READ BOY, READ!
I'm crying tears of relief that I can run this thing. It was going to have to be 360 if my slightly better laptop couldn't handle it.
Considering they said they actually put time into it this time around.
This is the specs of a machine I've been using since the end of 2006:
Core 2 Duo E6400
8800 GTS 640MB
Kingston ValueRAM 4GB
I haven't run across a game that was unplayable yet. The only game that I had to turn it way low for was Final Fantasy XIV.
Or in other words, I am pleasantly surprised that I outclass the recommended specs, and am grateful for my wise computer component purchases.
But the question is, do I get a physical copy for the map, or a steam download for the hat?
Some folk unpack their BSA files if they have slow processors, because the previous games weren't super great at unpacking them on the fly, leading to high CPU demands.
What I want to know is will Skyrim be optimized to use greater than 4gb of RAM in a 64bit OS environment. There were LAA hacks for OB and FO3, but native support would be preferred.
At any rate, totally looking forward to the release, and if the requirement's any indication, my GT425M laptop may be able to run this at Medium-Max settings, and that means *gasp* portable Skyrim!
Time to say goodbye to listening to lectures.
Now I've got a quad core i7 860 w/HT so I'm not too worried about that.
and 6GB game sounds about right, all Bethesda games are for some reason small, Fallout 3 i think it was 4 or 5 GB.
Putting quad-core as recommended is just a way of making it easy for consumers as most games don't really use multiple threads too much just yet, which is where AMD's new bulldozer CPU is at a disadvantage in games.
AMD 2x won't cut it though. Trust me, I've just upgraded to an Athlon 2 X4 3.0ghz to get away from that.

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