Quantcast
PC Port Report: Spelunky - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Spelunky  



PC Port Report: Spelunky


3:00 PM on 08.18.2013
Spelunky PC PortPC Port Report: Spelunky  photo



[Want to know how a developer handled the PC version of a multiplatform game? Check out the PC Port Report for the full scoop.]

The original Spelunky, now known as Spelunky Classic, was a freeware PC title, but it was XBLA players that got the refined, enhanced version that most of us now think of when the game is mentioned. Left out in the cold, the PC Master Race wept openly, but those dark days are now behind us. 

Spelunky is available on Steam, and the good news is that it's just as wonderful as the XBLA version, if not slightly better with the added Daily Challenges. You really have no reason not to don your fedora (this is one of the few occasions where it won't make you look like a twat), grab some rope, and delve into punishing underground realms filled with treasure and pugs.

Spelunky (PC, Xbox Live Arcade)
Developer: Mossmouth
Publisher: Mossmouth
Released: August 8, 2013

MSRP: $14.99
Rig: Intel i5-3570K @3.40 GHz, 8 GB of RAM, GeForce GTX 670, and Windows 7 64-bit

If, for some inexplicable reason, you don't have a clue what Spelunky is, then allow me to get you up to speed. Spelunky is part of the new wave of not-quite-roguelikes-but-certainly-difficult games that a plethora of indie developers have been churning out for the last couple of years. It has the classic roguelike tropes of permadeath, lots of one-hit kills, devious traps, and randomly generated levels, but it also owes a lot to Metroidvania-style games, with its focus on platforming and side-on exploration. 

Like a diminutive Indiana Jones, you'll traverse these deadly, underground levels in search of loot, gaudy golden idols, and damsels in distress -- of the male, female, and canine variety -- but there's only really one key goal: don't bloody die. If you do succumb to an early death, you'll start right back at the beginning with only your (hopefully) increased skill to potentially make the next run more successful.

I find myself pretty bored of the soundtrack, and the art design, while cute, does very little for me -- but it's the hunt for gold and the desperate scramble to the inviting, gaping exit that keeps me coming back for more. Spelunky is the sort of game that inspires gamers to tell stories filled with close-calls and and embarrassing deaths, or to share hints and tips so that others might not fall foul of arrow traps or yeti attacks. 

If I'd written this a couple of days ago, I would be lamenting the fact that, despite how long its taken to port this over to PC, there's a dearth of options for a platform that's all about customizing one's experience. Limited resolution options relegated those with a non-traditional setup to playing Spelunky in a resolution other than their screen's native one, but this oversight has thankfully been fixed. Feel free to play in any sort of configuration you want to. 

There are only two control options: gamepad (I just used my PS3 controller) or keyboard. The mouse doesn't get a look in beyond navigating the menus. I would have loved to see the mouse used to aim bombs, rocks, and ropes, but no such luck. My keyboard is getting a bit long in the tooth, and without the mouse it just feels a bit imprecise compared to my PS3 controller.

The one addition to Spelunky that elevates this new version beyond a mere port is the Daily Challenge mode. Every day, a new random map is generated for mass consumption, so you can finally compare your spelunking skills with pals. This new, competitive bonus feels right at home in a game that already has a deathmatch mode, and leaderboards will ensure that you feel suitably ashamed when you're at the bottom of your friends list. 

There're already a great many videos of folk attempting to master these challenges, so players can see first hand how others fared. It's going a long way to fostering a sense of community, as shared experiences have a tendency to do. 

Daily Challenges and finally being able to enjoy Spelunky at 60+ frames per second instead of the original 30 makes this port the best way to experience the game, but there's not a whole lot of reasons to download it if you've already got the Xbox Live Arcade version. For those without it, however, you owe it to yourself to pick it up immediately. 








Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.





timeline following:
Spelunky



7:00 PM on 11.10.2014
Spelunky updates: PS TV support, replay fast-forwarding, Daily Challenge ghosts

A reason to bring up Spelunky again? Yup, better jump on that. The PlayStation 4, PlayStation 3, and PlayStation Vita versions of the game have new updates that are worth a look. PS4 Fast forward replays Misc. fixes PS3 L...more



2:30 PM on 10.24.2014
Beating Spelunky on a dance pad is quite the remarkable feat

Spelunky players are always finding new and interesting ways to torture themselves. Let's face it -- besting Spelunky's unforgiving randomly generated mazes is an accomplishment unto itself. Learning to do it with your feet ...more



5:00 PM on 10.07.2014
Enjoy these free remixed Spelunky jams

Oh, cool! There's a new Spelunky EP up on Bandcamp and it's totally free, whether you're streaming or downloading. (Though you may want to consider tipping if you like what you hear.) This is a nine-track EP with several gues...more



3:45 PM on 07.14.2014
Beating Spelunky in under two minutes

One minute and fifty five seconds -- that's the new world-record any% time for Spelunky set by Pibonacci. It hurts my brain thinking about how many runs must have happened before the right conditions presented themselves for this to unfold. To think, I was happy to clear Olmec in under eight minutes for the "Speedlunky" achievement.more



1:15 PM on 07.07.2014
Mod adds online co-op to Spelunky Classic

Thanks to a new mod released by YellowAfterLife, it's possible to play the original Spelunky cooperatively with another player online. Heck yeah! Download it here for free. The mod, Spelunky SD, also offers some bug fixes, tw...more



9:00 PM on 02.21.2014
It took seven hours, but Spelunky has a new world record

A Plasma Cannon in 1-1. A jetpack in 1-2. This is the start of a remarkably fortunate Spelunky run. It's a run that will, at least for the foreseeable future, remain at the top of the leaderboards. Bananasaurus Rex, known as...more



11:00 PM on 02.19.2014
This Metroid mod for Spelunky is beyond surreal

This mod for Spelunky is messing with my head. It's a mashup of two games which each have a highly specific, distinct gameplay feel. I almost can't deal with seeing Samus so zoomed out. To achieve the desired effect, creator...more



6:30 PM on 02.10.2014
New Spelunky update adds Pro HUD for streamers

As you might know, Spelunky has been my videogaming obsession over the last six months or so, therefore it's no surprise that I'm actually keen to read through patch notes for the game. Version 1.4 has gone live and the big a...more



2:45 PM on 11.20.2013
Spelunky on PS3/Vita now features Daily Challenge mode

While Spelunky is great no matter where you play it, the console versions have been at a disadvantage to the PC release and its Daily Challenge mode, which allows players to compete by playing in a shared set of stages e...more



11:30 PM on 11.11.2013
This solo eggplant run in Spelunky is a must-watch

It's been some time since we've posted a Spelunky run on Destructoid but, I think you'll agree, this one is worth seeing. If you're familiar enough with the game to know about the eggplant -- it's earned by sacrificing a Mys...more




Platform games

8:00 AM on 11.19.2014
Giana Sisters: Twisted Dreams is coming to the PS4 and Xbox One

In an expected move, Giana Sisters: Twisted Dreams was released in 2009, and it actually did quite well critically. Since then the game was released on the 360, PS3, and Wii U, and now it's gearing up for an Xbox One and...more



10:00 AM on 11.18.2014
Review: LittleBigPlanet 3

Back in 2008, LittleBigPlanet was a staple in the Carter household for a good year. It was tough to put down as we earned a full 100% completion rate, and creating levels for each other was a joy. Floaty physics hate be ...more



8:00 AM on 11.18.2014
Review: Never Alone

A cursory glance at Upper One Games' Never Alone, while sure to impress, won't do it justice. Its appeal is obvious, but its intention is buried shallow under a light dusting of snow. But, it's that intention that transc...more



View all Platform games






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more