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PC version of Devil May Cry 4 not doing so well, so what's the deal?

9:31 AM on 08.01.2008, Gameboi 49 comments

PC version of Devil May Cry 4 not doing so well, so what's the deal? photo
     PC

Recently on the Unity forums, fans inquired about Devil May Cry 4's lackluster PC sales, and how Capcom felt about it. Christian Svensson responded that while he can't speak for the entire company, he wasn't exactly pleased about his perceived reasoning behind it all: pirates.

I'm not sure about how Capcom in general feels but It's not doing as well as I would like in the US at retail. It's such a good version and it really deserves better sales. I know it's getting pirated to hell and back (it was up on torrents literally the day it shipped).

Svenson and others (such as Ben Judd) are pushing for digital distribution, but thus far Capcom Japan has been cautious to embrace the idea fully. That hesitancy might disappear after his next scheduled presentation on the subject goes before the powers that be, but as Svenson said, "No promises. It might not happen."

Even with a mediocre Metacritic score of 77, DMC4 is easily one of the more enjoyable games I've played this generation. Do you think that Steam is the answer to this problem, or is something else at work here?

[Via CVG]


Next page: More Capcom stories




Eschatos's Avatar
Eschatos at 08/01/2008 09:46
Maybe more people would buy it if it wasn't so shit that it's impossible to play without a controller. I buy PC games so I can play them with a keyboard and mouse. If it doesn't let me use the keyboard and mouse, I won't buy the game.
ajaxender's Avatar
ajaxender at 08/01/2008 09:56
Again, 'pirates' is the first conclusion they jump to. But there are two obvious reasons why it wont sell fantastically well.
1) You need a controller to play the game properly. Using a keyboard works but aint that much fun. People dont like games that pretty much require an extra purchase with no warning about it.

2) Its been out for months on the consoles. Considering its not really a pc genre, id bet 90% of pc gamers interested in it have played it in some way by now. My brother bought it for his 360... so thats me sorted.

Steam would help, of course. It would also help by putting it at a lower price point; its not like its a whole new game theyve put an incredible amount of effort into - its a port, a decent one yes (apart from the controller issue), but still a port. In fact that would help a lot since then you could get a cheapish controller too.
Wexx's Avatar
Wexx at 08/01/2008 09:56
STEAAAAM LET IT TAKE OVER THE WORLLLLLLD PLEAAAASSSSE.
killias2's Avatar
killias2 at 08/01/2008 09:56
Yeah, this is the problem with PC ports. Usually, games that get ported to the PC are console-esque games to begin with. A lot of gamers would rather play this kind of game on the console than on their PC. When you combine this tendency with the delay in release, then it really intensifies. Then, when you add the fact that PC sales are generally lower overall with all of this, you understand what's going on.

I'd also like to add that the PC port of DMC3, apparently, sucked ass.

Piracy is part of the problem, but I don't think it's as big of a problem is they think. Sure, the torrent was up by day one, but a torrent was up for the 360 version on day one as well. I admit that 360 piracy is not as easy as PC piracy, but the difference isn't fantastically huge.

Game developers need to scale back expectations for PC ports. I'd actually like to see a switch to more digital distribution if only to reduce the costs for game release. It's so easy to develop for the PC (many console developers develop for the PC, then port the PC version to the PS3 and 360 because it just makes more sense.. even if they don't plan on releasing a PC version. See Resident Evil 5 for more details). If they used digital distribution and lowered entry costs, they'd be assured a decent profit for basically no investment. Then maybe they'd stop bitching about piracy and the death of PC Gaming every other week.
Holyetheline's Avatar
Holyetheline at 08/01/2008 09:57
I think pirates need to get a damn job and buy their games.
killias2's Avatar
killias2 at 08/01/2008 09:58
"Maybe more people would buy it if it wasn't so shit that it's impossible to play without a controller. I buy PC games so I can play them with a keyboard and mouse. If it doesn't let me use the keyboard and mouse, I won't buy the game."

