Quantcast
Peek into the development of Final Fantasy VI - Destructoid

DestructoidJapanatorTomopopFlixist



Peek into the development of Final Fantasy VI


6:30 PM on 08.06.2013
Final Fantasy VIPeek into the development of Final Fantasy VI photo



Final Fantasy VI on the Super Nintendo marked a grand change in direction and tone for the series. The shift wasn't as noticeable out West, which didn't receive the second, third, and fifth games and thus didn't have much of a foundation to build expectations on. Japanese players, however, were surprised to find a steampunk world drastically different than the pure fantasy settings they'd been accustomed to, along with a greater focus on individual characterization.

As part of its "The Making Of" feature series, Edge magazine interviewed Yoshinori Kitase, FFVI co-director in charge of event planning. He explains that each of the character vignettes were conceived by various team members and he helped tie them together -- Kitase himself fleshed out the stories for Celes and Gau. He also goes into detail about how the team decided on having each of the principal cast be a lead character in turn, giving players an opportunity to hop into their shoes and learn their backstories one by one.

Despite the demanding debug phase towards the end, development of Final Fantasy VI lasted only one year, and it was able to launch on schedule and within budget. My favorite nugget comes straight from Kitase: "I miss the limitations of making games in those days. The cartridge capacity was so much smaller, of course, and therefore the challenges were that much greater. But nowadays you can do almost anything in a game. It's a paradox, but this can be more creatively limiting than having hard technical limitations to work within. There is a certain freedom to be found in working within strict boundaries, one clearly evident in Final Fantasy VI."

The Square of today could definitely learn a thing or two from its younger self, wouldn't you say? Check out the full article below for more wonderful insight.

The Making Of: Final Fantasy VI [Edge Online]






Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.








Win your choice of console from Destructoid! in Destructoid's Hangs on LockerDome

Developer stuff

4:30 PM on 07.14.2014
Reports of the Japanese gaming market's decline are exaggerated

A popular rumor in gaming nowadays is the decline of the Japanese gaming industry. This seems to be espoused by news outlets, financial reporters, and even Japanese developers themselves. Through various interpretations of th...more



1:15 PM on 07.14.2014
'Everyone' at Crytek UK wants to do another TimeSplitters

"You would not believe the amount of times people ask for TimeSplitters," Crytek UK (formerly Free Radical) animator Mark Jackson told OXM at last week's Develop conference. "[Another installment is] just waiting for the righ...more



4:45 PM on 07.11.2014
Xbox One games can now offer demos that unlock the full version

I came to really appreciate the way Microsoft handled demos on Xbox 360. Xbox Live Arcade titles were required to offer them, and if you liked what you played in the trial, it was super easy to upgrade to the full thing right...more



View all Developer stuff






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more