With downloadable content being the money maker it is these days, it's no wonder Valve has jumped on board and decided to offer paid DLC on its digital distribution platform, Steam. While in-game content post launch for PC games has historically been free, it was only a matter of time. Money talks, y'know?
The first title to support premium DLC on Steam is none other than indie favorite The Maw. Two levels, Brute Force and River Redirect, can be downloaded at $1.25 a pop. Yep, the content costs the same amount on the Xbox LIVE Marketplace.
No, this concept isn't entirely new -- look at Games for Windows LIVE for example -- but Steam is the premier platform for many PC gamers, and this announcement could mark the beginning of something bad for consumers.
Perhaps I'm being overly dramatic here, but don't be too shocked when you start seeing paid DLC pop up all over the place on Steam. I'm just sayin'.
Steam offers gamers in-game downloadable content
March 16, 2009 - Valve, creators of best-selling entertainment products and advanced technologies, today announced the arrival of in-game downloadable content to Steam, their massively popular PC gaming platform. In-game DLC allows developers and publishers to use their own games as a platform for selling additional content to gamers.
The first game to take advantage of this new in-game DLC capability is The Maw, by Twisted Pixel Games. Their first DLC releases are levels entitled The Maw: Brute Force and The Maw: River Redirect. Each DLC level expands The Maw storyline by fitting in-between the original levels as "deleted scenes."
Twisted Pixel CEO, Michael Wilford, says "We're happy that we can now offer Steam customers significant expansions to the Maw story, delivering more Maw directly to gamers while they're still playing the game.
DLC can now be added to any game on Steam, regardless of whether it was originally purchased via Steam, at retail, or via other digital outlets. It is also a feature of Steamworks, the suite of free tools and services available to game developers and publishers.
For more information about The Maw or Steam, please visit www.steamgames.com.
Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied:
"bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways.
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I understand your concern though, and I hope that it stays an entirely sterile affair, individual to the companies that want it and not turning into a viral system of exploitation and nefarious shit.
plus, everything uglyphil said.
Jim's feature on the worst DLC is a good starting point, but it's actually much worse in Japan.
Fuck you, Twisted Pixel.
Secondly, Valve & Blizzard would never have the gaul to charge for DLC as they already make way too much off us already!
Considering their entire business plan (especially with TF2/L4D) subsists of having free weekends, free new content, and huge sales each month, I really doubt paid DLC will be a large part of Valve games.
(Non-valve) games on steam, though, are entirely up to their developers.
Consoles ruin everything.
And Maw is a small indie game, I'm sure they need all the money they can get, like the Maw? Support them then.
Id rather pay than not have some of it.
also all valve dlc is freeeeeeeeeeeeeeeeeeeeeeeeeeeeeee