Man, it's so bloody cheap to get a PC controller now. Do you have a 360? Congrats, you have a PC controller. Do you have any PSOne or PS2 controllers? Yes? Go buy a converter for 10 bucks. They work perfectly, and DualShock controllers can handle just about anything. Don't? Either get a DualShock for 20 bucks at WalMart then order a converter, or look for a cheap PC controller for like 10-20 bucks.
RJG's Avatar
RJG at 08/01/2008 10:02
I know I'm waiting for the Steam version to come out so I can buy that one. I hope Capcom embrace digital distribution. It's a big thing for the western market, especially PAL territories, so hopefully Capcom Japan don't screw it up.
killias2's Avatar
killias2 at 08/01/2008 10:04
"I think pirates need to get a damn job and buy their games."

I still can't believe there are gamers out there who actually listen to this garbage. Piracy happens. It happens all the time. Since the beginning of time, PC games have worried about piracy. Anyone else remember when PC games used to have tests at the beginning of the game to make sure you had the manual? "What is the third word in the second sentence in the 2nd paragraph on page 4?" I remember we had a borrowed version of Tie Fighter, but we totally couldn't play it.. so I just spammed "empire" over and over.. and it eventually worked. Haha, that was so great....

Back to my point, there's always been piracy. If anything, it was just as easy then (floppy disks!) as it is now (torrents!). At the end of the day, there's a pretty simple formula to explain the problem here. 1 Pirated Game does not equal 1 Lost Sale. Repeat it with me: 1 Pirated Game does not equal 1 Lost Sale. Again. 1 Pirated Game does not equal 1 Lost Sale. One more time. 1 Pirated Game does not equal 1 Lost Sale. And again. 1 Pirated Game does not equal 1 Lost Sale.

The sooner game developers realize this, the sooner they'll deal with the real issues of PC development and begin to scale back expectations on games that don't hit the PC niche.
killias2's Avatar
killias2 at 08/01/2008 10:08
"I know I'm waiting for the Steam version to come out so I can buy that one. I hope Capcom embrace digital distribution. It's a big thing for the western market, especially PAL territories, so hopefully Capcom Japan don't screw it up."

There's a lot of bonuses about digital distribution.

1. It's cheaper for developers to embrace. With the PC market as it is, lower entry costs are necessary.
2. It's easier for consumers. With local PawnStops err.. PYGames err... GameStops and EBGames giving no respect to PC games and basically just selling used PS2 games, it can be hard for consumers to find what they want. Quadruple this if Walmart doesn't carry it, and you live somewhere fairly remote....
Tascar's Avatar
Tascar at 08/01/2008 10:10
I agree with the controller factor.

killias2, for me it's not so much that I can't get a controller. I was a huge fan and owner of at least 4 Microsoft Sidewinder gamepads and I do own a XBox 360 wired controller for usage for the PC. For me it's mainly the issue that until now, where you have a PC-compatible Xbox 360 controller which makes playing games originally designed for an XBox 360 much easier, for the most part it is very awkward to find a PC controller that works well for a particular game.

I know it's not a good example since the game is more or less PC-compatible with mouse and keyboard, but I could not think of a controller at the time that Jade Empire was released which was optimally similar to the XBox contorller.
loopholezero's Avatar
loopholezero at 08/01/2008 10:10
what killias said. people don't really think things through, i guess. or they just like to throw the blame on the usual suspects.

and the game is definitely playable with a keyboard.
still, this doesn't make it ok. the 2nd half of the game is just backtracking through the first half.. which is kinda lame, considering that the 1st half already had a ton of backtracking.

so.. a mediocre score for a mediocre game.

i don't see the problem here. if people would have liked the game, they would have bought it. this being said, a mediocre game seems to have more chances of selling on a console than on pcs for some reason.
Niero's Avatar
Niero at 08/01/2008 10:15
SHOCKING: No one buys this kind of game for PCs anymore. Most hardcore gamers have either a PS3 or 360. If they don't have that, the odds that they have a high-powered computer that can run a game like this means that ... they just play Warcraft.

