Really, Id built this game with consoles in mind, right?
But still, it's no excuse for Id. But it's a small thing to play the game on a console and get the experience the way Id meant it to be.
Exactly. I think it has less to do with ID and more to do with Bethesda rushing people or something. I mean, just look at Bethesda's track record. Brink? New Vegas? Anyone?
That being said, graphical stability is a separate issue from the game being a noticeably poor port. The extremely shallow video settings are shocking and disappointing for an id game.
You seem to imply it's "okay" to have a bad PC port if a game's designed for console. No, when you're charging fifty or sixty bucks for a game, it's NEVER okay to have a poor version. Those who pre-ordered and bought the game on PC got a shoddy product, and that's not right.
If you don't want to think about the PC version when you're developing, don't fucking sell a PC version.
This was a really bad way to show off the new engine.
I'm sure they'll work out the issues within the next couple of days, but they were so obvious that it's hard to believe they even tested the final build on PC much at all.
Well I was more or less just poked fun at Bethesda since they werent really directly involved in this. But yeah, there is a pattern building.
I'd have thought that thing could power through most problems? - but then i understand very little of the inner workings of a PC.
Still, a damn shame such a PC centric dev could release what sounds like such a sloppy port.
Yeah right. I remember seriously thinking this way back when BLOOD came out on PC in an unplayable state. "They're gonna have a recall, right?" No, just wait a few months and then download this huge patch, and do it over your dial-up connection because it's 1997.
At least now when you have to wait for a patch/driver update to fix your unplayable $60 game, you can wait at lightning fast internet speeds!
You have to assume that if they maxed out the engine as a showcase on the current spec of PC, then that could be done on the next line of consoles at a minimum and tweak it from there.
I can't remember the last game that used a 3rd-party engine that wasn't Unreal, so most devs who want to use it are already bought into the whole Unreal ecosystem and know all it's quirks, so why not aim higher?
It's a stunning game on console, but it's going to be bettered in 2-3 years with the new consoles. If they had shown it off and really gone all out on PC DX11 effects, it could have been a showcase and had other devs looking at it ready for the next generation rather than a few years to get up to speed and design a game around for this generation.
Were they testing this on magic future-PCs that they got Marty McFly to bring them?
Spoiler -- my words won't be pleasant.
I am completely in love with you for starting to give the PC some love and have valid arguments for the PC side. With that said, I have my copy of Rage working with the new drivers, however I get loading screen lockups with a "Rage has stopped working error" and its a sad sad little joke. Let just hope they don't fuck up Skyrim this bad.
Atleast ID are bug fixing which is more than I can say for deadspace
I wonder how popular it will be with other dev studios. Im hoping that devs who are wanting to make multiplat games will avoid it like the plague overwise the are gonna be allot of PC exculsives and crappy console ports
+cvaradd g_fov 20 +set com_skipIntroVideo 1 +fc_maxcachememoryMB 1024 +ik_enablesmoothing 0 +image_usecompression 0 +jobs_numthreads 4 +mem_phymemblocksizem 3072 +m_smooth 0 +m_rawinput 1
That's the problem ... Jim and everyone else shouldn't have to fix the problem themselves. I shouldn't have to keep downloading drivers and set properties, the game should have released as A GAME, not a damn pre alpha...
Yep, despite the marketting BS from ID saying its a game made with PC gamers in mind.
Carmack admitted in an interview with PC gamer that developing for consoles was a mistake. They started developing this game and engine back when the current consoles first came out and were still almost on par with the PC. He basically goes on to say that the PC outgrew their development process and it became more and more difficult to bridge the gap. He also basically said fuck consoles and that his main focus from here on out will be to ensure that the PC version hits its full potential.
http://www.destructoid.com/blogs/flintmech/here-s-what-s-wrong-with-pc-gaming-211035.phtml
My problem with the game lies in the fact the devtools that were promised on launch aren't actually there, and though I knew about it a while back the lack of id supported deathmatch mode really does suck considering the game would be perfect for that type of play.
But hey, this'll probably be minor shit by the time BF3 ships eh? ;)
They did, the problem was ATI/AMD fucked up their drivers... someone royally fucked up and left old OGL dll files in the driver software that completely fucked anyone who tried to play RAGE on an ATI card. This issue is now fixed with new drivers (for the most part).
NVIDIA also had some issues as well but nowhere near the level of what ATI's fuck up was.
So while yes, Bethesda should have done a bit more testing before they launched this to PC, the biggest headache was because of ATI's major fuck up, which effectively doubled the count of the amount of people who had issues on launch day.
It has been 7 years since id Software put a title on the market, and its a new engine for them that has hit the mass pc market for the first time. Doom 3 came out the door with similar issues only not as biblical because of a GPU driver fuck up. A lot of the times it is extremely hard for a developer to predict and prepare for how their new engine will behave when there are hundreds of thousands of different hardware configurations on the market, versus the console where there is only 2 or 3 major configurations.
I'm not trying to say the way bethesda handled this is by any means all right, its not. I'm just saying this shit is nothing new, especially when it comes to a new engine hitting the pc market.
Doom 3 (flagship of id tech 4 engine) - graphical and performance issues for at least the first week of launch. Took about a month to stable out.
Half-Life 2 (flagship of source engine) - Graphical Issues, and horrid issues with the first sailing of steam.
STALKER (flagship of X-Ray engine) - game was virtually unplayable for many for the first several weeks - had to use 3rd party community created mods to get it to run.
Witcher 2 (RED Engine) - Game wouldn't launch, or couldn't be launched in fullscreen, or had to be kicked down to medium detail because of major performance/graphical issues for the first week or so of launch.
Those drivers came out yesterday morning as a quick fix for the already existing problem. Once AMD realized that they used old OpenGL files they got in there and fixed it right away. So twice in a single day AMD worked to fix a game that should have been compatible with their CURRENT drivers. They should not have needed to release a fix in the first place. Bethesda and ID should have been working with them this entire time to make sure that everything was going to be fully functional by release. If its anyone's fuck up, it's Bethesda's.
This isnt some shit where the developer has to be the one to always do things, id Software and almost every developer out there works hand in hand with ATI/Nvidia to make sure the current GPU drivers on the market have full support for new OpenGL / Direct X API's that this developer may be using. This is just how shit works, ATI and Nvidia generally always release driver support for a game that's coming out with a new or unique structure, this is how its always been, this is nothing new. ATI Released a driver a day before the launch of RAGE that was SUPPOSED to have the proper OGL Dlls to support id tech 5, and it didnt. Had they released the proper OGL files with the driver software, the amount of people with issues would have been cut in half, as shown yesterday when the proper ATI drivers released.
AS I SAID, Bethesda still screwed up by not properly testing it because there are still issues with the game. HOWEVER, a majority of these issues were due to the fact that ATI fucked up by releasing something they shouldn't have (WHICH THEY EVEN ADMITTED TO).
And I won't be downloading the nVidia 285.xx driver because it's a beta driver. I'll just wait for the next stable release.
Loving Rage so far though.
Updating your drivers when a new game ships should be a given. Not certain? Just go read about every single driver release note for the past decade.
Updating your drivers when a new game ships should be a given. Not certain? Just go read about every single driver release note for the past decade.
Your problem is Macs still don't play many games.
If it's not a Mac, you did something very wrong - that's twice the amount you realistically need to spend.
i was going to get this on PC since... it's an id game! But now I'm really debating it. At least I'm in no hurry so by the time I play a bunch of patches should be available
but did they NOT develop this with PC as it's primary platform? It's fucking id!
See, I was SMART. I switched from PC to console gaming in 2005 and I've never looked back.

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