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PAX 2007: Dark Sector hands-on

10:24 PM on 08.28.2007   |   Dale North

PAX 2007: Dark Sector hands-on photo

D3Publisher's flagship demo at this year's Penny Arcade Expo was the third-person shooter Dark Sector. They walked us through this next-generation title, showing off heaping helpings of glorious limb slicing and head decapitation.

Players take the role of Hayden Tenno, a agent sent on an assassination mission only to find himself attacked and infected with a strange ability which eventually causes a bladed disc to grow out of his hand. Don't you hate when that happens? This disc, the Glaive, can be thrown at baddies, and aiming it specifically at enemies' limbs (or anything else) will send them flying off on contact. The weapon can also take on elemental properties like fire or electricity, adding another combat element and even more variety on top of the typical guns and explosives of other shooters.

Dark Sector is as sharp-looking as the blades of Hayden's Glaive. I can't put my finger on exactly what it looks like (another third-person shooter, perhaps?), but it definitely looks polished.  Watching Hayden move from shadowed cover to wide-open daylight in a gritty, war-worn European town is visually impressive, and there's no heads-up display to muck up the pretty sights. Almost everything other than the strangely flat looking ground textures seemed to pop off the screen, with the lighting effects from fire, explosions, and sunlight looking particularly snazzy.

Hit the jump for more on Dark Sector

I did most of my admiring of the game's visuals as D3 rep Stephen played, as I found that there was no time for sight-seeing when I had the controller in my hands. The haz-mat suited enemies did not let up, and I quickly found myself overwhelmed. Within less than a minute from the demo's start, I was attacked from three sides, and there was no easy way out. The Glaive, while being a pretty nifty weapon, was not the easiest thing to aim while under heavy fire. That being said, it was incredibly gratifying to successfully connect and see an enemy slump over from having his leg chopped off. 

The over-the-shoulder view and camera control reminded me of a quicker and lighter version of Gears of War's control scheme, though that's definitely not a bad thing. Players will find themselves ducking and covering, much like Epic's title, but the difference here is that the next opening can be used to slice a body in half at the waist, rather than just firing off another set of bullets. Hayden can also pull off flashy finishing moves on unsuspecting victims with proper timing. Shooting bullets is so last year!

The camera in Dark Sector is quite a bit more wide-sweeping and loose, which made it a bit harder to aim. This scheme seemed to make a bit more sense with the Glaive equipped, but it made things a tad bit more cumbersome with guns in hand. I'm assuming that a sensitivity setting would fix this. I was still able to throw the Glaive into the fire of a nearby explosion (it comes back, boomerang style) to equip it with fire abilities, and then throw it at an enemy to set him alight. And yes, it felt great.

Dark Sector takes an over-the-shoulder third-person view and slick visuals, and adds in the weapon we always dreamed about. If they get the wonky aiming ironed out before the Jaunary 22, 2008 release (on both PS3 and Xbox 360), Dark Sector could find itself listed alongside those other third-person shooters we love so much. 








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Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



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15 comments | showing # 1 to 15
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geronimo's Avatar - Comment posted on 08/28/2007 22:39
geronimo
This is beginning to look very interesting. Very, interesting.
Roryzilla's Avatar - Comment posted on 08/28/2007 22:55
Roryzilla
Sounds good.
Druminfected's Avatar - Comment posted on 08/28/2007 22:56
Druminfected
the making of the audio at gametrailers is great. makes me want to do sound for a video game so bad. looks like a lot of fun.
geronimo's Avatar - Comment posted on 08/28/2007 23:01
geronimo
@Teekan: Have you seen the one for GoW? You get to see the soundguy going about with chainsaws and shit. It looks like good times.
madninja's Avatar - Comment posted on 08/28/2007 23:03
madninja
I have been looking forward to this games since the first trailer at a past E3. Good to hear it is coming out soon and sounds like a good game. (that is another 60 bucks)
RskimB's Avatar - Comment posted on 08/28/2007 23:15
RskimB
*strokes goatee with interest*
bottled dark's Avatar - Comment posted on 08/28/2007 23:21
bottled dark
i've secretly been excited for this game since i first heard about it.

it sounds awesome.
ExxonAmadeus's Avatar - Comment posted on 08/28/2007 23:37
ExxonAmadeus
It looks like PROTOTYPE. With the shit growing our of your arm and such.
Papapishu's Avatar - Comment posted on 08/29/2007 00:16
Papapishu
I actually got to play this and PAX and was disappointed at just how BLANTANTLY they stole the rodie run from Gears. You hold A to run crouched while the camera dips down, and if you hit a wall you go into cover. LAYM.
B-Radicate's Avatar - Comment posted on 08/29/2007 00:40
B-Radicate
I was more interested in the ORIGINAL version of this title way back when it was originally announced. The morphing space suit and action-oriented sci-fi Splinter Cell game play appealed to me more than another third person action title a la Gears or RE4. Oh well.
Wedge's Avatar - Comment posted on 08/29/2007 01:41
Wedge
There were soooooo many overshiny gritty shootery games on display at PAX, I just glazed over and ignored them all. Also I don't have a console that runs any of them D=.
Cowboy TTop's Avatar - Comment posted on 08/29/2007 06:26
Cowboy TTop
Well if I'm correct, it would be better to say influenced by than stolen ideas. Don't forget, Gears of War is a game that was influenced by Capcom's RE4, Cliffy B openly admits this as he's a big fan of RE series. If D3 take influence from GoW, that shows a great sense of cultural learning, because D3 are a japanese outfit.

The west learns from the east and vice versa, that's the kind of thing the industry needs, sharing ideas and such. I liked the look of Dark Sector from day one and I 'll be looking forward to January 08. Then I'll get my Krull like groove on.
Snaileb 's Avatar - Comment posted on 08/29/2007 07:41
Snaileb
This is like...wut.. the third year I've been waiting?

I need this.
nademagnet's Avatar - Comment posted on 08/29/2007 09:44
nademagnet
I honestly wanted this game to stick with the original design... the way it looked in Space was great. But now it just reminds me of that cheesy fantasy movie Krull (or something like that).
UglyDuck's Avatar - Comment posted on 08/29/2007 14:10
UglyDuck
I don't know what the original that you're talking about looked like, but I've never liked the look of this game. Watching the videos, I could see that the players were having trouble aiming and the fact that it took so long to travel just to take out one guy seemed totally unsatisfying. I could instantly think of a few ways to improve this, hopefully they've thought of them as well.
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