PAX 10: The Force Unleashed 2 multiplayer thrill ride

12:00 PM on 09.09.2010

Jonathan Holmes

Editor-in-Chief

It was the weirdest thing. On the first day of PAX, I marched down to the LucasArts area of the show floor to check out The Force Unleashed 2. While I was down there, I had a chance meeting with a developer from Red Fly, the studio responsible for the Wii version of the game. We chatted about how the Wii version of Ghostbusters looked better than the PS3/360 version, some of the games we grew up with, all sorts of stuff. I wanted to do some video with him, but LucasArts politely declined.

I came back two days later, and the guy from Red Fly was gone, but there were new LucasArts representatives all over the place. These new guys were all for doing some video. I went for it, but I ended up talking about the guy from Red Fly pretty much the whole time. Hope they didn't feel unloved.

As for the game, it was pretty cool. Sadly, we ran out of room on the SD Card, so there is a lot we didn't get to show you; including four-player Vs.-mode, more of the highly interactive environments, and many of the highly violent special moves. Some of the fighters have some pretty interesting techniques. Asajj Ventress can cloud the minds of her enemies, reversing their controls, Vader has the force choke, that sort of stuff. For a free add-on, The Force Unleashed 2 versus mode is pretty rad.

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