when did player count have anything to do with 'fun'? I'm sorry, but you can't make derogatory comments about a game for a system you didn't own(DURING the N64 era).
I know that you haven't really played PD simply because you're either someone trying to 'stand out from the crowd' or simple because you were financially-limited to the PC route.
Frankly, I started playing Half-Life before Perfect Dark on an old Pentium laptop, and I felt PD was a better game in all aspects.
The guns in the screenshot are being held in the wrong hand. The spent bullet shells would be coming into your face.
(damn it.)
apt, i suppose.
I am a vessel of excitement, so much nostalgia tied into this little gem and its bondish predecessor.
"Wait...the online multiplayer is only going to be co-op, not competitive? Huh? "
if that is true then this is going to suck. I'm too lazy to google anyone know?
Looking forward to this port way more than modern warfare 2
But it is my favourite game, with a new control scheme.
Fuck it I'll buy it.