Down with ports!
TurboSpaz's Avatar
TurboSpaz at 08/01/2008 10:15
The reason it's not selling well is that 99% of the time console ports SUCK ASS. Look at Alone in the Dark, the worst console port of all time. I actually loled at the idea of buying DMC4 until 2 days ago when I saw IGN give it game of the month because it was such a good port.

Average game + stigma of console port = low sales. But of course every time a game sells bad its those mystical evil pirates! Oh sure lots of PC games sell millions, but if it sells BAD its ALL PIRATES.

Gimme a fucking break.
psycho terror2's Avatar
psycho terror2 at 08/01/2008 10:17
@ ajaxender
its not like its a whole new game theyve put an incredible amount of effort into - its a port, a decent one yes (apart from the controller issue), but still a port.

i must correct you there, it's not just a "decent" port, it's a great port. better graphics, higher framerate, extra (insane) game mode. yes ok it's not a brand new game, but DMC4 is not in the slightest bit dated and still stands up as one of the best games i have played in the last couple of years.

i have a lot of respect for capcoms PC releases in the last couple of years. there have been some low points, but generally they have done a great job and i cannot wait for SF4 on PC which i will be buying despite the fact that i have a 360.

so why are they not making much cash? well as has been said, they waited too long.

the solution? RELEASE THE PC VERSION FIRST!

it wouldn't hurt console sales as much as releasing on console first since most people don't game on PC or have access to a gaming PC, whereas most PC gamers either own or have access to a console and are more likely to want to play new games close to release.
F Whipple's Avatar
F Whipple at 08/01/2008 10:19
Yeah...it's probably because most of those who wanted the game have it already
killias2's Avatar
killias2 at 08/01/2008 10:20
"Average game + stigma of console port = low sales. But of course every time a game sells bad its those mystical evil pirates! Oh sure lots of PC games sell millions, but if it sells BAD its ALL PIRATES."

This.

HOWEVER

Not This:

"SHOCKING: No one buys this kind of game for PCs anymore. Most hardcore gamers have either a PS3 or 360. If they don't have that, the odds that they have a high-powered computer that can run a game like this means that ... they just play Warcraft.

Down with ports!"

Niero, don't come down on the PC.
MaximusPaynicus's Avatar
MaximusPaynicus at 08/01/2008 10:21
Here's an idea: Considering that the last time a major Capcom game was ported to the PC (Resident Evil 4), it didn't include mouse support. When games require lightning-fast reflexes and exact precision, I hear that a mouse would be useful.

That's not to say that is the only reason DMC4 for PC fell flat on its face, but considering how much of a stink RE4 made among PC gamers, it's understandable why they would be hesitant with another Capcom PC port.
Eschatos's Avatar
Eschatos at 08/01/2008 10:22
I like ports, I just want them to be done well. Mass Effect was ported excellently.
Logo's Avatar
Logo at 08/01/2008 10:22
Game Devs just don't seem to realize that some games have qualities that make them 'pirate' games rather than ones people buy.

It's not that complex just answer the following questions...

Is your game primarily a tech demo (Crisis, Doom3)?
Is your game a single player console port months after the console release (DMC4)?
If your game is being released on console is there any driving reason to buy the PC version over the others?
Is your game of questionable quality?

Devs responsible for Crisis or ports like these complain about piracy. Their games get pirated a ton because they offer nothing worthwhile but still expect money. So many of the pirates for Crisis were for benchmarking/testing rigs I'm sure (people don't actually care about the game).

Meanwhile when's the last time you heard Blizzard, Infinity Ward (COD4), 2k Games (Bioshock)*, or others raise such a fuss over piracy? Hell diablo 2 can't be that hard to find a pirated copy of since it's been out so long but it still made a top seller when D3 was announced.

*Not sure if Bioshock did or not, they did have that whole copyright protection fiasco
Logo's Avatar
Logo at 08/01/2008 10:26
I also wanted to add this is almost as amusing as the MPAA...

"Pirates are causing people not to see our bad movies* so we can't get our money back for making a flop"

*Bad by the MPAA's/Movie studio's admission. Basically a movie that they know is going to suck but they want to trick people into seeing it anyways to make their money back.

