GAMESREVIEWS
Rising (10+)
Notable (20+)
Popular (30+)
Promoted (Front Paged!)
People you followTaggedGeneral - Opinion/EditorialCommunity ReviewsOff-topicCommunity PodcastersBloggers Wanted ResponseLetters to Dtoids EditorsGet InvolvedGeneral BadassnessJoin a Live Stream EventListen to CommunitoidJoin a Playdate EventCompete in a Contest
PAX 10: Hands-off with the delightfully gruesome Swarm
Going into PAX Prime, I had only a vague idea of what Hothead Games' Swarm was all about. Cute blue guys, something about hilarious deaths, and the mention of Pikmin. Alright, got it! That's more than enough to grab my attention. Hothead's director of game technology Joel DeYoung and Ignition's business development director Shane Bettenhausen gave us the rundown of this digital distribution title which draws inspiration from a few familiar concepts but executes them in an entirely different way than you'd expect. Swarm is one of those semi-rare games that's been in development on and off for years, which can either be awesome or horrible, depending on how you look at it. Joel made it sound as if this was a "we'll get to it when we can give it everything we've got" title. I love those types of games. First off, those adorably dumb blue guys are called Swarmites. They are fearless creatures living on an impossibly dangerous world who just so happen to listen to your every command. How convenient! Unlike, say, Pikmin or Little King's Story, you aren't controlling a single unit here. Instead, you have direct control over 50 Swarmites. Swarm is about getting your men to the next checkpoint while solving puzzles and avoiding traps along the way. As such, your swarm can expand, contract, use items, and even stack up like a living tower. That doesn't sound terribly interesting -- execution really is key with this game -- but the way in which the Swarmites react to one another is rather neat. For instance, when you press the jump button, the first of your creatures begin jumping while the rest have a delayed reaction. This ends up looking like "the wave," except it's somehow more organized than what you'd find at a sporting event. Again, nothing mind-blowing, but it was one of many smaller touches that can end up making all of the difference in the long run.
The overall goal isn't to keep the entire pack alive, necessarily -- it's to get at least one Swarmite to the next set of "blue balls." I also heard Hothead refer to them as "blue things," for what it's worth. Conrad watched the presentation with me, and throughout it he kept insisting that there was a joke hidden in there somewhere. We never took the time to find said joke, thankfully. Anyway, when you bump into these blue thingamajigs, your swarm count shoots back up to 50. In the hands-off demonstration I was shown, it looked like the placement was pretty smart. My impression was that Swarm will be enjoyable -- never soul-crushing -- and for those who want the extra difficulty, the tools are there to make the experience harder. When your troops die, you aren't supposed to feel bad. Death is an inevitable reality, but because the Swarmites look identical and can be replenished, it's also temporary, so to speak. Hothead stressed the importance of leaderboards, although nothing concrete was put on display. In our pre-demo chat with Joel, he was quick to mention Geometry Wars 2 as the definitive example of how leaderboards should be tackled. I agree wholeheartedly. As for where you can find this title, well, there were on-screen prompts for a certain black controller designed by Sony. Even still, we were assured that Swarm is a digital distribution game pending platform(s). Oddly enough, this is more or less the norm for in-development, download-only titles. Keep an eye out for Swarm in "early 2011." It looks incredibly promising. Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
Legacy Comments (will be imported soon)12:00 PM on 04.24.2013 How to order a pizza from Xbox LiveMicrosoft and Pizza Hut have teamed up to provide a service which allows people to order food through their Xbox 360 console and have it delivered to their homes. It's either the innovation truly lazy gamers have been waitin...
1:00 PM on 02.16.2012 Warriors Orochi 3 coming to PSN due to Japanese voiceoverTecmo Koei's upcoming myth-based hack-n-slash action title, Warriors Orochi 3, will be launching for PlayStation 3 and Xbox 360 next month, in North America on March 20 and in Europe on March 30. The game will be a full-price...
12:45 PM on 01.19.2012 Paradox Interactive Con 2012: We're in a castle, b**ch!Welcome to another installment of Destructoid On Assignment: the extravagant lives of videogame blogging where you, our supportive readers, wish to swiftly murder us for doing cool things nobody should be gainfully employed t...
6:15 PM on 08.10.2011 Madden NFL 12 keeping up with free-agency roster changesThe end of the NFL lockout in late July kicked off the league's usual flurry of offseason personnel moves (trades, signings, etc.), except this time, the lockout caused the free-agency period to be compressed into the space o...
4:00 PM on 06.03.2011 MLB 2K11 $1M winner knew 'zero at all' about baseballThe March release of 2K Sports’ Major League Baseball 2K11 came with the fanfare of the publisher’s second annual competition to throw an in-game perfect game for a $1 million cash prize. This time around, 2K twea...
1:00 PM on 05.18.2011 Preview: El Shaddai: Ascension of the Metatron"This game is the reason I joined Ignition three years ago," said Shane Bettenhausen, the publisher's director of business development, at a recent demo of El Shaddai: Ascension of the Metatron in New York. "I hate games that...
3:00 PM on 05.15.2011 Hands-on: Disgaea 4: A Promise UnforgottenHoly sh*tballs, this game is crazy. How do I even begin to describe how insanely complicated, yet ridiculously awesome Disgaea 4: A Promise Unforgotten appears to be? Explosions, demons, monsters, penguins, pirates, massive p...
1:00 PM on 05.13.2011 Recap: Valve's Erik Wolpaw speaks at NYU Game Center“I love these things, but I also know that there’s something weird, and kind of bizarre, and strange about them -- like, there’s something really dumb about them. [...] We love them, and, kind of, hate them ...
7:00 PM on 05.11.2011 Hands-on: Zelda: Ocarina of Time 3Ds's Master Quest modeBeing a huge Zelda fan myself, I can’t tell you how stoked I was to hear I had a chance to preview the 3DS remake of what is possibly the Nintendo 64’s most well-known title, The Legend of Zelda: Ocarina of Time. ...
1:00 PM on 05.06.2011 Thor Wii developer discusses smiting and movie tie-insPreteens, comic books and a man dressed in tights. No, I’m not talking about your uncle's sex dungeon; I’m describing the scene at Austin Books & Comics this past Sunday, where a release party was held for th...
| Destructoid Originals
All day long we've been bringing you hard-hitting news from Microsoft's Xbox One reveal event. Now that you've seen the new console and some of its games and features, it's time to weigh in with your thoughts on the whole ord...more
Jordan and I are pushing further in our play of the tragically existent Fallout: Brotherhood of Steel. The mayor of Carbon, Texas is sending us down to the bottom of a crater where he swears the people we're looking for...more
Last week, it came to light that Nintendo has started making content claims for popular videos on YouTube which feature their products, including "Let's Play" and other forms of walkthrough content, taking the ad revenue whi...more View all Destructoid Originals |


surf dtoid with 