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PAX 10: The Mega Man Universe mystery slowly unravels photo

The boys of The Mega Man Network were able to visit the Capcom booth at PAX and grill the rep for any new details on Mega Man Universe. There was no demo on hand, sadly, but they were able to glean a couple of clues as to what to expect.

As we saw in the new trailers, three different Mega Men are playable, but they aren't merely clones of one another. There are slight control tweaks from one to the next (e.g. Bad Box Art Mega Man can only fire two shots at a time instead of the typical three). The final roster is suggested to be massive, featuring stars from other Capcom titles like Ryu and possibly more Mega Man variations.

Speaking of variations, the slender new Mega Man model with the angry Kirby eyes was designed by Masafumi Kimoto, the designer who worked on Mega Man Legends. I guess I can kinda see the relation -- the slender build and torso lines remind me a bit of the angled art style of Legends.

A stage editor is pretty much a lock, and despite what the trailers implied, assets from games other than Mega Man 2 will be included. As for why the game isn't coming to WiiWare? Size limits, of course. More news will be available come TGS in two weeks; if all goes according to plan, Mega Man Universe should drop on PSN and XBLA in Spring 2011.

Mega Man Universe Details from PAX [The Mega Man Network]








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Tony Ponce (aka megaStryke) is a culturally confused, Canadian-born Puerto Rican who grew up in Japan and South Florida ... yet can only speak English. He specializes in writing features and maintaining an immaculate goatee. Likes: Any and all things related to Mega Man, Contra, Castlevania, 2D, PB&J sandwiches, applesauce, and candy corn. Meet the rest of the team



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25 comments | showing # 1 to 25
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Electrium's Avatar - Comment posted on 09/05/2010 20:07
Electrium
I'm glad that I at least sort-of know what this game is going to be like now. My mind is just swimming in all of the potential awesomeness this game holds.
Tony Ponce's Avatar - Comment posted on 09/05/2010 20:20
Tony Ponce
X in MvC3? Not particularly. Is it confirmed that he won't be? MegaMan.EXE might work. He was a beast in Onimusha Blade Warriors, one of the only good things about that game.
sirmokona's Avatar - Comment posted on 09/05/2010 20:30
sirmokona
A megaman stage editor, hackers have been playing around with hacked version of past megaman games for ages, finally Capcom recognizes the interest to make silly, awfully hard custom levels for the hardcore, what took them so long?

I'm so in.
timtheterrible's Avatar - Comment posted on 09/05/2010 20:32
timtheterrible
Strider plz
Xpeki's Avatar - Comment posted on 09/05/2010 20:33
Xpeki
@Tony Ponce: Yep, someone confirmed X won't be in the game.

But what kind of game is this? Will we be able to share levels ala LBP?
Neroisonfire's Avatar - Comment posted on 09/05/2010 20:35
Neroisonfire
I'm so buying this. Fuck mega man 10.
Tony Ponce's Avatar - Comment posted on 09/05/2010 20:39
Tony Ponce
@sirmokona

I take it you missed Powered Up.
Los255's Avatar - Comment posted on 09/05/2010 20:46
Los255
If there are shared stages, this'll be so amazing.

I can't wait to see all the characters' individual abilities and the Map Editor. I hope Sigma is in there somewhere.
bentetris's Avatar - Comment posted on 09/05/2010 21:00
bentetris
Nintendo needs to really remove the size limit, it's only hurting devs. As for the game, I'm going to keep my stance neutral until I know more.
Jonathan Holmes's Avatar - Comment posted on 09/05/2010 21:06
Jonathan Holmes
Just grilled Seth Killian about the game. Got a little bit of new info. Will get the video posted ASAP.
Frigidevil's Avatar - Comment posted on 09/05/2010 21:09
Frigidevil
So this basically means someone's going to remake every single level from the series, right? Awesome
Royal Swan's Avatar - Comment posted on 09/05/2010 21:09
Royal Swan
bracing for Mega Man Legends fans to back peddle their comments on the "skinny" Mega Man design
Dvv402's Avatar - Comment posted on 09/05/2010 21:49
Dvv402
@epic-koryuken

Calm the fuck down, this is MMU not MVC3. One melee character is enough, this STILL is a a classic megaman styled game.
David O'Keefe's Avatar - Comment posted on 09/05/2010 22:14
David O'Keefe
Sigma and/or Vile for MvC3 please, for the love of all that is holy.

As far as universe goes: I'll pick this up if for no other reason than the stage editor has so much potential to be amazing.
Electrium's Avatar - Comment posted on 09/05/2010 22:55
Electrium
Megaman.EXE or Geo Stelar+Omega Xis would be pretty interesting in MvC3, actually. I love Megaman X and all of his different ultimate armors but honestly I'll be happy as long as any kind of Megaman is in the game.

On a more article-related note, I was pretty surprised by the backlash on Mega's new model. To me it looks like a successful polygon recreation of 8-bit Megaman.
KingSigy's Avatar - Comment posted on 09/06/2010 02:44
KingSigy
I bet they could get by the size-limitation if this were 8 bit.
sarasupply's Avatar - Comment posted on 09/06/2010 04:29
sarasupply
Let fat burning! Nike sneakers critical changed WII controller
Nike company has held a ¡°Nike 78 ¡°activities. They request artists in Nike air shox sports as the prototype, the various functional challenge for the new shoes design inspiration . The large-scale activity ,invited 78 artists to be engaged in the reconstruction action. Nick Marsh had idea on the Wii balance board.
Installing sensors in the shoes, the shoes can also be a Wii balance board itself. Then you can begin jumping up and down .As met the instructions that can not trample on the board, you should leave your feet in the air. You¡¯ll be busier than the original balance board. And wearing on the Nike shoes , you¡¯ll feel much more comfortable. You can just have a try. It is funny!
Tony Ponce's Avatar - Comment posted on 09/06/2010 10:39
Tony Ponce
@Electrium

The "Rockman" model is a better polygonal recreation of 8-bit Mega Man. He also seemed a little chubby in the old games. The new "Mega Man" looks like a blue Slim Jim.
killias2's Avatar - Comment posted on 09/06/2010 16:49
killias2
I like MMPU, but I didn't like the art style at all. I think MM:MHX (MMX Powered Up equivalent) was far better except for the lack of a stage editor. That was clutch for MMPU, but hard for me to enjoy with the crappy art...

Keep in mind, I'm partially talking about the über-chibi style, but the backgrounds and the general approach both were quite boring as well. It felt like all the stages were built with the stage editor...
Kimicario's Avatar - Comment posted on 09/06/2010 20:33
Kimicario
Size limits? Bullshit, we haven't even seen half the game. If they can cram a game like Cave Story with all it's DLC, they can certainly fit in an HD remix of Mega Man 2.
Tubatic's Avatar - Comment posted on 09/06/2010 21:05
Tubatic
@Kimicario

Sure... But this isn't an HD remix of MM2! Its a level editor, a big big roster of customer characters with conceivably special moves... and that's just what we know so far.

No details about bosses. I really think that's going to blow our minds (I hope anyway) and the size limits
neoREgen's Avatar - Comment posted on 09/06/2010 22:34
neoREgen
No WiiWare?
Sad face.

Bad, Nintendo, bad. You and your limitations.
afimenhac76's Avatar - Comment posted on 06/14/2011 17:32
afimenhac76
Madame's fluent and florid French. In short, Madame shone in her very buy suminat
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