Only the 360 version was playable on the showfloor, but it showcased the four player drop-in, drop-out mechanic flawlessly. It's a bit more in-depth than most beat 'em ups, as it has a fairly robust inventory system involving sub-weapons, keys, and some defensive options that you'll have to juggle as you're fighting off the denizens of the D&D realm. Surprisingly, the visuals have aged pretty well, and the animations look pretty solid even on a larger screen.
What I'm really digging is the challenge system, that's found in previous Capcom re-releases like Darkstalkers Resurrection. The prompts are sitting there on the side of the screen overlaying the borders, as an optional way of extending extra challenges through a fun little XP bar. Also, it has the same filter and visual options as Resurrection, including scan lines. All these extras will pay dividends for a deep game like this, that you're more prone to play for extended periods of time.
Capcom is really coming through lately with all of its re-releases. They're optional games that old fans can enjoy all over again, and new fans can come to love. It's also really nice that the Wii U was invited to the party this time around, and I hope it stays that way.
Keep 'em coming, Capcom.
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destructoid's previous coverage: Dungeons & Dragons: Chronicles of Mystara