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PAX 10: Hold on, The Witness was playable at PAX? photo

Braid designer Jonathan Blow and his new game, The Witness, were at PAX Prime. Chances are pretty high that you didn't play it, though -- it was tucked away in the booth for SpyParty and Monaco without any sort of labeling.

I must have walked past The Witness a good thirty times, but there was either someone already occupying the station or I was in too much of a hurry to stop and play. Over on his blog, Blow talks about wanting to take away the pressure that comes with the convention atmosphere.

"I didn’t want to give them any reason to think that this was a good game, or was by any designer they might have heard of," he writes. Thankfully for us, Kotaku's Stephen Totilo was able to capture footage of The Witness, which looks -- as you might expect -- very intriguing, even in this early state.

[Thanks, Tim]








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15 comments | showing # 1 to 15
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Darren Nakamura's Avatar - Comment posted on 09/07/2010 14:24
Darren Nakamura
Damn, I passed by that when it was empty, but there was nobody telling me what it was or anything. I should have just sat down and checked it out.
Electrium's Avatar - Comment posted on 09/07/2010 14:29
Electrium
I dunno what I think about this. If Blow doesn't do a better job promoting the game, nobody's going to care when it comes out.
the guy with the hat's Avatar - Comment posted on 09/07/2010 14:38
the guy with the hat
What Electrium said.
Sentry's Avatar - Comment posted on 09/07/2010 14:42
Sentry
Mmm.

I can appreciate Blow's reasoning for keeping things (see also: expectations, preconceptions) on the hush for this early build and demonstration. I highly doubt the game will continue along its development path without any kind of publicity or marketing.

Fresh eyes can be incredibly valuable when playtesting your product.
KingSigy's Avatar - Comment posted on 09/07/2010 14:50
KingSigy
A very humble man, but that's not going to win him any points in the end. He needs to get this creation out to the world.
Derek Gillies's Avatar - Comment posted on 09/07/2010 14:55
Derek Gillies
Everyone's missing the point here: He wanted people to look at his game with no expectations based on him being Jonathan Blow. There's still over a year before this thing is finished so there's no reason to get more marketing going, he just wanted to observe people interacting in the purest sense with this early build. This way, there are no lineups rushing people to hurry up and so the few people who did play it got more meaningful play. It wasn't about promoting the game, just about seeing how people react.
Derek Gillies's Avatar - Comment posted on 09/07/2010 14:55
Derek Gillies
Everyone's missing the point here: He wanted people to look at his game with no expectations based on him being Jonathan Blow. There's still over a year before this thing is finished so there's no reason to get more marketing going, he just wanted to observe people interacting in the purest sense with this early build. This way, there are no lineups rushing people to hurry up and so the few people who did play it got more meaningful play. It wasn't about promoting the game, just about seeing how people react.
Corduroy Turtle's Avatar - Comment posted on 09/07/2010 14:59
Corduroy Turtle
I wonder if I'll feel like an asshole-creep at the end of this one?
Electrium's Avatar - Comment posted on 09/07/2010 15:10
Electrium
@ Derek Gillies - I didn't miss the point. I think Blow missed an opportunity - PAX isn't a small-scale testing event by any means. Most of us don't even know what the heck this game is at this point, which I think is a mistake.
Mitchell's Avatar - Comment posted on 09/07/2010 15:42
Mitchell
This guy needs to get over himself.
wanderingpixel's Avatar - Comment posted on 09/07/2010 16:01
wanderingpixel
Blow can be a bit pretentious sometimes, but overall I like him.
exp0d's Avatar - Comment posted on 09/07/2010 16:05
exp0d
After watching very little gameplay video, this is a game I want to walk in blindly. I saw about a minute of footage, and it seems like a cool game to just explore without knowing how to solve any puzzle beforehand. I think it was smart to have people play it without any type of expectation.
Mitchell's Avatar - Comment posted on 09/07/2010 18:15
Mitchell
Exp0d, I understand what you mean. I feel the same way about Limbo. The demo was enough to get me hooked, now I'm avoiding videos, screenshots, impressions, etc. - until I have a chance to buy the full version.

I'm not sure Blow is doing this for that reason though. He's just being pretentious.
timtheterrible's Avatar - Comment posted on 09/07/2010 19:18
timtheterrible
@ WanderingPixel

I can understand him coming off as a bit pretentious, but he does give some valid reasons for doing things the way that he has/does.

The game looks very interesting from what I've seen, and it makes me glad to know that the already brilliant looking graphics are still in their early stages. Very much looking forward to this.
knutaf's Avatar - Comment posted on 09/07/2010 20:16
knutaf
From the corresponding article he posted on the game's site:

"Firstly: At a show full of companies trying to capture your attention and sell you things, I wanted to do something that is subtle, and a surprise — if you notice it, and decide to investigate, you find something unexpected."

After watching the gameplay video, something about this quote makes me think it may be thematically related to the game itself.
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