Yet it's the pirate's fault and not the movie studio's for making a crappy movie.
Kaspar's Avatar
Kaspar at 08/01/2008 10:26
Capcom needs to learn how to fucing port games to the PC before they can start whining.
DinnertimeNinja's Avatar
DinnertimeNinja at 08/01/2008 10:31
It's definitely true that hardly anyone buys ports of hack'n'slash games for the PC. It's just not the prefered medium to play these types of games.

And as for "1 pirated copy does not equal 1 lost sale." True. But SEVERAL pirated copies can equal one lost sale. In truth, most pirates wouldn't have played the game at all if they couldn't get it for free. But there are a lot of pirates out there that have the money and WOULD buy games if they didn't have the abililty to pirate EVERYTHING under the sun thanks to bittorrent.


Oh, and if people thought the 77% metacritic score looked low, the game has an 84% average on console, so maybe the PC port is just a little hard to deal with?
killias2's Avatar
killias2 at 08/01/2008 10:39
Logo - Exactly

I guarantee you Starcraft 2 and Diablo 3 will sell like hotcakes. Meanwhile, Crytek will continue to bitch and moan about how nobody can sell games for the PC because of piracy.

However, I do think there are a few things that help reduce piracy:

1. Digital distribution. If people can download a game legally, they are less likely to download it illegally.
2. Multiplayer support. Believe it or not, if people want to play a multiplayer game, they are more likely to buy it.
3. Login to patch/DLC. Basically, don't let every random ass website on teh tubes host your patch. Only let people with registered accounts download patches. This is a really difficult thing for pirates to get beyond.. trust me.
4. Be straightforward about system requirements, and try to be as inclusive as possible. People are a lot less likely to buy a game if they are worried about running it. This is part of an industry-wide problem that really needs tackled before PC gaming can get back to whooping console butt.
5. Treat PC Gamers with respect. I know this sounds silly, but when you shove a DRM anal probe up a gamer's butt.. they are less likely to buy the game. When you release a shitty port.. they are less likely to buy the game and future ports by your company (I'm looking at you Devil May Cry 3 and Resident Evil 4). When you release a PC port after the console game, they are less likely to buy the game. When you repeatedly scream that PC GAMING IS DOOMED.. PC gamers remember.. and are less likely to buy your games.
6. Release games that appeal to the PC gaming market. Although this something, obviously, that not all games can follow, certain kinds of games do better on PC's. Strategy games, online games, PC RPG's (very different than their console counterparts), and FPS's (with mouse support!) are major niches for PC gamers. I think games like DMC 4 can still be a success despite its genre, but you have better chances with PC kinds of games.
7. Be realistic with your expectations! If you're breaking a number of these rules, be prepared for sales in the low hundreds of thousands. The PC is not like consoles. People are less likely to indulge in impulse PC game purchases. Especially if you forsake digital distribution, be prepared for low sales.

Let's take Sins of a Solar Empire as an example. Here is a game that forced login for patches (making piracy of patches extremely difficult), includes a robust multiplayer mode, is a strategy game (which is a major genre for PC gaming), treats PC gamers with respect (they talk up the platform, they don't attack piracy, and they have absolutely no DRM), it works on a number of platforms, it's available through digital distribution, AND they had realistic sales expectations. The result was a surprise hit that made the initial investment back many times over.
killias2's Avatar
killias2 at 08/01/2008 10:40
In retrospect, my post became less about stopping piracy than about upping sales. I got interrupted in the middle of it, haha. Still, I think all PC developers should take all of those things into consideration.
killias2's Avatar
killias2 at 08/01/2008 10:45
"And as for "1 pirated copy does not equal 1 lost sale." True. But SEVERAL pirated copies can equal one lost sale. In truth, most pirates wouldn't have played the game at all if they couldn't get it for free. But there are a lot of pirates out there that have the money and WOULD buy games if they didn't have the abililty to pirate EVERYTHING under the sun thanks to bittorrent. "

This is true, but its very hard to quantify the number. Also, you have to keep in mind that there would be more borrowing of games, more waiting for the budget bin, etc. if there was less piracy.

