I've played the opening hours of the game, clearing the tutorial area and reaching the point where the class-based mechanics start opening up to the player. I dig the pairing of Robert Boyd's design approach with the writing style of Jerry Holkins and, thus far, it feels like a proper extension of the series despite being dramatically different from the two prior titles from Hothead Games.
The game hasn't cropped up on Xbox Live Indie Games yet, having experienced a short delay while a rather unlikely bug gets ironed out. Not being able to set a firm release date for your game is all a part of the XBLIG experience, though, so I'm sure we'll see it there toot sweet. Or you could just pick up this version and skip the wait.
Get more destructoid: We're indie-run, blogging for the love of it, and our site will always be free. Optionally, you can support us and get: (1) Faster pages from our cloud server (3) Wide(r)screen (3) No big ads on Dtoid, Japanator, Tomopop, or Flixist (4) Auto contest entries, and (5) Dibs on betas & downloads. Try it out
Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.
destructoid's previous coverage: Penny Arcade's Rain-Slick Precipice of Darkness 3