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Supergiant Games' next title will be arriving in 2014Only a few days ago, we heard that Transistor would be Supergiant Games' follow-up to Bastion and that it would be playable at PAX East 2013. Lucky convention-goers can play an early build of the game, on course for a 2014 release on unconfirmed platforms. Transistor bears resemblance to Bastion in a few ways: the isometric viewpoint and beautifully painted visuals immediately brought to mind 2011's indie darling, but Transistor plays very differently from its predecessor. Transistor stars Red, a popular singer who is being targeted by a group of assassins for unknown reasons. At the start of the demo, she nervously walks over to a large blue sword protruding from a dead body. This is the Transistor, and he calls out to Red to take him with her. You'll recognize the voice straight away as Logan Cunningham, who voiced the narrator Rucks in Bastion. Red, just like the Kid, is mute and the Transistor makes a cryptic mention of her attackers "taking your voice."
As Red makes her way through the beautiful cityscape, she's attacked by spherical robots with glowing red eyes, and this is where the Transistor shows it's use. A press of the right trigger shifts the game to a tactical view: the background fades away and a reactive grid is overlaid on-screen. The grid is there to help in targeting, and Red can move to different points along it but is not bound to them. At the start of the demo, the Transistor only has two abilities: a simple slash ability and the Burst. The latter is the more useful, as it will send out a bust of energy that will pass through enemies; get two or three in a row and you can take groups of enemies really quickly. Eventually, a melee attack and a jaunt attack fill out the Transistor's arsenal, which help when the Transistor recharges itself: during this time Red can enter the tactical view and fend off enemies. Red can queue up commands that you'll see on a bar at the top of the screen, but you can cancel any action with the left trigger. As combat begins, blocks will rise from the ground, filling out the tactical grid and making cover. The cover is fairly fragile, but it allows some tactical depth: you can destroy cover to attack enemies, although this will leave Red vulnerable.
As Red and the Transistor make their way through the world, they encounter more victims of the robots. "Hundreds" of people have been going missing in the city "in a few months," and Red was due to be next. Instead of fleeing from her synthetic attackers, the demo concludes with Red seeking them out in their home world, called The Process. Transistor has been in various stages of production for the last year, but Supergiant took breaks to work on the iOS and Google Chrome versions of Bastion, according to audio lead Darren Korb and art director Jen Zee. Korb admitted that there's pressure to follow up on Bastion's success, but the team "want to make a game we're happy with." There is no publisher attached to Transistor yet but the Supergiant guys aren't necessarily looking to publish the game themselves, so we'll need to wait and see if someone will pick Transistor up. As we've come to expect at this stage of the console cycle, there are no platforms confirmed for Transistor but since Bastion appeared on a consoles, PC and iOS it wouldn't be a surprise to see the same happening with Transistor. For those not at PAX East 2013, you'll have to wait for 2014 when Transistor will hopefully be arriving. Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
9:15 AM on 03.21.2013 First hands-on: Beyond: Two SoulsWhile a sizable portion of Beyond: Two Souls was shown to press at a event at Quantic Dream this week, unfortunately, it was a hands-off situation. But the studio didn't want to leave us completely empty handed, so they prepa...
3:00 PM on 02.14.2013 Europa Universalis IV: The betrayal of VeniceA wee while ago, I was struggling through blizzards raging across Iceland to cover the Paradox Convention in Reykjavik, hence all the previews I've been drip feeding you over the last week or so. The greatest struggle didn't ...
8:00 AM on 11.01.2012 Preview: Madden NFL 13 gets serious on Wii UWhen one thinks of buying the latest installment of John Madden football, one typically goes the route of either the Xbox 360 or PlayStation 3 version, instantly shrugging off even the thought of playing a year of pigskin on ...
7:00 AM on 10.25.2012 Preview: The story of Creationism in SimCityOdds are that as a child, you had the fascination of building things out of LEGOs. Or Lincoln Logs and Tinker Toys, if we're going back a ways. Whatever the case, as children, we have a keen enjoyment of building stuff. This ...
4:30 PM on 09.04.2012 Project P-100 was one of the better Wii U games at PAXWhile I can't say I was wholeheartedly impressed with every one of the Wii U's offerings at PAX this year, one game did stand out as a fun and unique addition to the system's growing compendium of third-party titles. Project...
12:00 PM on 09.04.2012 PAX: MOGA gives mobile the buttons we've always wantedUp until now I have always chosen a 3DS or Vita over my phone, even if it meant sacrificing portability. Why? Buttons, man. Buttons. While there are a few smartly designed mobile games that don't need buttons, there are still...
6:00 PM on 07.16.2012 Ten things to know about DefianceDefiance is SyFy and Trion Worlds’ venture that breaks new ground by simultaneously developing a television series and videogame within the same universe, and even sharing a few characters between the two. We were only ...
7:15 PM on 06.08.2012 E3: Hands-on with Rayman LegendsRayman Legends is the direct Wii U-exclusive sequel to the beautiful, gorgeous, sublime 2D platformer Rayman Origins that was released last year. The good news if you were a fan of Rayman Origins: Rayman Legends is even more ...
6:30 PM on 06.08.2012 E3: Hands-on with ZombiUHuh. That was my first reaction after playing ZombiU for the Wii U at Nintendo's booth during E3. Huh. Now, "huh" usually has a negative connotation, but that is not necessarily the case with this particular game. The "huh" i...
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