Another thing to keep in mind is that all this copyright crap pisses gamers off. For example, I bought Shogun Total War. Great game. I bought Medieval Total War. Great game. I bought Rome Total War. Wouldn't install. It didn't like some of the programs I had, and the disc had issues. In order to run my legitimate copy of Rome Total War, I had to use a friends burner and copy one of the discs. It was a decent game, but, with all the trouble it put me through, I stopped playing around with it. I didn't buy Medieval 2 Total War. I might buy Empire Total War.. we'll see.
shadpreston's Avatar
shadpreston at 08/01/2008 10:51
This game sucks ass. It is exactly like 1 or 2 or 3. Are you people really surprised it's not doing well?!!??
killias2's Avatar
killias2 at 08/01/2008 10:56
Honestly, I'd like to see more openness with PC sales. It's really hard to find most games PC sales, and it's impossible to find anything involving digital distribution at all. Personally, I think the whole piracy thing is purposefully pushed over the top in order to get more people to engage in pity-buying. "Only YOU Can Save PC Gaming! Buy More Games!"

Meanwhile, I bet digital distribution is through the damn roof.
Misanthrope's Avatar
Misanthrope at 08/01/2008 10:57
Im beginning to think companies are porting games to PC in case the entire title does low business they can just blame it on "piracy" ( and again, there is NO MONEY involved so there is NO PIRACY, only downloading )
JACK of No Trades's Avatar
JACK of No Trades at 08/01/2008 11:05
Piracy is a problem guys. Stop trying to defend the PC so much killias2. I don't see how you can throw piracy out of the window. It is a major major problem in the PC idustry and thats why the PC doesn't get much love anymore. If publishers would start more digital distributing they would see more sells and thats a fact. Whenever someone mentions piracy, someone else says its because the game sucked. Its pretty retarded to be that naive.
Misanthrope's Avatar
Misanthrope at 08/01/2008 11:06
@DinnertimeNinja: Define "several". Cause in the recent R4 article I defined several as 390,000,000,000 vs 600,000. Thats for example if unrealistically speaking %5 of all people downloading would make a buying decision if they couldn't download.

And in fact I even doubt that, If we put one of the splinter cell games as an example ( Chaos Theory ) it took over 1 year to crack. Yet the sales didn't significantly increased over other PC games selling. So I bet it might be something like 2 or 3% of people who could have bought DMC4 if they could not download.

That just doesn't adds up, as an excuse for poor sales is a poor excuse, its the standard goto excuse developers use to explain their crappy, regurgitated ports failing.
Timmeh's Avatar
Timmeh at 08/01/2008 11:07
It couldn't be that action games have never sold spectacularly on PC? It couldn't be that not many of them have made it to PC in the past and that most fans therefore would have purchased the already released console version to play with a gamepad? It couldn't be because the RE4 port was FUCKING AWFUL and worse than the PS2 version?

IT JUST COULDN'T BE!!

Cevat Yerli's VERY FACTUAL statement that if your game manages to sell 1 million copies every sentient being from here to Uranus has pirated it is FAR MORE LOGICAL!

It is also fact that every single PC in existence is set up to play high spec games.

I am god damn sick and tired of people with no understanding of the market saying "Boo hoo pirates stole our games, our rum and our women".

Every game on every platform, every movie, book, music album, any media at all is up on torrent sites by release day.

I hope Blizzard haven't bought into this "20 bazillion PCs means 20 bazillion potential customers" bullcrap. If they start moaning about PC sales people might actually pay attention.
Misanthrope's Avatar
Misanthrope at 08/01/2008 11:11
It is not a major problem. Its a major excuse for much deeper problems like the fact that we are talking about freaking console ports as "PC games" when true pc games have been long canceled at this point. And no they were not canceled cause of piracy, The top of the chart games like The sims and WoW are THE most copied and downloaded games of them all.

