[ x ] remove ads and scale site to 1080p+
[ x ] remove the ads & get mobile premium
pay whatever you want to upgrade
 
 

PAX: Mercenary Kings has four player split-screen co-op

2:30 PM on 03.23.2013·  2 minute read   ·  Chris Carter@DtoidChris
0

Sidescroller fans will have plenty to do in this split-screen shooter

Tribute Games, the developers of Wizorb, showed off a playable build of their Metal Slug-esque Mercenary Kings at PAX East this weekend. Does it look familiar? Yeah, it's that awesome retro-looking side-scrolling shooter from part of the team that designed Scott Pilgrim vs. The World: The Game.

The rep for Tribute Games rounded up four of us on the floor to play two missions -- a fetch quest, and a boss fight. Since the game had full split-screen support, all four of us could go do our own thing while the mission was playing out -- effectively allowing only one person to have to do the quest, while everyone else goes off and grabs some cash or power-ups.

The fetch quest was pretty standard fare, but the boss assassination mission was a lot more unique. By using the mini-map, you'll be able to see possible spawn points for a boss character, which are randomized every time you play it. It'll help with replay value for sure, as you grind your favorite maps for cash.

My favorite aspect of the fairly standard retro shooter gameplay is the fact that there's a "perfect time" reload mechanic, just like Gears of War. A little bar will appear over your head, and if you press the reload button at the exact time, you'll get enhanced bullets -- lest you take longer to reload after a screw-up. It's a neat little way to add some tension to a 2D game like this, and something you rarely see in these games.

\ We've blogged about this before: read (6) back stories 

 

I also got a chance to check out the shop, which is pretty robust, to say the least. There's a number of different knife combinations (pizza cutters?!), guns, and attachments to keep you earning money for a long, long time. Different guns will change your speed and movement range in a number of different ways -- such as a bigger gun decreasing your jump height and overall speed. Controllers will also be supported at launch.

I got a Metal Slug vibe aesthetically, but conceptually, the level design reminds me of Bionic Commando -- especially given the verticality to the maps I played, and the emphasis on going inside of buildings to find goodies.

Nothing about Mercenary Kings blew me away, but it was a really fun multiplayer experience, and there's a lot of depth here. As a couch co-op game in an era that mostly focuses on just online play, it'll be a ton of fun. Look for it later this year on Steam.


Photo Gallery

Tip: You can swipe photos or use your arrow keys


 

Enlighten an uninformed cougar: FacebookTwitterRedditEmail
 

#2D #PAX #PC #retro #Shooters #Sidescroller #Steam
 
 
 
[x] advertisement
 
 


Chris CarterReviews Director, Co-EIC // Profile & Disclosures
Fronts6878Posts1Blogs 36Following180Followers377

Chris (Magnalon) has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff! -----------... more
Similar stories on Destructoid:
 
 


Dtoid is fighting adblockalypse without native ad article bullsh* thanks to Huge Members. Please give them sex or donuts:

vxxyman
vxxyman


Since 1:29 PM on 11.22.2010

User Avatar
Stocktoid


Since 5:46 PM on 03.05.2016

destructoid2
destructoid2


Since 3:42 PM on 03.09.2016

JonJonXD
JonJonXD


Since 9:44 AM on 12.02.2011

 

Please login (or) make a quick account (free)
to view and post comments.





Three day old threads are only visible to verified humans - this helps our small community management team stay on top of spam

Sorry for the extra step!