This game looks amazing but persistence has no place in single player. I feel like they just want to punish people for going to work. At least tell me that the rate of decay on resources is less and that survivors can't actually die or get into a hopeless state, all because I didn't have time to boot up their precious jewel of a game for a few days.
I'm not sure how I feel about a persistent world that goes on when you're not playing, especially when it implies your other survivors can't do anything on their own:
"You can leave the game and your survivors only to come back later and learn that your need for food and ammo has increased dramatically, forcing you into an emergent side quest."
I realize more details will be given later, but this seems to imply that, as I said, your companions can't forage for themselves, but it also makes me wonder if I could come back to find my own character starving to death.
So... Day Z meets Seaman?
I don't think that's a good idea, what if I want to play a different game for a while?
"an open car door is a great way to take down a few extra walkers."
"take down a few extra walkers."
"walkers."
The fuck is a "WALKER"? When did that ever become a word to call zombies outside of that crap TV show? WALKERS.
Also, BRUTISH ZOMBIES ARE BRUTES THAT ARE BRUTAL
In any case, I'm glad they're sticking to the single-player experience here. I'm so sick of everything having to be an MMO.
Also, Brutish and brutal are actually different terms, whereas I used one to refer to the body shape/size and general appearance of the zombie, and the other to describe the savage way the zombie attacked the survivor. Hope that clears things up! :)
Anyhow, cut us editors some slack here - we've all been getting these updates done in the odd hours of the morning. PAX is a pretty big event, you know?
Q: Multiple people: If time passes when I’m offline, how can I make sure I still have a community/a base when I get back from vacation/deployment/boot camp/overseas work assignment/divorce/birth of a new child? I’m concerned that I won’t have much fun because my base will be overrun (or vanish) when I can’t play for days at a time.
A: We would suck at our jobs if that was the case. Seriously. Only playing once a week is pretty normal for some people. Taking a break for a month is something that happens sometimes, too. We are balancing the game with that in mind. (You may have heard rumors of the crazy hours that game developers work. Sad as it is, that means I don't have time to play games every day. So think of it this way: I'm not going to screw myself.)
We probably want to write a full article about how the world simulation works, but I can tell you some fundamental features of the system: The fact the world continues while you are logged out isn’t implemented as time pressure to force you to log in every day whether you have time or not. In practice, there’s no reason that being logged out for a week has to be all that different than being logged out for a day. These are balance factors we can tune.
The core point is that whenever you are away for a while, the state of the world will evolve based on how you left things. If things are basically in good shape, you will come back to find your survivors rested and some resources stockpiled (garden advanced, etc.). Invariably, the threat will ramp up a little too, with things like increased zombie activity in areas where survivors have been active, and maybe some new challenge like a disease outbreak, but these are meant to set the stage for how you play, not substitute for you having played.
And just to be clear: your home will NEVER be destroyed while you are not playing. No matter what shape you leave it in. What kind of game designer would have a moment like that happen when you can’t be traumatized by it in person? (Well, hopefully one who had some slick storytelling in mind. For this kind of game though, we want you to see and experience the trauma firsthand whenever possible.)
I'm incredibly interested in this. I really like the premise behind this, stockpiling/survival, etc. I don't like DayZ's handling of it (thus far, as that's nowhere near released), as I particularly dislike the russian roulette of any hard work being negated by some asshole with a sniper rifle. It doesn't sit well within the game, to me.
I also think it's rather silly that people keep saying the zombie trope is over-used. I'd disagree because it is a premise that has tons of potential. To me, I feel it's just as valid as saying shooters are over-used - and I first heard that sometime after Galaxians came out (around 1980).
So, I REALLY look forward to this, and that is incredibly rare for me to say that.
And? The Walking Dead IS a terrible show like others said. Also, from the gameplay I've seen these things actually RUN at you. Bit mixed up there, right? WROOONG.
This game looks awesome, I wish I had an Xbox or a good PC to be able to play it. :(
That would make this infinitely better imo.
Fuck XBLA though, I guess I'll have to play it on PC. :/
Christ, some of you kids look for any excuse to be a whiny little bitch about nothing at all.
Write up actually got me a little hyped, especially when I've always loved how Romero's take was always more about how humanity tends to destroy itself than unite effectively in the long term.

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