Quantcast
PAX: High Strangeness shows off a different view - Destructoid

DestructoidJapanatorTomopopFlixist



High Strangeness  



PAX: High Strangeness shows off a different view


5:30 PM on 03.24.2013



Long-time Dtoid community member turned videogame developer, AgentMOO, is showing his team's latest efforts off at PAX East, and the product looks pretty impressive thus far. High Strangeness is a top-down retro adventure game with a pretty unique hook.

Approximately ten minutes into the demo, the protagonist finds a red skull that grants him the ability to switch between 8-bit and 16-bit graphics. The style has been aptly dubbed 12-bit.

This mechanic isn't simply an aesthetic pleaser; it plays a very important role in the way the game shakes out. Many puzzles can only be solved in one of the two views. For instance, the demo showcased a bridge that was only temporarily active. If you try to cross it in 8-bit, the character moves too slowly to make it across in time. Traversing it in 16-bit leaves you with just barely enough time to shuffle to safety.

The perspective shifting also contributes to the combat. Enemies seem to be more easily defeated in 8-bit view. However, the hero is more agile and quick-moving in 16-bit. The combination leads to a cool feeling of needing to tailor the view to the particular situation.

The demo at the show was short, but the game's promise is high. High Strangeness is currently on Steam Greenlight as it tries to make its way to the digital distributor. It'd be awfully kind of you to show love for one of Dtoid's finest.








Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.






timeline following:
High Strangeness



8:00 AM on 04.17.2014
High Strangeness lets you shift between 8-bit and 16-bit

Longtime Destructoid community member AgentMOO's High Strangeness was back at PAX this year with a nearly done build. With the help of indie publisher Midnight City, High Strangeness is coming out late this year on PC and consoles. Holmes and Ben "AgentMOO" Shostak talked about the "12- bit" adventure and enemies that get more nefarious and capable as you do when you switch to the 16-bit world.more



7:30 PM on 01.16.2013
High Strangeness, a 12-bit romp by our very own AgentMOO

What is the world coming to when Destructoid community members start making their own videogames? The endtimes are near! Repent! Repent! The disarmingly charming and fetchingly fetching Ben "AgentMOO" Shostak already has a g...more




Indie

10:00 AM on 04.19.2014
Monsters Ate My Birthday Cake is not as simple as it looks

Monsters Ate My Birthday Cake saw success on Kickstarter, and it's coming along nicely as evidence by our interview at PAX East. It looks super cute and simplistic, but there's way more depth than you'd imagine here. A deep ...more



4:00 PM on 04.18.2014
The Darkest Dungeon gods were kind to me

Hot off its huge Kickstarter success, Darkest Dungeon is already in a playable-enough state to have a demo at PAX East 2014. Although the demo was only a short snippet of what's to come, it was easy to get a sense of the them...more



2:15 PM on 04.18.2014
Punch frogs, get paid: New Curses 'N Chaos trailer

We got a brief look at the new Tribute Games joint, Curses 'N Chaos, at PAX East. It's a pared-down, arcade-like action game about two players cooperating to clear waves of foes before the timer hits zero. Super simple, but ...more



View all Indie






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more