Since the xbox came in and later on the 360 people have just given up on putting on with incomplete, regurgitated garbage games that don't even work without a crack or an official patch due to bugs. PCs had their time in the sun as the top dog for gaming, and since then developers have lowered the quality of their products to whatever the market would bare.

Now that Microsoft took most of the market away to the 360 they just want to blame it on downloading, yea right. Empire Earth is your answer: good games still sell, regardless of "piracy".
killias2's Avatar
killias2 at 08/01/2008 11:29
"Piracy is a problem guys. Stop trying to defend the PC so much killias2. I don't see how you can throw piracy out of the window. It is a major major problem in the PC idustry and thats why the PC doesn't get much love anymore. If publishers would start more digital distributing they would see more sells and thats a fact. Whenever someone mentions piracy, someone else says its because the game sucked. Its pretty retarded to be that naive."

First off, let's separate our "defending the PC" and talking about piracy. Regardless of piracy, the PC is a great platform. The mod communities are lightyears beyond console's counterparts, the online multiplayer is still better overall, most of the best console games come to PC, while there are still plenty of great PC exclusives. Also, let's keep in mind that every system, except maybe the PS3, has issues with piracy. It may be easier on the PC, but it's everywhere. (As a sidenote: I just plain don't get why you would attack PC Gaming. It's not like it hurts you if PC Gaming does well. If the world went the way you want it to and only Sony and Microsoft were left with any clout in the VG industry, I guarantee you that you'd see some TERRIBLE things happen to the industry. The fact that both have to compete with Nintendo (keeping prices low) and the PC (keeping expectations of an open environment high) does a lot of good, even for the 360 and PS3 fans.)

Now, as for piracy, as has been argued a million times in these comments by almost as many people, it is not the end of the world scenario these companies argue. Generally speaking, PC sales are comparable to what they were 10 years ago. People may have a heart attack when they hear Crysis only sold 1.5 million copies. However, it took Diablo, a MAJOR PC hit I think we can all agree, 4 years to sell 2.5 million copies.

There are lots of factors that interplay here, but only one of them, and probably a smaller one at that, is piracy:
1. Piracy
2. PC sales are generally lower
3. Digital distribution sales never get counted
4. Some games are not optimized to run on most systems. Devil May Cry 4 is actually pretty well optimized, but, when so many PC gamers get Crysis-ed, they become hesitant to buy new, graphically intense games.
5. Games that get released for another platform first get less sales. Are we surprised?
6. Companies that have a history of doing terrible ports will sell less copies of their ports. Are we surprised?
7. Games that do not fit the standard niches of PC gaming will sell less. Are we surprised?

Acting like piracy is the downfall of the world is just dumb. I guarantee you that Starcraft 2 will sell like god damn hotcakes when it comes out, despite being pirated by everyone between here and Mars.
Niero's Avatar
Niero at 08/01/2008 11:33
I didn't mean to come down on PC, I was just being overly cynical. I still prefer to FPS on PC and agree that Mass Effect was damn good on it.

What I intended to say is that many core gamers that go through the trouble of buying consoles (and the console version) are the ideal person for this the action platform genre.
mix's Avatar
mix at 08/01/2008 11:33
Bwa ha ha....?

I played the demo on my PS3, deleted it and forgot about it. Might pick it up when there is a price drop or something as it wasn't as "awesome" as I was hoping.

Plus, I have never played a game like DMC (action/slashing stuff) on a PC and I really don't think I will attempt to anytime soon. That could be the problem.
Crunshii's Avatar
Crunshii at 08/01/2008 11:53
I agree with Niero, when was the last time you played this type of game on a PC? Its been since the PS2 came out that most games ala Devil May Cry play better on home consoles, on game controllers.

