Quantcast
PAX: Hands-on with the new Hi-Rez MOBA, SMITE - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


SMITE  



PAX: Hands-on with the new Hi-Rez MOBA, SMITE


6:30 PM on 04.09.2012



Just because Hi-Rez Studios is busy nearing the launch of its free-to-play FPS Tribes: Ascend doesn't mean they don't have another big title in the works. SMITE is the studio's upcoming MOBA title (like Dota 2 or League of Legends) that adds a few twists to the formula. The biggest difference is easily the third-person perspective. While on the surface this might seem like a small change, the new camera angle throws on an extra few layers to the genre.

I can't say I'm the biggest fan of MOBA titles. I casually played the Warcraft and StarCraft custom maps back in the day, and now I occasionally enjoy a round of Dota 2 with friends. After playing SMITE and talking to Todd Harris, COO of Hi-Rez Studios, I can definitely see myself alternating between Dota 2 and SMITE once it is available.

As someone who grew up on PC FPS games, I really appreciated the WASD movement controls of SMITE. As StarCraft II constantly reminds me, I'm not the best at click-to-move controls. I usually feel like I never have complete control over my hero since my clicking skills aren't up to par. WASD is so natural to me that I felt as if I had that precision while playing SMITE

The other huge element about the third-person perspective is your awareness. In Dota 2 you can see when an enemy is coming up behind you without even looking at the minimap and you can attack them by just clicking on them. In SMITE, you have to actually look behind you and then line up your shot in order to see and hit them. There were no targeted spells when I played SMITE, everything is basically a "skill shot." Some spells will shoot out in front of you, as shown by an arrow on the ground, and some will attack a targeted circle on the ground. It makes the game different enough from the "get in range and spam attacks" methods of other MOBA titles and it felt pretty great to hit with some of those skills.

I'll be honest: I'm pretty bad at MOBA games in general. I haven't looked up any strategies or tactics online. I only know what "last hitting" is because one of my buddies told me. Every time I play Dota 2 I mainly stick to the "recommended items" because I feel overwhelmed. Needless to say, when I saw an "auto-purchase items" option I turned it on right away. This way, every time I went to the shop the game automatically bought what it thought was the best item for my specific character. Todd said that these were programmed by the developers to be a pretty successful item set. You could also have the game auto-level your skills, but I'm not that much of a noob. Todd even mentioned that they might offer auto-buying and leveling that was designed by professional players which sounds like a novel idea.

My favorite part of any MOBA title is the hero design. I love scrolling through the heroes in Dota 2 and marveling and the great variety of inspirations. SMITE is no different, pulling from various cultures and their mythology. There are five areas that the gods are pulled from: Norse, Chinese, Egyptian, Hindu, and Greek. Each set of gods has its own distinct look and each design is pretty interesting. The Hindu god Vamana (pictured above), for example, is a very small baby-esque character whose ultimate skill is to turn massive and start taking hits like a champ.

My least favorite thing about MOBA games is the community. Why is everyone so mean if you're not an expert? I asked Todd if they have anything to try and foster a positive community and he mentioned that before jumping into real games the player has the option to play as much as they want in a practice mode. What it'll entail is yet to be seen but I'm certainly glad it's there.

SMITE will follow the League of Legends business model: free-to-play with more content to be added post-release. You can unlock any heroes via time played, but skins will cost you real money to unlock. The game is currently in its alpha stage with a closed beta beginning somewhat soonish. You can register for the beta now over at the official site.








Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.






timeline following:
SMITE



5:30 PM on 01.06.2015
Smite's Xbox One beta sign-ups are open

You can now sign up for the Xbox One beta test of Smite, Hi-Rez Studios' third-person, mythological MOBA. I'd recommend it to anyone who's curious about the genre but can't seem to get into Dota 2 or League of Legends. Be su...more



11:30 AM on 11.04.2014
Smite is still coming to the Xbox One, closed beta planned in early 2015

Hi-Rez Studios has posted a video detailing their event at PAX Australia over the past weekend, and they're ready to share more information regarding the Xbox One version of Smite. Basically, the Xbox One closed beta will st...more



7:30 AM on 11.26.2013
SMITE is set for a March 2014 release date

I know some of you have been enjoying SMITE for quite some time now, but it's been in open beta for over a year. Finally, Hi-Rez Studios has set a release date -- March 25, 2014. Hi-Rez will have a $100,000 tournament in Atla...more



4:15 PM on 10.10.2013
SMITE debuts Hel, Goddess of the Underworld

Although SMITE may not have the following that League of Legends and Dota 2 have, it's still a pretty decent game in its own right. It also keeps on trucking with new Gods to choose from, and the newest rework is Hel -- keep...more



2:00 PM on 08.29.2013
SMITE is definitely worth your time

It took me quite a while to come around to SMITE. Despite the fact that it was getting rave reviews from some of my Twitter followers, I was already knee-deep in a number of MOBAs, keeping up with Dota 2 and League of Legends...more



11:45 AM on 03.06.2013
$10,000 SMITE tournament to be held at PAX East

Hi-Rez announced today that an eight-team, 5v5 tournament will be held at PAX East from March 22 - 24 for its third-person free-to-play MOBA SMITE. This is an invitation-only tournament, and seven teams have already been dete...more



7:15 PM on 02.28.2013
Hi-Rez introduces one-time payment option for SMITE

For games to start off as playable for free with microtransaction support only to shift back to a traditional one-time payment option seems a bit silly, but I'm not about to argue against providing customers with choices. Hi-...more



3:30 PM on 01.24.2013
Hi-Rez launches open beta for free-to-play SMITE

After spending a generous amount of time in closed beta, SMITE has opened up. The full release isn't here yet, but now players can get into this rather enjoyable MOBA without having to beg for a key. The video above walks th...more



1:30 PM on 11.02.2012
Arena mode and new map added to SMITE

Hi-Rez Studios' SMITE has been updated with a new team deathmatch-style mode dubbed Arena, including a Colosseum map to play it on. Two teams of five members each earn points for killing other players and minions as opposed t...more



9:00 PM on 07.20.2012
This SMITE developer walkthrough highlights Bakasura

In this latest video for Hi-Rez Studio's SMITE, we're given an informative look at another one of the game's playable characters: Bakasura. Beyond running down his various abilities, there's a healthy amount of protips expla...more




Free-to-play

9:05 AM on 01.14.2015
Namco is developing a free-to-play Wii U exclusive

Tekken producer Katsuhiro Harada made an appearance during today's Nintendo Direct presentation to announce Project Treasure, an upcoming Wii U exclusive from Bandai Namco. While details on the title are scarce, it be a free-to-play four-player co-op action game where "the basic aim is to clear traps, route enemies, and seize treasure."more



7:30 PM on 01.08.2015
Download Crossy Road from Google Play and wonder where the day went

Hipster Whale's endless mobile hit Crossy Road was previously only available from the Apple App Store and Amazon, but now Android users can play the game through Google Play, too. I like Crossy Road, but not as much as some p...more



12:00 PM on 12.20.2014
Devolver Digital releases new free platformer on Steam

Just in time for the holidays, indie gaming's veritable babe in the manger Devolver Digital has wormed its way down your virtual chimney and stuffed your hopeful little stocking to capacity with free...more



View all Free-to-play






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more