In a recent interview with PC Gamer, Battlefield 3 executive producer Patrick Bach said that “Our biggest benefit for the console has been that we’re leading on PC. It has forced us to push the limited technology of consoles compared to the PC to a new level, because we set the bar with what we wanted to create on PC and said, ‘How the heck are we going to do this on consoles?’”
By developing Battlefield 3 on the PC first, DICE was able to focus on making the game powerful and very pretty. Once the time came to start making things work on consoles, they were forced to streamline everything. I've seen it running on a high-end PC and it looks really amazing, but that said, it doesn't look too shabby on consoles either.
Battlefield 3’s Patrick Bach: “biggest benefit for the console has been that we’re leading on PC” [PC Gamer]
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I know the PS3 being a bitch to code for has it's issues, bit I've always thought they should aim for the highest quality market possible and downscale as little as possible for the rest.
Except the Wii. Nobody cares about that underpowered guy and his underpoweredness.
i have no idea about programing, just wondering.
It's a lot easier to scale the graphics and player cap down from the PC version than it is to scale it up from the console. You rarely hear about console games being shitty PC ports, it's always the other way around.
What The Nakedest says is pretty spot on, but if you want to look at it another way, it's easier to plan around having all these features, then cut them out, than it is to plan around not having them, THEN having to build them.
If it's already in the schedule, it can get built, and can easily be dropped for the systems that can't use it.
RAGE is a good example of this
Not that Im saying thats a bad thing, I think games should be played on the platform they were primarily designed for. In the case of BF3, that would be the PC. But console games designed for consoles make better console games than PC ports.
I guess exceptions to the rule could be games in which the graphics aren't a big concern from the get go, but for a game like BF3 it wouldn't make a bit of sense otherwise.
But I don't think this particular example would get me excited for certain action games that I prefer on consoles.
The PS360 version is still a butchered mess.
Just goes to show you that even different companies have varying viewpoints on the PC and console platforms.
Aside from the player cap and lower resolutions, the game is exactly the same on 360 as it is on PC, I applaud them for that. But people will always finds things to bitch about, I guess.
I'm having a great time with it.
Still a very fun game though, and that's all that matters to me. Consoles really have pushed me to the 'dark side' of FPS gaming these last few years. I just can't be bothered with keeping up with the latest system requirements, newest driver patches, etc. ad nauseum. Yeah, I like having a box that just works without me having to worry about all that nonsense.
PC gaming has evolved into a strict GOG/indie fare for me these days.
No, RAW mouse input does nothing, neither does disabling the mouse drivers, video settings or modifying the settings file.
http://kotaku.com/5853510/battlefield-3s-many-deaths-by-blow-torch
In favor of BF3 on 360 though, they did get the framerate nice and smooth through all the graphical downgrading. I haven't had any real FPS drops, even in hectic situations, and above all that is most important when it comes to gameplay.
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Not that Im saying thats a bad thing, I think games should be played on the platform they were primarily designed for. In the case of BF3, that would be the PC. But console games designed for consoles make better console games than PC ports.