Developer Mike Wilford described the gameplay as a mix of Spy Hunter and Bayonetta, which was obvious once he got into close combat and started doing some combos with I.R.I.S. It's not nearly as in-depth, and mainly involves a two button system (X and Y) and a counter button (A), but in terms of raw style, I definitely saw it -- all the way up to the combo counter.
When I started to note the similarities to Road Rash, he responded, "this is as close as you're going to get for a while."
There are QTEs occasionally, but in my mind, they fit a cartoony release like this, and they were pretty few and far between -- not to mention simple. Wilford also promised that these portions will be entertaining throughout.
Wilford informed me that part of the setup is built upon the fact that Pablo speaks entirely in Spanish, and I.R.I.S. won't be able to fully understand him since her translation module is a bit malfunctioned. As the game goes on, the duo will grow together, as they take on I.R.I.S.' evil nemesis S.P.I.K.E.
I'm a big fan of Rodriguez's work in Six Feet Under, so I'm confident he can bring the goods to the LocoCycle, and make it a more enjoyable experience. Although I wish that I was able to play the game myself and see how it controls, it's looking pretty solid so far. When I asked about any multiplayer elements, Wilford said "we aren't ready to talk about that now," but more info will come at E3.
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Chris (Magnalon) has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff! ---------... full profile | More staff profiles
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