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PAX: Dead Island: Riptide prods players to explore

1:15 PM on 03.22.2013 // Brett Makedonski
  @Donski3

Techland focused on keeping the environments feeling new

Sebastian Reichert, the executive producer of Dead Island: Riptide, thinks that exploration will be the shining star of the upcoming open-world zombie survival game.

When asked what the single aspect of Riptide that players will find most impressive, Reichert said "The way that the exploration of the island works will be what keeps people pushing forward. When you visit a point the first time, the way back feels different because of the level design."

Reichert added that water and the weather will play key roles in enhancing the exploration. He emphasized that not only will these elements keep the island feeling fresh, but that they provide atmospheric tension to vary the overall mood.




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destructoid's previous coverage:
Dead Island Riptide


  Apr 26

Dead Island Riptide Steam codes unlock Dark Souls

Accidental quasi-giveaway for UK and Nordic copies


  Mar 22

PAX: Expect a 20- to 30-hour story out of DI: Riptide

But Techland's pretty sure you'll get more


  Mar 15

Dead Island: Riptide shambles in with new screens

Yep, it looks like Dead Island all right


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