PAX: High Strangeness shows off a different view - destructoid

PAX: High Strangeness shows off a different view

5:30 PM on 03.24.2013

Brett Makedonski

Associate Editor

An adventure in 12-bit


Long-time Dtoid community member turned videogame developer, AgentMOO, is showing his team's latest efforts off at PAX East, and the product looks pretty impressive thus far. High Strangeness is a top-down retro adventure game with a pretty unique hook.

Approximately ten minutes into the demo, the protagonist finds a red skull that grants him the ability to switch between 8-bit and 16-bit graphics. The style has been aptly dubbed 12-bit.



This mechanic isn't simply an aesthetic pleaser; it plays a very important role in the way the game shakes out. Many puzzles can only be solved in one of the two views. For instance, the demo showcased a bridge that was only temporarily active. If you try to cross it in 8-bit, the character moves too slowly to make it across in time. Traversing it in 16-bit leaves you with just barely enough time to shuffle to safety.

The perspective shifting also contributes to the combat. Enemies seem to be more easily defeated in 8-bit view. However, the hero is more agile and quick-moving in 16-bit. The combination leads to a cool feeling of needing to tailor the view to the particular situation.

The demo at the show was short, but the game's promise is high. High Strangeness is currently on Steam Greenlight as it tries to make its way to the digital distributor. It'd be awfully kind of you to show love for one of Dtoid's finest.


Get comment replies by email.     settings



Unsavory comments? Please report harassment, spam, and hate speech to our comment moderators

Can't see comments? Anti-virus apps like Avast or some browser extensions can cause this. Easy fix: Add   [*].disqus.com   to your security software's whitelist.

Brett Makedonski
Associate Editor follow
 Donski3
~ destructoid FOLLOWS: ~
High Strangeness

1:15 PM on 04.16.2015
High Strangeness update

The original Kickstarter game, High Strangeness, is set for release on May 6

A super-meta jaunt through through 12-bit gaming
8:00 AM on 04.17.2014
High Strangeness update

High Strangeness lets you shift between 8-bit and 16-bit

High Planes Riffin'
7:30 PM on 01.16.2013
High Strangeness update

High Strangeness, a 12-bit romp by our very own AgentMOO

Jump between 8- and 16-bit environments

View allpowered by:  MM.Elephant

. . .



Ads on destructoid may be purchased from:



Please contact Crave Online, thanks!


. . .





MORE FROM destructoid

1

Review: The Weaponographist

by Chris Carter


2

Review: Hearthstone: Blackrock Mountain

by Chris Carter


3

Review: Omega Quintet

by Josh Tolentino


4

Review: Environmental Station Alpha

by Jed Whitaker


5

Review: Hyperdevotion Noire: Goddess Black Heart

by Kyle MacGregor


6

Review: Westerado: Double Barreled

by Jed Whitaker


7

Review: Uncanny Valley

by Stephen Turner


8

Review: Shadowrun Chronicles - Boston Lockdown

by Chris Carter


9

Review: Broken Age: Act 2

by Caitlin Cooke


10

Review: Gurumin: A Monstrous Adventure

by Chris Carter





Back to Top