Not on a keyboard...
adultswim810's Avatar
adultswim810 at 08/01/2008 13:09
shitty controls

crappy port(the demo crashed like 10 times)
ninjikiran's Avatar
ninjikiran at 08/01/2008 13:18
DMC4 was an awesome game, and the PC port was butter smooth for my system.(far as the demo was concerned)

Everything felt good and fast on the highest gfx level, and the full version adds different game modes for more enemies ect ect. Awesome port imo, problem with it on the PC is most PC gamers sit on their chairs, noses high to the sky when it comes to gamepad. Keyboard and Mouse works well for quite a few games, but there are some where a gamepad works infinitely better. A game like DMC4 needs one to be fully enjoyed~ unless your crazy and deal with the keyboard only controls and for that I salute you!
Velt's Avatar
Velt at 08/01/2008 13:40
People already said it, the game is not selling bad because of piracy, is selling bad because is not the PC is not the platform for that kind of game.
I will buy it, eventually, maybe sooner than later if it comes out on STEAM.
Tet's Avatar
Tet at 08/01/2008 17:43
I don't suppose that the tendency of PC gamers to play FPSs, RTSs, RPGs, strategy and simulation games would have anything to do with poor sales for your ADD, one playthrough button mash would it? Nope, PIRATES!
onomelon's Avatar
onomelon at 08/02/2008 00:18
Oh for fucks sake...Can anything fail in this day and age without someone instantly blaming pirates?
ajaxender's Avatar
ajaxender at 08/02/2008 02:36
@Psychoterror guy - Its not a great port. Its a good port at best.
The good? Yeah it looks a bit better, if youve got the hardware (which i do). Not enough to get excited about but its nice.
The bad? Keyboard or gamepad. If you dont have a gamepad, you almost certainly will not enjoy playing this game enough for it to be worth a $100 (NZ) purchase.

Not included in my comparison - The new modes (because turbo does nothing as far as i can tell, and the demo doesnt let you try the new difficulty with a bazillion enemies, which could easily be another good point) and the fact that it runs well - because it should! I expect nothing less, no matter how many mediocre-or-worse ports i have to deal with (Halo 2, Rainbow 6 vegas, Lost Planet, Guitar Hero 3... i could go on).

A port were they really put effort in to make the game good on pc is worth the price. Mass Effect is an example. DMC4 is not, although its close. Other publishers seem to understand this; Halo 2 was $70 nz, Gears of War is $80.

@Niero - phew boy, i am glad to see you were trolling with your first comment. I thought so but just wasnt sure :P.
psycho terror2's Avatar
psycho terror2 at 08/02/2008 06:20
@ajaxender

i have a gamepad, and do not as ninjikiran suggested "turn my nose up" at them, therefore i have no problem with DMC4 on PC and it was worth the £20 i paid for it, which i should probably add is about the same price as the console version is selling for so since i got an improved version of the game for the same price i consider it value for money.

also you cannot really discount the fact that it runs well considering it's a very fast paced action game which requires a lot of exact timing. the console version is locked at 30fps so there is a genuine advantage to playing on PC.

as for mass effect... annoying DRM, various bugs not present in the console version, full price and it doesn't run nearly as well as DMC4 does, especially with antialiasing enabled. i agree that bioware made sure it played properly on PC but the only reason they did was because the console interface didn't translate properly to PC.

ME is a good game, but DMC4 is an equally good port if not better considering the problems ME had.
Cube's Avatar
Cube at 08/17/2008 08:40
I like the PC, I like to play some games on PC. I am the target PC/ console market, I have both.

Bioshock is a PC game

Call of duty 4 is a PC game

ETC ETC


unreal tournement 3 ETC ETC


all PC games.

I would touch the sucky ass ports of them on consoles.

and I did try them just to see how much they sucked and they did suck.... Oh man did they suck and looked bad.



Devil may cry 4 is a console game it is the same thing but now in reverse we have suck console game ports on PC!

WOoo isn't that fun?

I would never buy this game on PC even though I am sure my tripple GPU SLI PC could run the game at a detail level that will make the consoles look like the cracker jack toys they are.


ON PC a game this simple don't cut it. it is not something PC people want or care about.

on console something like devil may cry can exist and be acceptble ON PC it does not.


I do not even think I would even bother to pirate it on PC excpt maybe just to look at it.

most of them doing the pirate thing on PC I do not think they would have bought it anyway and just wanted to look at.


I mean capcom has put out some of the worst PC game sof all time in the past, everybody still remembers.
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